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Deathfury

Grand Master
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Posts posted by Deathfury

  1. Damage that bypasses shields:

    If there were a baseline health regen (like rejuvenation), damage that bypasses shields would be fine, otherwise it's an annoying mechanic especially for any soloer, as repeated slash procs or toxin damage can kill you if you don't have some form of heal.  I main trinity, and if I play on any other frame, I have life strike - only for healing myself.  I feel that i'ts hard to believe warframes wouldn't have some form of self repair.  

    Ordis:

    I don't mind how much he talks, but more variety in his lines would definitely be great.  As he is a new thing, I'm sure he'll have a lot more to talk about in the future anyways.

    UI:

    The profile looks out of place now, but I imagine that will get updates soon as just about every UI has.

    Some elements of the UI are very difficult to see (like the names of our custom loadouts).  Text outline, or different colored text would help alleviate the problems with legibility.

    It would be nice to get the numbers showing active groups on nodes in the solar map back, at times It's hard to find groups.

  2. Name Suggestion: Pangolin

     

    Behavior:  Rolls up into a ball, like a roller (but larger), patrolling areas rolling around.  When alerted, they act as a rapid response unit (like a droideka from Star Wars), rolling in extremely fast (much faster than a normal roller), with such speed that they can even wallrun (wallroll?).  Use the armor plating on their backs as defensive measures to shrug off damage, and their ability to roll away to evade fire and retreat if necessary.

     

    Attacks:  After rolling to their target, they un-ball mid-air and deploy wing-like chainsaws that they use to try and cut down their enemies with.  (After completing a strafe they should slide to a halt, giving an opportunity to attack them safely)  After turning back around, they would continue to strafe/joust, or roll up to gain ground on their target.  If it doesn't have enough space, or you are too close for it to get enough speed to launch itself at you the pangolin can ball up and spin in place (like Sonic the hedgehog) and deploy it's chainsaws while balled as a form of stronger attack due to it's positional disadvantage.

     

    Environment Restrictions: Anywhere.

     

    Art:

    P6qePUQ.jpg

    In the top right paragraph, I meant knock around, not down.

  3. Name Suggestion: Corpus Trapper/Hunter (Don't really care about the name)

     

    Behaviour: Very sneaky, they try to blend in or lure their prey in instead of attacking head on.  Using their laser net ability to either get distance from their target, or to close the gap on their prey.  

     

    Attacks: The trapper deploys a small fleet of micro ospreys which create a field of lasers, if the lasers detect their target upon impact the lasers constrict into an immobilizing 'net.' 

    Wield an iconic hunting weapon such as a shotgun or a bow, however this is problematic as the corpus have neither of those weapons in their arsenal so you'd have to make a weapon to go with them or use some placeholder.

     

    Environment restrictions:  Appear anywhere. Up to DE.

     

    Art:

    8K8Lzjo.jpg

    daHgFA6.jpg

    I also think it would be cool if they had the shock camo pattern all over them, as they would want to be camouflaged as a trapper/hunter.

  4. Name Suggestion: Infested Cobra/Spitter (Name doesn't really matter)

     

     

    Behaviour: Coiled up and stays hunkered down until approched - then pops up and opens hood to intimidate threat (hood could even light up from osprey turning on).   Some sort of hiss + infested sound as it does so. Cobra like 'sway' as it has it's hood open.  Stays low to ground and compact to 'slither' towards targets when moving. Mostly timid behavior, harassing players, but not full on attacking them.

     

     

    Attacks: 'Spits' osprey leeches or mines  (so there could be a variant for each) at it's target; over a great distance, similar to leech ospreys but projectiles would probably have to move faster to be a threat.

    Tries to stay ranged, may even retreat to keep distance.   Melee knockback with tail with extreme force (so it gets you really far from itself) to keep itself out of melee.

     

     

    Environment restrictions: Any infested mission.  (I don't really care, up to DE)

     

    Art:

     

    dfIixZM.jpg

     

    Mock Codex Entry:  Corpus Tech's previously carried all types of ospreys for deployment; however when Corpus witnessed what infested Techs became; the serpent like infested horrors that took use of the offensive ospreys as an integrated weapon, they switched to using only, the safer, defensive shield ospreys for their techs.

  5. I've used Raptr since before they had rewards.  I wanted to be able to track my game time.  I've grown to like it as a source of news, which is cool now because it only shows game news that is relevant to what I play.  Also, the ability to message people on xbox live made it useful so that I didn't have to go to the live site. Rewards are definitely nice now too.

  6. They don't do any thing as of now, so I wouldn't see their purpose.

    This.   However I would like to see them get stuff to make them viable support enemies in the future.

    Bigger Radius

    Scramble your hud like when a disruptor ancient hits you.

    Reduce visibility.

    Project holograms of false enemies (maybe even false copies of itself, and it teleports away[but not out, after event, just to a new loc on map] if you kill a false copy and 'alert it'.)

     

    They could have done some cool stuff with these guys, I was kinda unsure why they made them floating targets.   But most game companies don't like to 'waste' art/animation/programming so hopefully we'll see them become an actual enemy.  This is just the Grineer's beta test of them hopefully ;D

  7. I had my first encounter the other day with him. I've had lights flicker and not seen him before (probably just a video bug or something), and then I was doing a mission, lights flicker I was just like I hope it's him I really want to see this guy. Then I am continuing on and I hear in a creepy voice "Stalker.... stalker.... stalker...." I Immediately regretted wanting to see him. Still not sure if that is game audio or if it was a teamate messing with us, but it was freaky.

    Crazy thing is I ran into him again later in the same day, and this time was on an endless defense mission - my teamates had no clue what was going on, was kinda funny.

    Also, got him to like 1% both times, but didn't manage to kill him...

    ONE DAY STALKER, ONE DAY IMMA GETCHU

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