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Kyvia

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Posts posted by Kyvia

  1. 4 hours ago, chofranc said:

    Try Cassini on Saturn, is the best place to farm them.

    Cassini breaks for me half the time. The map will double spawn almost, and the exit cursor gets lost. Have to go away from it in a giant circle usually to "trigger" Lotus telling me that Grineer are around. It's like, I enter, the Capture Target is alone, and then it takes 5-10 minutes of jumping to find where TF I need to go.

  2. 17 hours ago, Steel_Rook said:

    It doesn't "essentially" turn the ability into an Exalted Weapon, it literally turns the ability into an Exalted Weapon. And frankly... I'd personally prefer it that way. It already uses melee weapon mods as it is. Just skip the middle man, make it an actual weapon with exposed stats and let us slot it like we can for Excalibur. The way it works right now is awkward.

    Well, giving it the ability to keep it's current functionality would allow people to weave it into their attacks, if they didn't want to use it constantly for whatever reason. 

    I would be completely fine with them making it a true Exalted Weapon as well, but I figure others would not. The idea of having it toggle to give both functionalities would placate those who enjoy it as a literal one-two punch between other attacks.

  3. So Landslide is a great skill, and Iconic for the character, but I find it fairly awkward to use, especially if I want to try and combo it a lot. Rebinding my 1 key is not especially elegant, so here is my idea. Also, this assumes that the wiki is right and the ability takes into account your melee mods and melee counter, and that it will stay that way with the melee rework.

    Let Landslide be a toggled ability that replaces your melee weapon by holding down the 1 key instead of tapping it. This would allow you to melee a bit, get the counter up, especially if you dump a mod into counter duration, and then spam your 1 without breaking much stride. Once toggled, you would just use your melee key to cast Landslide, assuming you have energy, and if you don't, it would fade away.

    I know this essentially turns the ability into an Exalted weapon, but I figure that there are a lot of players who would prefer to use the ability as is, and weave it into their attacks. So giving it a halfway-exalted toggle lets the players comfortable with the ability the ability to keep playing how they are, but also gives others players the option to spam the ability as a melee weapon as well.

  4. So, I don't know if this is widespread, or if I just got "lucky," but as long as I have an Archwing Gun with Ammo Chain equipped in my Heavy Weapon Loadout, all of my weapons have double ammo capacity, rounded down. My Ignis Wraith (800) has 1599, my Splat Kitgun (70) has 139, etc. It is a really nice "feature" which I assume is a massive bug. But having 1599 ammo on Ignis sure is nice...and overkill, lol.

  5. Searched the forum, since this has been incredibly horrible and recurring with plague star up. Hope this isn't too old, and necroing, but still happening every "night" on the plains. Always seems to be the Cores that breaks it. Never seen it during the day.

  6. So, I asked my clan and friends, and apparently I am the only one any of us are aware of having these issues. All of these issues began for me today after patching. I have relogged multiple times, and they have persisted.

    I can't invite friends to a group consistently, when I try, it either fails without error, or after 3 fails it says my group is full; switching from Public/Invite/Friends to Solo, and back again, seems to reset it, and then I can invite until we finish a mission. After every mission, Hosting or not, I am instantly removed from the group; I still appear in "group" for my friends, but if they start a mission, I get no prompt and they have to leave group and reinvite me. After every mission, I have to swap to Solo and Back to invite others as mentioned above. I can't visit friends Orbiters (though they can visit mine, if I can get them in a group at all); I get the prompt to visit, get a loading screen, and instantly get a second loading screen and sent back to my ship. Also, when hosting with friends, groups sometimes never fill (even for Sorties/Alerts/SO/Index/things that previously *would* fill). 

    All of this has super annoying workarounds, as noted, mainly having someone else Host (though there were some issues with that even, though reportedly only when I was in their groups...) but I would really love any suggestions to fix this. If worse comes to worse, I suppose I could do a full reinstall, just figured I would note this and ask before doing so.

    Edit: Also, possibly related, clicking on an Invasion doesn't pull up the node to enter, or choose faction. It takes me to the planet...and then nothing. I can click the node to go, and choose which mission, but it doesn't "autoload" the zone options anymore.

  7. On 2018-07-01 at 8:53 AM, MrSn4tch said:

    @Kyvia The only way to see the exalted blade is to have Excalibur equipped it will be under the melee weapon.

    Yeah, I know, my screenshot was of Excalibur... It was a bug effecting most/all frames built/bought after the patch. The Ability Weapons were not showing in the Arsenal for any frame that should have been able to mod them. It has since been fixed. 

  8. 16 hours ago, EdmondSA said:

    i think it does; one of my clanmates said his Valkyr Prime (which he had built recently) was missing her Talons, but they were showing up for her regular Valkyr.

    I'm going to have my friends contact support directly, you guys should do the same, because I don't think this is getting any traction here.

    Ok, thanks for the info. I shall do that as well, hopefully Someone can get some sort of info and post it here eventually.

  9. On 2018-06-19 at 4:49 PM, DiosGX said:

    This seems to occur to any new player picking Excalibur. For anyone who was already at least rank 10 and had unlocked Exalted Blade already, they seem to  have the ability to mod it. However, if you have never owned Excal or ranked him up to at least 10, it will simply never appear in your arsenal.

     

    Any idea if it effects any other frames? Should I (and others) be avoiding investing in any with Moddable weapons for the time being?

  10. Well, at least I know I am not alone, which I actually was beginning to fear.

    Do either of them have other frames? I am grinding out Rhino at the moment, hoping that swapping to a frame and back with help, but can't test yet (and don't have a specific one in mind worth buying being fairly new myself).

  11. So I have a strange issue, in my list of weapons, "Exalted Blade" does not show up at All on Excalibur. So no Mods can be added into it, nor can the appearance be changed. I also fear it uses the unmodded "blank" stats for ability use. 

    I have seen videos of people selecting it, listed below the other weapons in the Arsenal, and adding in Mods, so I know what to look for...I just don't happen to have it. My screen just still looks like this in game: https://imgur.com/oquerum <- Screen taken 2 minutes ago.

    So, like, in this video https://youtu.be/jP_Los7J6gw?t=111 "Exalted Umbra Blade" Shows under the melee weapon in the Arsenal. No option there for me, unless you need to unlock it in some arcane way for newer accounts...but so far everyone has said some variant of "Huh, weird...sounds like a bug..." So here I am posting about it.

  12. Perhaps I misunderstood OP then. For me, in my list of weapons, "Exalted Blade" does not show up at All. So no Mods can be added into it. I have seen videos of people selecting it under their Melee weapon selection under it's own section, and adding in Mods. Do you have to be a level 30 Frame before it shows up? For me, in Arsenal under Tenno Loadout, I have: Frame/Main/Secondary/Melee. That's it. 

    In this video (If I can post links?) https://youtu.be/jP_Los7J6gw?t=111 "Exalted Umbra Blade" Shows under the melee weapon in the Arsenal. It can be modded, or the appearance can be changed. For me, I still only have this: https://imgur.com/5aVTEJQ

     

  13. think I have the same problem as you, if I am understanding you correctly.

    I only started a few days ago, and on Excalibur, "Exalted Blade" does not show up in my Arsenal at all as being possible to put Mods into. As far as my game is concerned, it doesn't seem to be a feature. Playing on PC, so I do have the update that allows it. Frustrating since the ability is essentially gimped because of it.

    I don't currently have a second Frame either, to swap to and try and "Turn On" the ability to see it, as someone in chat suggested. As far as everyone I asked knew, I was the only person who didn't just get their Exalted Weapon to show in their Arsenal.

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