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afoolwithmagic

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Posts posted by afoolwithmagic

  1. I believe it would help if there were more tags to categorise feedback. e.g Weapon types, Mods, Melee, Focus etc. This would help the developers narrow down feedback more specific to what they are looking for, as well as help players see if there is already a topic on the feedback they want to give.

  2. 1 minute ago, Nightly_Dawn said:

    In my opinion, the healing and shield restoring effects should be flipped.
    Providing healing for nearby enemies killed and granting shields/overshields when uncasting the ability.

    I agree with that too, though the damage accumulation would still not do as much in night form if it is used to just cap your overshields. It would be a very welcome change, none the less.

  3. I think it would be more practical to have mend do healing over time when you uncast it. The damage accumulation can instead affect the amount of healing over time or the duration of the healing buff (Similar to Harrow's penance duration with shields). This will make the accumulation for mend more relevant by not needing lightning fast reflexes to heal allies when they need it, as well as not needing to spam it to heal the defence target a sensible amount.🤔

    • Like 1
  4. 3 minutes ago, krc473 said:

     Perhaps if you allow an increased rare item drop rate, or increased affinity for something fully scanned. 

    That's also a cool Idea. 

    4 minutes ago, krc473 said:

    Your suggestion feels a little pointless. The only use I can see is to 'check if rare container is present'. I cannot see another use for it. And even then, it is likely that there would be distance limit on it - otherwise people would just insta-quit when they found it was missing.

    That's a good point. It would still be useful for rarer resources like argon. Though I do see the limited case of use.

    9 minutes ago, krc473 said:

    Do you care how many butchers, or MOAs, or Shield Ospreys are on a mission? I really don't.

    It would help with highlighting difficult or unique enemies like nullifiers and nox (maybe even arbi drones). It'll be a little bit more quality of life.

  5. I think it would be great to integrate the ability to track a selected scan-able Item/enemy with a fully completed codex scan. This could mean a more in-depth mini-map of items and enemies with unique icons for tough enemies or rare resources and containers. Or it could let you track an individual object or enemy using the scanner like hunting a synthesis target. This will allow more of a purpose to scanning items and enemies to completion, as well as giving a progression system that will benefit you the more effort you put in it.

  6. It would be nice if the scarabs you place on enemies would persist for the remaining duration after the enemy has died. So if the enemy dies by other means, it will do a healing pulse based on percentage of enemy health (or a flat regen) after it dies as the scarabs consume the dead body. Also it would be cool if the scarabs will be able to latch on new enemies from the dead enemy.

  7. It would be really nice if Mecha Pulse would get triggered if the target was killed by an ally. As Mecha Empowered is an aura mod and boosts everyone's damage to the target, it makes it really hard to trigger mecha pulse with allies. It would also be great if the marked target would be shown on the mini-map so you can more reliably hunt it down.

    • Like 3
  8. Being only able to get the benefits of recharge barrier once per shield does not improve variety. At first it would let people build volt for shields and duration instead of the usual range and strength for capacitance. However with it being single use, this will make the need to spam it and reduce its overall usability. This then creates no need for this mod as it does not provide any substantial benefit or utility to what's already available.

  9. I think it would be really nice to show the duration left of an active ability in the tactical menu or somewhere in the UI. When I'm using the void cloak ability, It would be helpful to see the timer to know when the ship will become visible and prepare for it before it expires.

  10. I think it would be cool if, instead of doing nothing, the antitoxins for the Earth Sabotage mission could skew the drop rates of the rewards from caches. Perhaps also increases its difficulty similar to the plague star with eidolon phylaxis.

  11. Recently I've been using the Argonak with the Amalgam Metal Auger mod on and I've noticed that the bullets don't always go though some walls even when there is enough punch through to see an enemy behind it. I currently have 7 punch though on my Argonak, letting me see through most walls but unfortunately I can't make use if it due to me not being able to hit them. It would be super awesome if this could be fixed/changed to allow this to work properly.

  12. Yeah, I think it's a mis categorisation by DE. It can be put on you're pets right now, not sure if it actually works tho. It'll probably get a fix when they notice it.

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