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maycne.sonahoz

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  1. Increasing your mobility by grappling terrain is not useless. I concur it's not quite practical when targeting enemies though. Opening enemies to finisher is not useless. That's an issue about those frames/players, not Valkyr.
  2. Does he even hit on your end? From the few times i managed to spectate, he seems to miss the mark most of the time...
  3. Obviously there is more than one way to play any frame. Don't force yours on others.
  4. Bonus element type combines like any innate elemental type (added last).
  5. https://warframe.fandom.com/wiki/Abilities#Ability_Mods https://warframe.fandom.com/wiki/Orokin_Reactor
  6. They are not away from keyboard if they do something, even if that's not the objective. I don't blame them. Many people play Empyrean for space battles, they can play ground missions in normal nodes -- moreso in Corpus Empyrean, which are ground missions with space intros. The addition of Corpus Empyrean disappointed many players on that part.
  7. When in open worlds : ESC > Leave Squad It may be tempting to make open world extraction work like endless mission extraction, but that would likely penalize low level players, who would be left behind just because they don't have an Archwing or K-Drive.
  8. He rather gave me the impression of Ainz Ooal Gown.
  9. Excluding those two: Atlas Prime Male 2019-10-01 Update 25.8 No Inaros Prime Male 2020-07-14 Update 28.2 No Ivara Prime Female 2019-12-17 Hotfix 27.0.4 No Nezha Prime Male 2020-10-27 Update 29.3 No Nyx Prime Female 2014-09-24 Update 14.8 No Octavia Prime Female 2021-02-23 Update 29.9 No Titania Prime Female 2020-03-31 Hotfix 27.3.6 No Valkyr Prime Female 2016-11-22 Hotfix 19.0.7 No Wukong Prime Male 2019-07-06 Update 25.3 No https://warframe.fandom.com/wiki/Warframes#Release_Order
  10. Well, you could build your Railjack and stay within Earth Proxima while you stock up resources and farm some base mods. Sigma MkIII equipment is good enough for a "starting" gear and can be researched from the Dry Dock.
  11. You should report that as a bug instead.
  12. Passive : Considering the current Scarab Swarm barely lasts in co-op because of teammates too eager to kill the affected enemies, it's very likely the same issue will occur. So the probability to benefit from enemies affected by Swarm Surge is negligible. Ability 1 : Same objection as passive. Also, as a crowd-control ability, it is still less interesting than the current Scarab Swarm, as affected enemies hardly live longer than the ability duration, and the current Scarab Swarm make them completely harmless while affected. Ability 2 : Inaros' health pool is his main forte, yet many people consider that already makes him OP. Giving him the ability to double his health pool and providing "health gating" sounds overkill. Ability 3 : The ability to possess an enemy may sound fun, but i see many downsides : no maneuvers, use enemy (usually weaker) weapon instead of your custom modded one... Ability 4 : So basically a sand golem rather than Atlas' rock golems. I'm not fond of removing the effect of Swarm Surge from the affected enemies, since this will also remove the potential bonus you would have gained for the passive. I'll add to that that your suggestion removes several useful current abilities : opening enemies to finisher, self-healing from finisher, and healing teammates. Sorry, not for me.
  13. I concur Sevagoth's is meh, but Xaku's and Protea's are nice. I'm not against more... when they fit.
  14. OP asked for "high speed flight". At the frame level, Zephyr's Tail Wind, Titania's Razorwing and Wukong's Cloud Walker come to mind. Obviously there's a lot of room between that and her current flight speed. :p
  15. The control area moves, not the controlled enemies. You might not want them to be able to shoot again because you made a 5m-sidestep instead of a 0.5m one. That being said, i wouldn't mind if you restrict the flight speed to the sprint -- which is currently not used except for evading afaik.
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