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Sishan

PC Member
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About Sishan

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  1. Firstly were not here to play "oh woe is me I have it so bad", he laid out his feelings on the whole fiasco which is feedback and hes got the right to give it so try not to be such a jerk. Secondly it doesn't matter what DE has stated, what matter is what they do and how they do it. Actions are important, by not doing upkeep on a system they caused the problem, no one else. The riven system not only doesn't achieve the stated goals of the system it actively works against itself and should be looked into for a rework. If people come into this thread to whine, moan, complain and state that they feel betrayed enough to quit IT IS STILL ACTIONABLE FEEDBACK. So long as they're polite and follow the rules let them do it. Mocking people for what they feel has never helped anything.
  2. Firstly were not here to play "oh woe is me I have it so bad", he laid out his feelings on the whole fiasco which is feedback and hes got the right to give it so try not to be such a jerk. Secondly it doesn't matter what DE has stated, what matter is what they do and how they do it. Actions are important, by not doing upkeep on a system they caused the problem, no one else. The riven system not only doesn't achieve the stated goals of the system it actively works against itself and should be looked into for a rework. If people come into this thread to whine, moan, complain and state that they feel betrayed enough to quit IT IS STILL ACTIONABLE FEEDBACK. So long as they're polite and follow the rules let them do it. Mocking people for what they feel has never helped anything.
  3. Last I checked if you got something from a lootbox you got to keep it, so that's not really accurate at all, there are fixes possible to rivens it just depends on how they want to go about it. Like adding permanent stats that affect an unused weapon's weaknesses and then having riven stats on top of that stat. Until they address the problem of certain weapon statistics simply being unworkable however the system is not doing its job.
  4. The problem isn't that dispositions change its that the system of buffing weapons that aren't popular still does not work. It doesn't achieve the stated goals in any way shape or form, so at the end of the day because a riven can't really make a terrible weapon good the system is just an annoying arbitrary nerf/buff cycle. Is that something that adds value to the game?
  5. Again that's the large issue though, you nerf small but BUFF the unused weapons big. That way though players lose something they also gain opportunity to work in a new space. This just feels like nothing is going on except you took an "L" on what you already had. There isn't enough gain. Players may have known that DE might eventually change rivens but DE left this for far, far, far too long with no changes. The correct way to handle it is to mitigate player loss somehow, it doesn't have to be huge but no one reacts excitedly to nerfs and they never will, this is exacerbated by the utter lack of changes on the part of DE when they said it would be constantly evolving as a system and not once per year when they get around to it.
  6. That's the key point, the riven system is a mess of ideas that do not achieve the goals its stated to achieve. They need to rethink it or just buff weapons at base level and move rivens to the correct "nice bonus" territory instead of making or breaking some weapons. Will that make it so some weapons still don't get used, yes but its not like they're achieving their goal now anyways. At the core of the problem is that there are far too many "non-negotiable" mods on the weapon that rivens should replace instead of work alongside of. So for example a good riven would give the effects of serration+ a little extra so that you can take that off the weapon and serration would then not be allowed on the same mod as the riven. Rivens should be a 3 in one mod that opens up slots without actually adding them instead of just damage on top of damage. Another way to do this is of course to just buff weapons to include serration and those mods like it baseline but then people get pissed because they have prime mods etc for damage. Rivens should be an opportunity to add things you usually can't to a gun. At the very least though I advocate for more of a move on unused weapons riven dispositions so that the meta shakeup they're looking for actually happens instead of this lukewarm non-movement.
  7. Its fairly clear from their actions taken here without any real rhyme or reason except moving things in no direction at all that they have no goal whatsoever with rivens. The system does not work because it cannot and will not make bad weapons good without vastly overpowering them to the point of pushing their disposition off down to one. RIVENS MAKE NO SENSE as a system because the weapons that do not work have deeper problems that make them terrible. Reality says then that these are just arbitrary changes based on absolutely nothing, especially with the fact that 2 weapons were allowed to escape changes based on the fact that their meta would change. Either change more than 1 pip on the bad weapons or don't do it at all, you want people to use bad weapons make real changes, don't pussyfoot around and do nothing but nerf.
  8. There is no excuse for that. Either its everything or nothing there should not be a class that's "too big to fail". The other problem with these changes are still that they didn't raise any weapons to usefulness, just made many of them worse for no real good reason.
  9. Its not about people getting comfy though, its about what people feel they've put their time into and how they're rewarded for it. Doing this the way they have doesn't make people excited to use new weapons it just makes them angry that the weapon that worked for them yesterday works worse today. While its definitely needed to shake things up taking away player power by the hand of god will always make some people very disappointed and they will quit. A lot of games do not survive player anger over changes like this because they realize that they can never keep the time they've invested into the game. Another large problem is that moving all the dispositions by one will probably not help people find new weapons that are exciting to use, the movement is just too small on weapons with real problems. I don't know how many weapons i'd personally like to use that have terrible IPS base stats that make it utterly useless as a weapon. The good weapons are good because at base they were designed well. So perhaps maybe they need to reconsider some of the stats they put on weapons or retool some of the stats that are just not useful enough. Impact being one of the biggest offenders, ruining good weapons.
  10. They did say they would change but that change took far too long in coming, leading to players treating them as investments. People are going to be understandably upset as they feel their time was wasted. The timeframe to change rivens enmasse was in 3-4 month increments not half a year to near an entire year. This would've prevented people from using them as investments.
  11. I think the problem here is that you should never have made rivens for already popular weapons to begin with if the systems goal was to induce people to use underused weapons. In addition you would've need to do have more focus on what those rivens did for the weapons, fixing their flaws instead of a random system wherein anything could happen. While anyone who paid for rivens in ridiculous amounts has no one to blame but themselves, DE is responsible for waiting till now to do an update on a system that been in the game this long. If they are meant to do what you say then move the dispositions more often, at least every 4 months so that people would not see them as investments. One way to deal with people's anger on this might be to reset every rivens reroll cost to base when you do it.
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