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(PSN)Ranger-_184

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Posts posted by (PSN)Ranger-_184

  1. This has happened to me and I have seen multiple posts by other people talking about how it happened to them. They say that it has something to do with the stagger animation. I hope this gets fixed soon because it is very frustrating. On the time when I got this bug upon entering the murex, I was able to fix it by exiting and entering again. To access the chat, I think I had to hit pause, move my cursor over the squad chat icon, and press X. I wasn't able to open the chat by pressing pause > L2 or by pressing T on the keyboard like I usually do.

    • Like 1
  2. Every time I run this bounty, the hemocyte AI seems to bug out. It will just stand there and turn side to side without attacking for several seconds. It would only do this for a few seconds at first, but now this bug keeps lasting longer and longer. It used to only happen when the blue scythe head was the only one alive, but now it's also happening at the beginning of the fight when all 3 heads are up. All I can do is wait it out and it's very frustrating. If it helps, I'm soloing with Octavia and mainly use the pyrana prime, redeemer prime, and the amesha. I always check the status of the amesha slow, so it's not a case of me accidentally leaving it on. This bug is happening with the hemocyte moving at its normal speed. Please fix this.

    Update:This bug also happens when the green head is the last one alive.

  3. Please add this. I'm having to use an Excel spreadsheet for inventory management right now to avoid guessing who has what out of 29 liches. I also saw a Reddit post with suggestions like sorting liches by converted/vanquished/traded and having preview information on the thumbnail. Something like this would be incredibly helpful. The post was created by Takyon-Meow and the image is pasted below.

     

    0sp2j6dwpo041.jpg

  4. This has been happening to me, but not every time I mercy. It makes me repeat the first requiem until  either my lich kills me and despawns or I am given the option to vanquish/convert. This glitch also make the rest of my hud and reticle disappear for the remainder of the mission.

  5. I've also had pretty bad frame rate issues and lag since the update dropped. The going through different menus in the orbiter is much slower than usual, doors that normally open immediately when approached now take several seconds to open, and the game freezes for a few seconds before a lich spawns. I really hope this gets fixed.

  6. The game is slow for me as well. It's been worse than ever seen the update dropped. My frame drops haven't been bad enough to make the game unplayable, but every action takes longer than it should, especially in the orbiter. Also, lich spawns freeze the game for a few seconds.

  7. This has also happened to me. The HUD/UI for the mods also stays on the screen for the rest of the mission. For me, this happened when I got the first mod correct.

     

    Update: It happened to me again, but this time I was somehow able to kill my lich by performing the "first" stab 3 times. The first mod in the sequence was Ris. The subsequent mods were not shown on the UI, so I stabbed her with Ris 3 times and got the option to convert or kill.

  8. When they were saying that they didn't like how much the Itzal was being used, did they consider the regular archwing missions in addition to the open world areas? I don't see the problem with people sticking to Itzal in the open world areas when transport is pretty much the only reason people use archwings there. Different tools are good for different things. If archwing use is more varied outside of the open areas, it could be because the requirements for those missions are different. The biggest difference is that you are either stuck in your archwing for the entire mission (this makes the choice more meaningful), or the archwing component is optional/minimal (which makes the choice less meaningful, some Uranus missions for example).

    Let's say they nerf the Itzal and we see more archwing diversity in the open world areas. What does that accomplish besides getting everyone to the objective at the same time (which can also slow down the mission)? I can see where this could be a good thing for stages that require us to investigate camps, kill a certain number of enemies, find caches, etc., but then are the hacking and coildrive stages. For those, it is faster to blink ahead of teammates to get the objective started/done. For the coildrive, I can blink ahead to set the trap so that my teammates will arrive at about the same time the coildrive hits the trap. For the hacking stage, I just blink ahead because you really don't need more than 1 person in there.

    Instead of nerfing the Itzal, why not make speed less important? They could spawn objectives closer together. They could also add shortcuts and more entry/exit points, but I think that is something they already said they wanted to do but couldn't/didn't for some reason. I don't think the Itzal is the problem; I think the Itzal is an optimal solution to a problem with the design of the open worlds.

    • Like 1
  9. I wonder if going forward they would consider making alt prime helmets available separately for a lower cost? They would still make real money off the helmets and people who aren't interested in the other prime access stuff would not have to pay for extra stuff they don't want.

  10. When I take a pet with me on a mission, I find myself losing track of it pretty easily during combat, especially when I start getting swarmed by enemies. I have to do a lot of looking around to find it because it is not always immediately visible. I know it will have a silhouette if it's on the other side of an object, but even that can be easy to miss. I've seen it return to my frame if I go into operator mode, but then it becomes vulnerable from being stationary. Is there something I can do (besides dying it a bright color) to make my pet very visible and easy to keep track of? I've tried to put a waypoint on it, but it doesn't work. Thanks!

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