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Fuuryuu

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Posts posted by Fuuryuu

  1. Confirmed on Rosalind, got stuck on entering water, /unstuck helped me out of the water, but GrineerOceanSwimtermediateOrokinSalvage is just an impassable obstacle if you get softlocked on water entry.

  2. Type: In-Game (Railjack)
    Description: Being in Necramech on board of a crewship detonating puts the client in space while still in their Necramech. Afterwards, when trying to transition back into an on-foot area, the camera locks up and makes the game basically unplayable, and also prevents opening of the menu.
    Visual: JZTQ4fx.jpg

    Reproduction: Enter a Crewship, cause it to detonate and before destruction enter your Necramech. The bug occurs on fadeout from on-foot within the crewship to "archwing" in space.

    Expected result: I should have entered the Archwing state on fadein.
    Observed result: I remained in my Necramech while in space, and was able to use transference to enter Operator mode, again in space.

    Reproduction rate: Whenever I happen to be in a Necramech on a crewship getting destroyed.

    • Like 1
  3. When using the Shedu in missions like Mobile Defense, Excavation, Grineer Settlement or Shipyard Sabotage or Disruption, the Shedu can be used while holding the respective object.

    However, when performing an action that brings out the Parazon, or when downed, swapping back to the Shedu has inconsistent behavior regarding onehanded use:

    Carrying an object and either performing a finisher (primarily on Lich Thralls, presumably also regular) or hacking a panel (tested on Moa cabinet, presumably also Lockdown) drops the datamass at the end of the finisher animation, upon swap from Parazon to Shedu. (expected: autoswapping from Parazon back to Shedu keeps the Datamass in the frames hand)

    Getting downed with the Shedu as active weapon allows continued use while downed, and swapping to the secondary works, but then swapping back does not. (expected: being able to swap back and forth between Shedu and secondary while downed)

     

  4. In Devstream announcements like most recently this:

    there is an issue in the "Prizes" bullet point: "Why yes, we will be giving away 3 x 1000 Platinum Prizes and during the Livestream as well as an Equinox Prime Access Pack AND a Dual Prime Vault"

    I strongly suggest reworking that bullet point as at the moment, the sentence is garbled and nearly incomprehensible, especially the "and during the livestream as well as". I think that the "and" is spare and can safely be removed.

  5. I just built a second Ivara earlier for the purpose of building her with an Umbral build, and apparently her Artemis Bow is the exact same as the other Ivara's, down to the appearance (which tipped me off), mastery and polarities/mods. I would have expected each copy of a Frame with an exalted weapon to have their own copy of it, rather than having one jointly shared copy

    • Like 2
  6. Now that we can get Umbral Forma in the not-so-far future, I would like to request the addition of Umbral polarities to frames that are not Excalibur Umbra

    EDIT: I have figured out that you can make a build on Excalibur Umbra and transfer the entire build including polarities to another frame. However, that brings me to a different suggestion: Allow us to view stats with Pax Bolt's buff active. I can simulate the power strength using ally Power Donation, however we can't simulate Bolt + 3 PD this way

  7. So, my clan (The Guardians Of Lua) decided to restructure our Dojo, and I am basically the guy that is in charge of getting the deconstruction done. Our issue is that we planned our central halls to be the Grand and Grandest Halls, which we need to deconstruct in order to rebuild the misplaced Great and Greater halls. However, we are unable to go through with that deconstruction, as most of the dojo is attached to the Grandest Hall and the Grandest Hall needs to get deconstructed first. So I thought "fair enough, I'll just scaffold around the halls on the floor below and deconstruct the Grandest Hall with the other halls still attached ot the dojo". However, when I try to deconstruct the Grandest Hall, the game tells me that I need to deconstruct the Great Hall first, which I can't because the other halls depend on its existence.

    I made an Imgur album showing our concrete layout here: https://imgur.com/a/elyktAQ

    Our upper floor currently is a stub that just holds the Clan Hall and the three Inspiration Halls for capacity. By my calculations it should be possible to deconstruct the four halls without running out of capacity, but we are blocked from deconstructing those halls. Sidenote: our original spawn hall was where the top left elevator on the map is, and the halls were built outwards from there

    Resolution of this issue can come in different ways, however preferably it would be

    1. Remove the dependency of halls upon one another, allow for deconstruction of lower tier halls

    2. Allow for the construction of a second copy of the halls

    3. Allow for deconstruction providing alternate paths for rooms (like the scaffolding I created) as long as all the rooms still have a connection to the spawn room

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