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Evkenn

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Posts posted by Evkenn

  1. Notice how the OP said "invisible even when UNHOLSTERED" 

    It's happened to me a couple times too, and usually appears back after switching between weapons again...sometimes. On the other hand if your melee remains invisible when holding it, a simple swing will make it come back into visual existence. 

    Just a minor bug that will likely be resolved a near future hotfix. 

  2. I like to think new armour could be rewarded in raids and the parts would reflect the faction. With the raid currently being grineer, armour could have grineer aesthetic. Maybe add plumbs of smog effect erupting from a shoulder occasionally. Or pistons like you'd see on the toxin injectors. 

  3. Same quality being the same thing or don't use the same name pretty simple, bring excal prime back same quality looks the same not the same tho so no one gets mad also ill have the misa syandana in raids not the prime version just some thing same quality that is all. 

    I think you're still missing the point, 

     

     Both Prime Access armour sets have visual effects when channeling; that would be an example of same quality. You're getting something that isn't flat texture like some the early armour cosmetics.

    We've seen other higher quality cosmetics as reward bonuses for higher difficulty missions like the rift sigil and the Tethra's Doom emblem. 

  4. Hello everyone,

     

     I thought I would bring up a bug I just experienced after completing the third part of the new Spy 2.0 quest. After completing the 3 part "Take the Grineer Arcane Codices" I wasn't able to advance to the next step. I could see the quest icon on with the other legends on the top right of the Navigation wheel but the quest wasn't showing up on any planets nor was I able to select the quest in the legend menu. 

     

     If anyone has this issue I was able to quickly fix it by re-logging. The quest dialog picked up from where it should have and I was able to advance through the quest.

     

    Back to espionage-ing!  

  5. Hello Tenno, 

     

     I've been around warframe since early in closed beta, right from the get-go! I always thought about making a warframe concept for fun but never got around to actually making one. The idea was around the real Legend of Wendigo, an Algonquian peoples myth. Everything is still a work in progress.

     

     I was inspired to pick up on my old idea after my friend Volkovyi finished work on their own concept.(Zephyr!)  

     

     Here is my concept; Wendigo, a warframe heavily attuned to survival. A dreary hunter with an unrelenting purpose to consume. 

     

    image.jpg


    →only a helmet, I'll add more finished art once I get my older software back. Currently using autodesk for the first time and I am very unfamiliar with it.

     
    Brief plot in obtaining Wendigo:
     
     A ancient spirit with native ties before the Orokin era, Wendigo.
     
     Once thought myth, now surfacing as something real. The raw essence to consume has cropped up, emanating from a single lifeform in the solar system. Tenno receiving dream like visions during their meditation indicating it's location. The Tenno must find this being before it corrupts the balance of the system.
     
     Tenno will find it's isolated location; a forgotten cryopod with the overwhelming feeling of famine and never-ending consumption. The crypod revealed to be a Warframe dominated by the ancient spirit, once pacified the newly reawakened Warframe will join the Tenno.
     

     

     

     

     ○Health - 200 (600 at rank 30)
     
     ○Armor - 300
     
     ○Shield - 50 (75 at rank 30) 100 at rank 30 debatable
     
     ○Power - 100 (150 at rank 30)
     
     ○Sprint - Speed 1.10
     
     ○Stamina - 100
     

     Polarities - x1 18px_D.png

                        x1 18px_V.png

     

     Aura        - 18px_D.png

     

     

     

    Ability Concepts

     

     

    - Vile Ploy

       ::Wendigo conjures traps, when triggered by enemy proximity large ice jaws (like beartraps) bite into the victim(s) staggering them for a brief period.
          •Strength 150/250/400/600 (damage) increases trap number, base: 1 (4 at rank 30)
          •75 energy
          •100% frost proc
          •50% viral proc
     
    - Gouge
       ::Wendigo throws a large ice javelin, going through enemies in a linear line dealing slash damage with a chance to frost proc.
          • Strength 100/175/250/350 (damage)
          • 25 energy 
          • Range 20/23/25/28
     
    - Taboo
       ::Wendigo consumes his own health for strength.
          • Duration 5/6/8/10s
          • Health loss 20/40/60/100
          • Strength modifier 10/15/20/25 (applied to warframe ability strength)
          • 10 energy
     
    - Rending Reach
       ::Wendigo violently swings his arm at approaching attackers, knocking them down.
          • Strength 100/150/200/300 (damage)
          • 25 Energy
          • 50% slash status chance: Bleed DoT
          • 6 meter cone line of sight  infront of player
     
    - Pursuer
       ::Wendigo's sense of smell allows for enemies to appear through walls (much like Squadmates only red), kill to revitalize.
          • Duration 8/10/13/15s
          • Range (number of enemies) 3/5/8/10
          • Upon enemy death the player recieves 40 stamina and 15 health
          • 50 Energy
     
    - Atrophy
       ::Become a cloud of decay and pass through enemies to deal viral/slash procs, Wendigo gains movement speed while active.
          • Movement speed 5/8/12/17%
          • Energy Drain: 4s (initial use cost: 50)
          • 100% slash status chance: Bleed DoT  while in contact with enemies.
     
    - Masticate
       ::Energy appendages explode out of Wendigo impaling all enemies before pulling them in, staggering and consuming his victim(s) health.
          • Strength 800/1100/1500/1800 (damage)
          • Range (number of enemies) 7/8/9/10 
          • 100 Energy
          • Life gain (per enemy) 2/4/5/6%
     
     

     

     

  6. Hello Tenno,

     

     I've noticed issues with Ash's Bladestorm targeting enemies withing Vauban's Vortex or enemies that are being pulled into the Vortex's reach. I've also noticed Shadows of the Dead heavy grineer units ground pound victims also show this similar issue; not being target-able by Bladestorm.

     

     Have I missed something? does Bladestorm not target this situations for a reason or do other frames' abilities also have target issues with Vortex'd targets or Shadows of the Dead ground pound victims?

     

     Share your knowledge with me community, Thanks.

     

  7. A report system for bad-faith players would be nice, but I make do with the ignore feature. For instance, yesterday ________  lied about having a key for a key share. I put him on ignore. I don't pay with players on my ignore list. Problem solved.

     

    I would be careful using game aliases in the forums, I could be mistaken but it is frowned upon when speaking in the negative. 

     

    Perhaps edit the name out?

  8. You shouldn't have displayed the way you've shown. Even if the other player rubbed you the wrong way. I would have been best to continue on and finish your game, once noticing they would persist. You lowered yourself to their level once you called them a "tool" and said "those stats tho".

    Excuse me for saying this; but I absolutely hate when a player has to raise the point they've been playing for x amount of long term game time and have the same measure in experience. If another individual doesn't wish to take advice don't play the "I'm a veteran card" otherwise you'll be seen as an egoist.

     

    Learn to let the little things go and not be agitated by them, you're bound to play with many other people that you dislike but that's the way things are.

  9. To clarify,

     

     Are you asking for all player's who have supported Digital Extremes financially to just get a shout-out in patch notes, and receive a thank you goodie like a Prime access exclusive sigil, or perhaps a badge for contributing to DE staff after buying any prime access package, maybe a special badge with some sort of attachment showing "I supported DE by buying a 1000 platinum bundle"

     

    Please simplify your topic,

    Be short and brief so as current and future readers like myself can contribute to this post without confusion.

  10. No, you can play the missions for multiple syndicates.  I currently have them open for 3 Syndicates (Suda, Arbiters and Meridian).  I have three missions from each faction available from each of them after each daily reset.  And I never change my Sigil, after I got the first rank in each I only wear the Arbiters sigil.

     

     Thank you,

     

    If I would have waited until the next 24 hour login reset I would have found out otherwise. I must have accepted the rank up in Suda before the login in reset. Which is why I only see 3 Suda missions and not 3 Hexis and 3 Suda as I finished my Hexis within this 24hour login rest gap. Going off of what you said I should be seeing 6 missions at the next 24hour login. Thanks again, you've reassured me. 

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