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Luminide

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Posts posted by Luminide

  1. Overall,the Conclave sytem seems pretty good but i was thinking that each peace of equipment(warframe,weapons,seninel) should have its own conclave rating.This helps solve problems like in the highest conclave in Eris. People put all the mods into one wep which they use and it turns out to be 2 second battle. If each weapon had their own conclave limit(should be low to make the pvp better and more balanced) this would solve the quick battle. Also this would allow us to actually put mods into all of our equipment because right now,if i want redirection,I have to remove all my melee mods(which is ridiculous). Further more the battles need to be longer with a couple more lives before selecting teams again. Also the pvp system needs a worthy incentive for winning(I'll let the devs decide). I hope the devs take thes suggestions into consideration.

  2. Please make it armour ignore,and increase the crit chance to make this a weapon worth using. It looks great but it is meant for a melee build and the fact that this isnt armour ignore makes it useless in higher lvl gameplay which is ironic because this update seems like a higher level updat.

  3. I know that this is a pve focused game and i know that pvp isnt the main focus. All im saying is that a portion of the focus is used only to balance out the pvp and it will be really awesome. I tried out the 2 v 2 pvp and its awesome but with balancing it can be FREAKING AWESOME as in i may never play another third person shooter again.

  4. Sorry to say it but thunderbolt is horrible. Sure the extra 250 damage is good when you are doing terminus but otherwise it is utterly useless. All i want is for DE to change the mod back to the way it was,i.e:The damage was affected by serration,so that it is worth using.

  5. After killing the stalker a billion times he finally drops hate and to say the least i am quite dissapointed. I sincerely request a buff to this weapons reach which is just horrible and needs to be improved considering all heavy weapons beat it in range. Also in most depictions scythes are large and can easily cover a wide aoe melee attack. The charge attack damage needs to be buffed as well to cope with the slow charge attack speed. The easily obtainable orthos is much much quicker with the same charge attack damage. This weapon needs to be buffed, right now it looks cool but thats just about it.

  6. 1.Shuriken needs to be changed, the fact that it seeks out targets is great for enemy sentinels but when i want to get that double damage headshot, the seeking mechanic brings the shuriken lower to hit the target.

     

    2.Bladestorm should either be:

      a.Ash selects enemies teleports then re-appears while all the selected enemies die in a puff of smoke.

                                                                OR

      b.

     

    What if he executes BS like normal (maybe a little faster), only if the target is killed; they burst into a cloud of ash/smoke, dealing moderate AoE damage and staggering any enemy within range of the cloud.

     similar to molecular prime but with more damage and range but no chain reaction per burst of smoke.

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