Fuuryuu
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Posts posted by Fuuryuu
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Plato, 2 puzzles, neither dropped a mod, and last week I did some omnia conjunction which didn't drop them either
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Confirmed on Rosalind, got stuck on entering water, /unstuck helped me out of the water, but GrineerOceanSwimtermediateOrokinSalvage is just an impassable obstacle if you get softlocked on water entry.
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Great update, but I am annoyed at the removal of no-bleed Oberon, it was a nice niche and unique playstyle that needed specific planning to make work, and wasn't even all that good.
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Can confirm, I had that same issue in a separate lobby.
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As the title indicates, I just completed an Omnia fissure where I cracked one Relic of each Era, but the Antiquarian NW task remains at 0/4.
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Type: In-Game (Railjack)
Description: Being in Necramech on board of a crewship detonating puts the client in space while still in their Necramech. Afterwards, when trying to transition back into an on-foot area, the camera locks up and makes the game basically unplayable, and also prevents opening of the menu.
Visual:Reproduction: Enter a Crewship, cause it to detonate and before destruction enter your Necramech. The bug occurs on fadeout from on-foot within the crewship to "archwing" in space.
Expected result: I should have entered the Archwing state on fadein.
Observed result: I remained in my Necramech while in space, and was able to use transference to enter Operator mode, again in space.Reproduction rate: Whenever I happen to be in a Necramech on a crewship getting destroyed.
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When using the Shedu in missions like Mobile Defense, Excavation, Grineer Settlement or Shipyard Sabotage or Disruption, the Shedu can be used while holding the respective object.
However, when performing an action that brings out the Parazon, or when downed, swapping back to the Shedu has inconsistent behavior regarding onehanded use:
Carrying an object and either performing a finisher (primarily on Lich Thralls, presumably also regular) or hacking a panel (tested on Moa cabinet, presumably also Lockdown) drops the datamass at the end of the finisher animation, upon swap from Parazon to Shedu. (expected: autoswapping from Parazon back to Shedu keeps the Datamass in the frames hand)
Getting downed with the Shedu as active weapon allows continued use while downed, and swapping to the secondary works, but then swapping back does not. (expected: being able to swap back and forth between Shedu and secondary while downed)
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Steps to replicate: open navigation console in the orbiter, press the profile icon in the top left to bring up the menu, go to Profile>Intrinsics.
The Intrinsics UI gets rendered below the previous menu (Profile)
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As the title states, Ivara cannot hit herself with her navigator projectiles (particularly useful would be her Cloak arrow, but other projectiles cannot hit yourself either)
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As the title says, you can't ride on Domestik Drones in your Orbiter or Dojo, in contrast to the ones in the Gas City tileset which can be ridden on
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The page in question: https://www.warframe.com/steamworkshop/help/index.php?page=skin-pack-development-example
I needed to zoom out to 70% on Firefox to read all of the text. I would also like to request a Meta category for bugfixes or feedback, for feedback on the various internet presences
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#1808639
Unreachable rare object spawn location in Void Sabotage - Earth connector tile
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The Vulklok in particular has a ridiculously low firerate (6.6s between shots at base, 3.5 using Vile Acceleration)
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Title. Credits are not used up, but trying to rank up without the presence of that amount of credits does not work due to the button being grayed out and reading "not enough credits", despite the credits to be paid amount to zero
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Getting stuck on the Ropalolyst fight, with the Synovia refusing to acknowledge getting broken
Also getting placed into my frame when voiddashing into the ropalolyst, and it can grab my operator while in voidmode
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In Devstream announcements like most recently this:
there is an issue in the "Prizes" bullet point: "Why yes, we will be giving away 3 x 1000 Platinum Prizes and during the Livestream as well as an Equinox Prime Access Pack AND a Dual Prime Vault"
I strongly suggest reworking that bullet point as at the moment, the sentence is garbled and nearly incomprehensible, especially the "and during the livestream as well as". I think that the "and" is spare and can safely be removed.
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At 17:41 CEST my phone got a News push notification in Korean about update 24.7.0, whereas my system and app language are both set to english
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I just built a second Ivara earlier for the purpose of building her with an Umbral build, and apparently her Artemis Bow is the exact same as the other Ivara's, down to the appearance (which tipped me off), mastery and polarities/mods. I would have expected each copy of a Frame with an exalted weapon to have their own copy of it, rather than having one jointly shared copy
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This combined with a Drahk Master bug in my current session, where my secondary (which I am leveling atm) didn't get put on the ground, leaving me without a weapon, and then this bug occured leaving me entirely unarmed
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Now that we can get Umbral Forma in the not-so-far future, I would like to request the addition of Umbral polarities to frames that are not Excalibur Umbra
EDIT: I have figured out that you can make a build on Excalibur Umbra and transfer the entire build including polarities to another frame. However, that brings me to a different suggestion: Allow us to view stats with Pax Bolt's buff active. I can simulate the power strength using ally Power Donation, however we can't simulate Bolt + 3 PD this way
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So, my clan (The Guardians Of Lua) decided to restructure our Dojo, and I am basically the guy that is in charge of getting the deconstruction done. Our issue is that we planned our central halls to be the Grand and Grandest Halls, which we need to deconstruct in order to rebuild the misplaced Great and Greater halls. However, we are unable to go through with that deconstruction, as most of the dojo is attached to the Grandest Hall and the Grandest Hall needs to get deconstructed first. So I thought "fair enough, I'll just scaffold around the halls on the floor below and deconstruct the Grandest Hall with the other halls still attached ot the dojo". However, when I try to deconstruct the Grandest Hall, the game tells me that I need to deconstruct the Great Hall first, which I can't because the other halls depend on its existence.
I made an Imgur album showing our concrete layout here: https://imgur.com/a/elyktAQ
Our upper floor currently is a stub that just holds the Clan Hall and the three Inspiration Halls for capacity. By my calculations it should be possible to deconstruct the four halls without running out of capacity, but we are blocked from deconstructing those halls. Sidenote: our original spawn hall was where the top left elevator on the map is, and the halls were built outwards from there
Resolution of this issue can come in different ways, however preferably it would be
1. Remove the dependency of halls upon one another, allow for deconstruction of lower tier halls
2. Allow for the construction of a second copy of the halls
3. Allow for deconstruction providing alternate paths for rooms (like the scaffolding I created) as long as all the rooms still have a connection to the spawn room
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4 hours ago, Celthric317 said:
I actually wish hacking and spy missions were a bigger part of this game...
Like an endless version of Spy, similar to how Exterminate, Mobile Defense and Rescue have endless versions in Survival, Defense and Defection respectively.
Steel Path and base bounty in Zariman do not qualify as different bounties for "Zariman Bounty Hunter" Nightwave
in New Game Modes Bugs
Posted
As the title indicates, I did a bounty on SP and base difficulty, but the bounties did not get counted as different bounties.