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Hypodermique

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Posts posted by Hypodermique

  1. On 2020-02-28 at 4:21 PM, [DE]Rebecca said:

    Status Chance Mod Buffs 
    The Status Chance Mods we released many years ago have not been considered worthwhile - there are simply better options within the Status Mod builds (Dual Stats) or Critical builds are more appealing. We are buffing all Standalone Status Chance Mods to increase the appeal of building for Status on your Weapons:

    Rifle Aptitude increased from 15% Status Chance to 90% Status Chance

    Melee Prowess increased from 15% Status Chance to 90% Status Chance

    Sure Shot increased from 15% Status Chance to 90% Status Chance

    Shotgun Savvy increased from 30% Status Chance to 90% Status Chance

    With these awesome buffs, please do not forget to also buff rivens' status chance stats.

  2. With these amount of posts, one would assume you'd already know it by then, but oh well.

    Enhanced Durability increases the base health of your archwing, which in this case is 400.

  3. Just now, (NSW)DEADSHOT500 said:

    Oh really, I did not know that. Thank you for the insight. I usually only use the wiki when I need to know where to farm something.

    It's sad to say but, the information we got on Warframes' abilities in-game are pretty wack. I'd suggest reading their Wiki profile for a full understanding of what they're truly capable of. 🙂

     

    • Like 1
  4. 12 minutes ago, (NSW)DEADSHOT500 said:

    Ya, my reason for that is because I think she lacks a lot of synergy with her abilities. The two abilities people really want her for are for energy siphon and blessing. Either you have to build for minus duration for her 2 but sacrifice using her 3rd ability and not get the damage reduction on blessing, or you mod for positive duration which sacrifices her energy siphon (which is what people really want) and act as a healing tank. There are plenty of frames that are better at tanking and there are a lot more frames anymore that can replenish a teams energy or health so I think trinity is becoming unnecessary. This of course doesn't apply to ESO because she is absolutely a must for that. 

    Or, you know, read a bit more about her kit on the wiki, and go for max duration anyway. You'll get all of Energy Siphon's value if you just kill the target. FYI

  5. As an LGBTQ+ member myself, I don't really think it fits Warframe.
    If you want to help LGBTQ+ associations, then by all needs, directly donate to them.
     

    • Like 6
  6. There's so many games out there with way less profit than DE that have their own servers.
    The whole argument of "oh it's too expensive" is flawed. Gotta come up with something better than that.

    • Like 1
  7. 41 minutes ago, _Schokolade_ said:

    Also a button to select which form you are when you spawn into a game with be nice too though not needed.

    You can already do that depending on your energy color.
    A brighter color will make you spawn as Day form, and a darker color as Night form.

  8. I've been playing around with Hildryn for a couple of days, and I'll be really honest, at first I thought that this shield gating wouldn't work, but to my biggest surprise, it does!
    Although she does indeed need a few tweaks, she feels really fresh and engaging, so good job on that.

    Let's start with the passive:

    Really good as is. Gives her that much needed safety window in case she runs out of shields. I would personally give it a little cooldown, because of a certain specific build that can make her totally invincible, although at the cost of not being able to cast any ability. Anything between 5 and 10 seconds sounds fair.

    Now let's move on to her abilities:

    Balefire

    Teased as powerful and efficient, it sadly isn't.
    The drain is way too much for the result we get. Yes, it deals damage, but it still doesn't make up for it. I would rather use any of my equiped weapons instead.
    I'd suggest to reduce its drain, and speed up the charge rate.

    Shield Pillage

    Hildryn's bread and butter. We got it, she works around this ability. A well designed ability... that still needs some QoL tweaks.
    It's good in open worlds, but in closed spaces, not so much. The ability is sometimes clunky if the enemies are at a different height level than you, and most often than not, the enemies in front of you already got killed by your teammates, which is why I think the LoS should go away. To balance this change, the other abilities' drain could be increased, and SP's range reduced.
    Also, the casting animation, while being able to be cast mid-air, still takes too much time, leaving you vulnerable to enemies' incoming fire. I would suggest to either reduce its casting speed, make it a one handed cast ability or shortly stagger the affected enemies.

    Haven

    Overall, an amazing ability, that gives that well-rounded support touch to Hildryn's kit.
    With the sugested change to her Shield Pillage, I'd recommend to slightly increase the drain.

    Aegis Storm

    The black sheep of the group. Feels really underwhelming and overall, not what is expected of an utilmate ability.
    I'd start by adding a significant speed boost, since as of now it feels really slow, totally not how you'd imagine a jetpack, and the max ceiling should be adjusted in open worlds.
    Let us use Shield Pillage during this ability. Needless to say that without being able to use Shield Pillage, our shields just vanish in a few seconds.
    Tweak Balefire so it deals double the damage, and not be just a visual dual wielding. Leave the charge rate and drain as is, and drastically increase its explosion area.
    Finally, same as Shield Pillage's bug, enemies at a different height level aren't affected by it.

    Possible idea: let us use our weapons while using this ability?


    Visual Feedback

    Hildryn's Primary and Secondary color channels give a "washed out" effect to our colors, which isn't really aesthetically pleasing. The textures are pretty low quality (same problem as Mesa Prime when first released), this can easily be seen when using black colors. Also, some of her parts can't be colored at all.
     

    Spoiler

    AXlea34.png

    V7CZsHc.png

    The Surator Syandana's Primary color channel darkens the color used, same problem for some parts of the Secondary color channel, turning bright white into grey.
     

    Spoiler

    uqq4z3g.png

     

  9. Giving up on the LoS would also (at least in my head) imply a higher shield drain from her other abilities. Also consider that it's not only her energy pool but also her tanking strat. On top of that, the LoS is rigged and not always works on all enemies, and most of the time your teammates just end up killing them before you get to do anything.

  10. 29 minutes ago, (NSW)Kokojo said:

    1 - Removing LoS from her Shield Pillage (the only risk you are taking for basically getting your energy AND main survivability back)  just because it's finnicky and unreluable is not a good reason. The LoS is to prevent you from going max range and stealing/removing Shield/Armor from the entire map. Abilities such as Octavia's 1, Gara's passive and Mirage's 4 are LoS to prevent abuse.

    What abuse? Some frames can do it. None of them rely on shield tho, while Hildryn does. She needs it more than anyone else.

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