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colorize

Hunter
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Posts posted by colorize

  1. +1 for organizing mods please.

    All they need is a dropdown to select which mod type you have.. say "warframe" or "rhino" or whatever. Sorting by level would be radical too or rarity.

    Also, the ability to sell from the screen where you spec your warframe by right clicking would be really great.

    As for trading, it's cool and all I guess.

  2. I think this idea is counter productive. Some people may decide they dont want to spend money on guns or warframes now if they have to re-level them later. In other words they might wait until release to spend money. Also it might make some people stop playing the game alltogether if there's going to be a wipe. I'd be one of the latter.

  3. I agree w/ the random "mini" bosses however they should be essentially what the bosses are like now except for jackal. Make the rest of the bosses cooler and more interesting like the jackal fight. None of them are that amazing tbh but that one stands out the most. Also random drops +

    However for me as a player mission variety means new locals and potentially game modes, less running of the same however many rooms they are. It's definitely extremely repetetive when you can see every room in 3-4 maps (possibly less). As far as drops making things more interesting, i'm for it but it just doesnt add anything that really makes it that much more interesting IMO.

  4. How complex can the AI for what are essentially "space zombies" be? I can think of new types of infested, but other than that, the current AI for the current Infested are about as interesting as they're going to get.

    The problem is its not just the infested, its all mobs really.

  5. Make a video about #4, upload it to YT as a private video (so it don't get exploited by every Loki), and send the link to the Devs.

    Thanks for the idea. I'll need to learn how to do video but i'm sure there's guides somewhere. I dont really mess with that newfangled youtvblog

  6. You CAN do it if you are lucky enough to not get Toxic Ancients or that they all line up in a tight group for you. I have yet to see Ancients show up by themselves. They always come with other Ancients or swarms of runner and chargers. Clearing out packs of Infested while dodging the Ancients, and then isolating them into a proper position to stagger lock is not cheese; it's tacitcs.

    Playing coop is a different matter. Nothing you do there will make the AI satisfying because 4 people raking a room with Gorgons doesn't involve much thought on anyone's part.

    The knockback effect is actually so strong they don't have to be lined up or really even within melee range of you. you have enough time to run up to them. To position them into a place to stagger lock is tactics, the act of stagger locking however is not. We can disagree though.

    And I agree with what you said - that the AI is not satisfying just yet. I'd like at least there to be a hard mode for people who are like me who enjoy a challenge. In all, that's the main reason I play games in the first place.

  7. You can lock down more than 1 larger one using this tactic though. It's just not very rewarding at all. I've ranted enough about how this game is too easy, even post 5.3. But I would say that any of the above really needs attention because cheap tactics make this game very unfun, plus they spread like wildfire once people find out about them.

  8. Infected really need to do more damage. They do piddly damage as is and while its fun to clear 20 infected in a matter of seconds while running at you, there's never a point where you're like "DEAR GOD IM GOING TO DIE" its always "WOW SUCH EASY XP LOL!"

  9. On alert missions you can quit the map to receive the artifact. Generally I've tested this and it happens with the Orokin catalyst + reactors. The item shows up as a post map reward. I haven't confirmed if the item is in my inventory though as I've had both for a while.. That brings me to another subject, why cant we have more than one orokin reactor or catalyst? They show up what seems like once every 4-5 days, such a pain to farm to not keep your items.

    If I'm wrong and you dont get the item and its just a display bug, that explains why you cant have both.

  10. I'm glad you can't cheese bosses by standing on boxes anymore, but there's still a number of tactics you can use to cheese bosses and larger units.

    1. electric shock - lock. Constantly locking a larger unit which is prone to shock over and over using melee.

    2. Stagger lock. Generally this happens on larger infected. You can strong melee slash the larger ones and continually do this until they die. They cant get out of it. Often regular slashes will do this too.

    3. Out of range, no problem. Most bosses that are ranged have a max range, and you can fire at them freely from outside of this range. The infected boss cant hit you past a certain range. The melee bosses, if shot from far eough won't even aggro you.

    4. Switch teleport, stuck meneuvers. There's still rooms where bosses can get stuck. It's difficult for me to describe these but one has two archways, or door frames that you can go throguh in the middle of the room. On the far side behind these archways there's a series of boxes, and a door frame to your left. Above the boxes is a area you can climb up to that has a locked door. If you stand here and the boss is below its a free kill basically. Vent areas also pose a problem for bosses. Mainly the vent you go into that opens into a room where you find some lockers / breakable objects. I havent tested this on the vent room which you acess via going through the ceiling. Going down elevators in the large room with two elevators on each side, then shooting them from afar. The large room w/ the large box like structures that are too high to jump to, unless you jump from smaller boxes.

    Clearly some of these are situational as some bosses have pull mechanics, or you're trapped in the room (jackal).

    I'd love to see these fixed.

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