TYPE: In-game DESCRIPTION: Happens in any Open World. Necramech will lose all XP if it's not destroyed/if a host migration occurs. Same happens with Arquebex in normal, non-openworld missions when receiving the shared affinity. VISUAL: https://www.youtube.com/watch?v=kCelfwq3RDg&feature=youtu.be&ab_channel=randallcheerioskami (Host-Mig Variant, leaving without a mech being destroyed is probably better seen in bugtesting). REPRODUCTION: Try leveling your Necramech, and leave the open world to check the undestroyed version. For the other... just have someone hostmig on
Just saying, if NW is gonna get the 90 rank limit instead of 60, they could've increased the amount you get instead of 15 creds per rank. Better yet, if you're gonna give people a low amount of extra creds(about a potato per week) just remove the cap entirely. What do you guys think? Do we really need a cap on NW? Cuz it's not like auras and potatoes are such a loss when they can be obtained in a variety of ways(ie potatoes from gifts of the lotus/invasions once every blue moon, auras from enemies), and helmets are just cosmetics.