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safaiaryu

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Posts posted by safaiaryu

  1. 14 hours ago, --Leyenda-yight6 said:

    As far as I remember they appear in any mission to Jupiter, there is no mission that unlocks them, plus your friend will surely see the ropaloulista long before any amalgam and will run into them in the interruption mission.

    Ropalolyst doesn't bother me so much, it's just an environmental thing, it doesn't cause any dialog, unlike Alad talking about creating the Amalgams from partnering with the Sentients.

    I don't understand that last part. By "them," do you mean Ropalolyst or Amalgams? And by "interruption" do you mean Interception or Disruption? If the latter, as the other reply notes, they couldn't do the Disruption mission on the first pass anyway. 

    10 hours ago, Genitive said:

    Alad's story is currently a mess without the operations he was involved in, no it might be confusing indeed. 

    New players can encounter amalgams and find the secret labs as a sort of teaser for the future story. The Jupiter disruption mission as well as the Ropalolyst fight are not available until later.

    Good point. I myself missed multiple of those operations, so had to fill myself in with the wiki. But it still felt generally okay before sticking the Amalgams before/during Zanuka...

  2. Hello! Been trying to find an answer this question with no luck, so just going to ask here. 

    I recently convinced a friend to start Warframe and, as is tradition, I am doing my absolute damnedest to keep them from being spoiled. (I know some people have different opinions about whether this is worthwhile, but the friends who introduced me to Warframe kept me from getting spoiled and The Second Dream was really special because of that. I want to do the same.)

    I personally was caught up with the game before the Corpus Gas City update, so I'm wondering how Jupiter works for new players. Would they encounter Amalgam enemies or even Sentients on their first pass, or is the game designed so that won't happen until they know who the Sentients are? I really hope it's the latter, because the Amalgams would be really weird out of context, and I think they would distract/detract from the plot around the Zanuka project and later the Mutalists. Alad should go through each phase of crazy scientist before he gets to the Amalgams. But I have no idea if this is accounted for!

    Just curious if anyone else can shed light on this. Thanks!

  3. Hello all. I came online tonight, ran the Gift of the Lotus alert, then went into Atlas's Leverian and listened fully to all of the displays; when I hit escape to leave, I was met with a black screen. When I started hitting keys, I realize I was still getting sound effects as if the Orbiter had loaded, I just couldn't see anything. First screencap below; I only now noticed the chat stuff in the bottom left corner (continued below)

    qW0YOdn.jpeg

    When I hit escape again, the pause menu did come up and was fully functional, including Nightwave. I went into the Options, to Video, and tried to change my Display Mode to see if that would basically reload the graphics. I was on Borderless Fullscreen; I switched to Windowed and hit save. It made the switch but was still just black. Switched back to Borderless Fullscreen and saved, still black. Continued below the screencap.

    u5aVgfM.jpeg

    At this point I exited the game and loaded back in, and it was completely normal.

    Hope this helps!

    EDIT: I just went into the Grendel Leverian and similarly went through all the displays, but when I exited to the Orbiter this time, it was totally normal. Tried Atlas again (though I admit I didn't bother with the displays) and it didn't happen that time, either. Hopefully this additional information can give you some hints...

    • TYPE: In-Game, Space Squad
    • DESCRIPTION: Not so much a bug, but a mission-halting problem. If you finish a Murex and drive too far away from the satellite without picking it up first, the satellite is impossible to find again because there is no marker/waypoint for it, and the Murex you just defeated is gone, so there aren't any landmarks to find the satellite either.
    • VISUAL: No visual. There was nothing to see.
    • REPRODUCTION: Defeat a Murex, leave without picking up the satellite to tow it to the next one. Try to find the satellite again.
    • EXPECTED RESULT: Would have expected a waypoint on the satellite.
    • OBSERVED RESULT: No waypoint, no way to find the satellite.
    • REPRODUCTION RATE: I assume 100%? Haven't tried it again.
  4. Clearly y'all need to worry about lighting/colors when the surprise Railjack drop is actively on fire... but as my roommate said, "But is the fire the right color?!"

    I noticed that Harrow's deluxe skin isn't as bright in the sunlight as it should be. His colors suddenly seemed way darker than they should be in the arsenal, then I realized it was the light. It became clear due to the "Enter Railjack" port in the back of our orbiter. Look how glowy he is here (especially the 'crown'):

    wfBK8hW.jpg

    Versus in the natural light sections of the orbiter:

    Z6R9iw1.jpg

    KfiMdR1.jpg

  5. There are a million posts about the coildrives (I have contributed), but I've been farming Caelus on Uranus and keep finding enemies (mostly Dargyns, some Ogmas) stuck in geometry.

    This is not a great screencap, but you can kind of see see the bottom of the Dargyn stuck in the asteroid. It could turn, but not move. I've seen at least six vehicles like this.

    b5y1TcD.jpg

    Unrelated to vehicles (?), but in that same mission, I could not see point C, and when I was within the circle for C, it wouldn't capture. We spent three rounds never capturing C, as far as I could tell, though the other squad members could see it.

    EDIT: Another screencap, this one from Syrtis, Mars.

    NjMNO3M.jpg

  6. I've had this happen twice, too. The first time, I was trying to do the Catalyst K-drive race near the Pearl, and a Coildrive got distracted and started running in circles near Boon, which was remarkably annoying.

    Later I was running the second level bounty, trying to do the ambush near the Enrichment labs, and the Coildrive got stuck going circles about 150m from the ambush point (F6 images attached). After a bit, someone realized that the "hack" action came up, so they "hacked it" and it proceeded to the ambush point... then went off road again and froze this time, without activating the trap. They hacked it again, and a countdown timer appeared as if it had been trapped, but it still said "waiting for the target". When the countdown hit zero, nothing happened.

    YlpU1Nr.jpg

    vtynWuL.jpg

    bm4VdSO.jpgDacP2xG.jpg

  7. Same as OP.

    Did as the first reply suggested, and it registered forma I used after I relogged. A little miffed that the first two forma I used weren't counted, but they were on things I would have eventually formaed anyway. However, for people who only forma for Nora, I could see this causing a problem. 😩

    • Like 1
  8. I loved the idea of Twitch drop monsters in theory, but in practice, I think they're causing too much frustration for the streamers and viewers. I'm just a Twitch viewer myself, but I feel like I should put my observations out there, as I don't think the drop monster program is working out in the way that DE had intended.

    I follow a Twitch Warframe partner who interacts with their viewers constantly, and for the new event, immediately switched to playing Hildryn exclusively, and WANTED to be out on the Vallis showing off Operation: Buried Debts. But as soon as the Twitch monsters got announced, their chat was inundated with new viewers who constantly demanded that they instead be hunting Shield Lancers. And as soon as they killed a drop monster and extracted, within literally a few minutes, a new set of people would come in and complain that the streamer wasn't at that exact moment hunting Shield Lancers.

    The worst part is that these viewers often became belligerent, insulting the streamer and their mods and subscribers, sometimes even cussing. Even when the streamer would explain that they had just done the Twitch drop, and were showing off Hildryn and Buried Debts, and the streamer would explain that they would go hunt Shield Lancers again in [fill in time here], the viewers were unsatisfied and antagonistic. Mods intervened when necessary, of course, but the streamer, whom I've been following for months and watch several times a week, became upset for the first time I'd ever seen. This back-and-forth lasted all afternoon.

    Again, I loved the idea of drop monsters in theory. It seemed like a fun way for streamers to engage with the viewers. But I cannot imagine DE wanted this sort of stress for their Twitch partners, nor would they want their drop monsters to force the streamers away from showing off brand new content. I'm hoping DE can come up with a better system, such as the drop monsters only appearing on the hour or something similar, to keep the streamers from being harassed.

    • Like 1
  9. What this comes down to is that the OP doesn't like or use parkour or stealth mechanics, so they think the MR tests are irrelevant. Unfortunately, just because THEY PERSONALLY don't use the mechanics, doesn't mean the MR tests have nothing to do with the game.

    I don't like stealth either, but I put up with stealth tests and spy missions because I know I should be able to use that tool that is available to me. And this is a game supposedly about space ninjas, so I feel I ought to be better at stealth, and I accept the tests.

    If you don't like parkour... Why are you even playing this game? The movement and parkour mechanics are one of the things that sets Warframe apart from other, similar games. Even if you are "putting up" with parkour because you like the game otherwise, it is undeniable that you NEED to have a good grasp of the movement mechanics to play the game. Many of the levels are set up with parkour in mind for traversing them. As such, how are parkour-based MR tests irrelevant to the rest of the game?

    In short... OP's original argument is flawed. It sounds like they play the game in a way that DE did not intend, so of course the tests seem irrelevant. But that doesn't mean that the tests are useless for everyone.

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