vergol
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Posts
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Posts posted by vergol
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I don't give a fly f**k because it took your clan getting kicked out of the alliance to actually notice something.
Funny, that's exactly how I found out about it. No in-game mail, no forum PMs, no chat whispers -- what exactly was I supposed to respond to? The 201st post on PAGE 11 of the Recruitment Thread?
Best of luck.
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A recycling company pays us a nominal sum to extract Orokin Cells and other valuable materials from the used frame.
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So if Lotus can hack these doors, surely she can lift lockdowns and reset alarms. I'll just chill in a corner next time someone breaks a corpus ship window.
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Because MORE deaths from MORE enemies that do MORE damage = FUN.
Hope this isn't a preview of T4 keys.
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The Design Council voted for it, not DE. Your community chose this design.
Fair point, I stand corrected.
Although, DE did pick the candidates. So in a way they did select it.
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Alad V's: A Series of
unFortunateEvAlerts. -
I can assure you as the artist of this design and piece, that it looks nothing like the BUL Loader from Borderlands. I haven't ever played Borderlands to have seen the concept. Please refrain from making false accusations.
I'm not questioning your design choice. I'm questioning DE's judgement in selecting it. In my opinion, it does not fit the Warframe theme.
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Awfuly close to the BUL Loader from Borderlands. So much for that "Warframe strives to be visually distinct from other games" motto.
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Players/ Factions/ Orders: Imagine yourself playing; you're focusing on aggressive gameplay - damage and lots of kills. While playing you are contacted by an npc via mail who has noticed that you are good at killing (preferably of another faction, but it could also be someone trying to "convert you" into killing more of another faction). If you choose to you can accept missions from this npc, or just go on and you'll be contacted by another (you probably will be anyway). As you rise in mastery rank and focus level more and more missions become available.
I seem to recall this idea being thrown around in one of the dev streams. There may be hope.
Overall, I do agree. Much more depth and persistence is needed for the faction conflicts/invasions. Some sort of node degradation for prolonged conflicts, or maybe a resource/credit/xp bonus for siding with the winning side. Possibilities are many.
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Unlimited enemy levels are one way to make sure people don't sit in survival/defense for 6 hours straight. It's bad for your health.
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Scott, what we would like to do is put you into a position where you would have as many as FOUR people working right underneath you.
You could all collaborate, gather suggestions and complaints, and vote on any necessary buffs/nerfs/changes.
It's a delicate job for one man with one perspective.
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A hundred DE employees, dozens of teams in dozens of tech/focus areas, with dozens of highly qualified and experienced developers in each...
...and DE_Scott (Grineeer) -- the ONE man that decides the functionality and balance of ALL warframes, ALL warframe abilities, ALL sentinels, ALL weapons, and ALL mods, based on ALL the feedback from HUNDREDS OF THOUSANDS of Warframe players. Did I leave something out?
I think they could use a few more warm bodies at the "game balance" table.
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I rest my case.
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They took our jobs!
*rabble*rabble*rabble*
-- angry Frost player.
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Undertow is ok. With rank 30 Hydroid and max efficiency mods, I got around 70 seconds of puddle power. Double or tripple that with maxed Flow, i bet.
Can't speak for Sound Quake or Absorb.
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Who is she wearing?
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Now without even needing to recast the toggle, I bet.
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Haven't tested yet, but theoretically can be kept up indefinitely, no?
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That's just not correct. Sitting in snowglobe was THE standard for gameplay in Corpus and Grineer defense.
Killing enemies, collecting energy, ammo, loot, and reviving team members doesn't count, right?
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Toggle is currently broken and slaughters your energy reserves.
If a 1-3 minute Undertow is "broken", then I fear to think what "fixed" will look like.
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No one is going to sit there and eat lunch while they watch things take double digit tics of damage from Undertow.
Just like no one sat there and made sandwiches while periodically casting Snow Globe. A fix to a non-existing problem.
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According to DE, the main justification for nerfing Snow Globe was that Frost players would sit there, hitting '3' periodically, and not do much else. I believe the exact words from a devstream were "we don't want a skill where a player could just hit a button then go get a soda, come back, hit a button, make a sandwich, come back, etc...".
So now 13.3 rolls around, and at least three warframe abilities have been given the 'toggle' mechanic. You hit a button, the ability starts up and lasts until your energy is depleted (total duration and rate of depletion likely subject to mods and auras).
Fully duration-modded Snow Globe could/can last a good 30 seconds or so. The duration of the toggle-able skills in 13.3 can reach an impressive 60-75 seconds (player feedback and tested myself with Hydroid's undertow); 2-3 minutes if you use Flow. Thus: press a button, go get soda, come back, press a button, make sandwich, come back, rinse, repeat.
Am i missing something here? The toggle mechanic now practically encourages that behavior across several frames, possibly more in the future. So what's DE's justification now?
And before you start throwing the "Snow Globe scaled infinitely with higher levels" argument at me, consider Hydroid's Undertow. Undertow is to melee/infested what Snow Globe was to grineer/corpus/ranged. Even more so, considering Snow Globe outlived its usefulness when the enemies decided to give you a hug.
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UPDATE 5/15:
I rest my case.
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Here's a link to a recent thread about this: https://forums.warframe.com/index.php?/topic/186776-wear-any-badge-on-any-shoulder-request/
And here's DE's response: https://forums.warframe.com/index.php?/topic/186776-wear-any-badge-on-any-shoulder-request/page-2#entry2268681
So it's only a matter of time.
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Vauban + Bastille = strike a pose!
The Origin Protectorate [Multi-Game Community] News And Recruitment Thread
in Recruitment
Posted
June 11, Update 13.7.0:
"Added in MOTD (Message of the Day) Functionality for Alliances: Warlords in an Alliances will now have an additional button in their Alliance Management UI screen which will allow them create Messages of the Day for the entire Alliance. Alliance MOTD's will also display the author's name and clan."
The irony.