Mayflower
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Posts posted by Mayflower
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Some of those screenshots are from me (last 3) and I have PhysX enabled too. It seems to get worst when you run in circles, like rapidly changing direction several times and occasionally it gets stuck in some glitched position.
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well DE probably gaining a nice boost from U12 right bout now
and let see Cata/Forma last i remember was dead for DE income cause of void and invasion so this isn't gonna make their income even worst
They already pre-catalyst weapons bought with plat, so being nice to those who craft them wouldn't do much for them in terms of their business.
I personally have enough catalysts saved up (because there's apparently more catalysts appearing than sidearms that I Really like) that I could easily suffer the loss of a few without minding it too much, but I've had plenty of time to gain those too unlike people newer to the game.
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But they decided research weapons would be sold on the market, so I'm not surprised.
Market was always a way to skip waiting and collecting components/mats in exchange of plat, so it makes sense that they made it so.
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Dual sidearms are overall too much of a blatantly obvious upgrade to single sidearm as it is, this would help make it more of an option as stats favor dual sidearms all over the place.
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1) Water for swimming or underwater diving, but current levels don't really work well for including water in such quantities for any reason (the Earth event missions could've had it).2) Missions with multiple goals right from the start (e.g. steal data and destroy the reactor).3) Missions where the conditions change during the mission. Such as the heat regulation getting fixed or breaking, or a ship coming under attack (the explosions and things breaking stuff and possibly boarding parties from another faction appearing, we have the sudden multi-faction missions but those are unexplained every time except for events or the ops where it's a constant rather than event).
-Enemies harmful to kill. Runners used to be these if dealt with in an inappropriate manner, but have since become neutered to harmlessness.
Toxic ancients used to be that, but they got nerfed and are now irrelevant.
have you even heard of vauban? lmfao
Vauban doesn't have mines, he has deployable turrets. Only thing close to the other stuff is the vortex which is implosion grenade, but that's massive CC than just aoe damage.
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Synapse has severe range restrictions already to counter its good damage output, so nerfing that wouldn't be very good. This is especially noticeable against Grineer and Corpus who keep their distance, even more so in map chunks where you can't easily get to everywhere.
Soma needs something to be less of an Obvious choice for level 35+ stuff though.
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Unlike pull and crush, Shield Polarize can kill a group of lv 100 Corpus with shield ospreys in an instant. How is this inefficient?
Because it works only against Corpus?
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Here's one suggestion: Procs cease to become random-based, but instead "stack up." Once an individual proc stacks to 100%, you incur that proc. A Grakata has 20% status. Instead of having that percentage chance to proc, instead it should be the fifth round is a guaranteed proc, because you reach 100%, naturally.
This goes for each individual proc type, probably split between damage types. Since a Grakata deals more Impact, it'll reach its Knockback proc faster, with its Weaken proc coming second and its Slash proc coming third. How status is distributed among damage types is a matter of detail. The point is, any given entity has separate "status bars" for each damage type. Taking status "damage" from a source of Slash does not increase your "status bar" for Magnetic proc, for instance.
Over time, when not being attacked (similarily to shield recharging) status wears off if it's stacked incompletely. So you got shot 4 times by a grakata, reaching 80%. After a given amount of time, that % begins to decrease until it's 0%. This applies to both you and the enemy.
So, charging status effects that time out. As long as the status effect is on, any more hits from the status effect causing thing refreshes the duration and increases the %. The actual status proc happens when the status effect reaches 100%. Essentially making status effects guaranteed in short duration. Unfortunately this can punish slow reloading weapons where single magazine isn't enough to charge the status effect to 100% to trigger status proc, but the charging can be tweaked for them.
This also buffs masses of NPCs a lot, since those throngs of Grineer with Grakatas or Runner swarms can quickly proc status effects this way by stacking themselves.
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Infested could have some ancient that simply disrupts abilities in an area by its very existence (similar to stalker's more active dispel/denial), Grineer could have deployable shield/disruptor that reduces effects (like 60% reduction or something) of abilities inside its effective radius by sapping whatever energy into themselves, Corpus could have.. uhh... quite literal shield bubble that does not let abilities pass its perimeter?
I do not find the idea of a character inexplicably just transferring damage/effects to itself, though we have precedent for that with Trinity.
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Nice. But can we get Banshee's Sonar radar blips for non-hosts back someday?
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There are other missing colors that'd be nice. Like violet which only exists marginally in infested palette (that palette is kinda hideous overall tho).
Dirty colors would be cool tho, like don't just add that single solid color but something with more variance, would work especially well with the camos.
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Sonar radar blips do not appear in minimap for clients, only for host. Not sure if client Banshee gives the host radar blips when the Banshee is client. I only know that playing as client never gives me radar blips, but always gives them when I run as host with it.
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Banshee has always been more support kind of warframe. Sonic Boom is for CC, pushing people around, over ledges, or clearing some room around a dying ally. Sonar gives radar blips at massive range and that nice weak point crit bonus for extra killings (and stacks with Nova's Prime). Sound Quake is just massive AoE CC ability that gives your team breathing room while being swarmed (Shade is your friend with this usually, otherwise just use it behind cover), especially important in higher levels where other frames pure damage abilities no longer does the job and it keeps locking new enemies in it unlike most other abilities (Vauban's Bastille being the exception, but that has max held enemies limit).
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DONT WORRY FRIEND, WHERE EVER YOU FIND HUMAN BEINGS YOU WILL FIND LEECHERS JUST DISREGARD THEM AS IF THEY ARE FECES ON THE GROUND AND CONTINUE ON YOUR WAY
Except, as you so colorfully put, feces does not occupy a seat in my car. It might be outside my car somewhere where I can ignore it and does not occupy a seat. Idlers/AFKers do however occupy that seat (4 player slots, and any number of them could be idlers).
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It would be nice if event/battlepay missions didn't reward idlers. Because those are the most common mission type where I see them.
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I personally have always liked the stalker. It's just unfortunate fighting it is unfair on frailer frames, but this is why you usually alert the team when stalker is incoming rather than just stay quiet and die when he spawns (sure the others can see the flickers, but if you don't say anything, people will assume you can deal with it yourself).
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Yeah, pay-to-win is not valid for Warframe, you gain no benefit that isn't present from just playing the game. Otherwise nice arguments, which mostly seemed to boil down to: "less stat scaling, smarter enemies, plx?"
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Hornet Strike, Serration and Point Blank (all mods that just say +damage rather than +specific damage) don't seem to show modified damage in arsenal.
Edit: This seems to be true for all mods.
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I'm apparently not allowed to chat, invite people to my games,and other social things anymore either.
http://steamcommunity.com/profiles/76561197991184334/screenshot/468668415905238107
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Mouse wheel scrolling, esc to back out of menus (works in-mission and maybe for options menus but not for foundry, arsenal, etc.???), and in-game chat doesn't work anymore :C
And arsenal got disabled for good at one point and required game restart to get enabled again.
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I think it's bugged. I and my friends are only getting the 4 components but NOT the blueprint.
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As this thread is mostly "I want to _buy_ platinum for another player" I'll make a note about transferring platinum to other players: require that the player transferring platinum to another player has _used_ at least as much as they're transferring to other players (total), so you'll pretty much block people from using alt accounts to farm plats because they need to "waste" half of them on that alt account.
So, if I wanted to give 2 players 300 plat each by transferring instead of directly gift purchasing it, I'd need to have bought things worth 600 plat (300 per player=600) already for myself (6+ color palettes for example without bundles). This is not optimal for the player, but this also favors direct gift purchases rather than transfers. Anyway, that should prevent pretty much all abuse of it.
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Some boss fights are significantly easier if you have not triggered alarm, so I guess there's that already. But that's a bit iffy.
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The discount could be taken from the recipient's account so people can still benefit from discounts even if they personally don't have the money to spend but can get their friend to pitch in for it?
[Balance] A Better Way To Handle Weapon Progression: Putting Crit On Low-Tier Weapons
in Weapons
Posted
I don't personally like making crit only viable for low tier stuff, but there definitely needs to be something done for weapon balance that make the low tier weapons useful even late game (and make things like soma less Obvious Choice for highest level missions), as currently the low tier weapons are just "that weapon I haven't been able to get rid of yet because it doesn't do its job" instead of "that weapon that doesn't fit my play style".