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Aura244

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Posts posted by Aura244

  1. Were you using a warframe with an exalted melee weapon/pseudo-exalted ability? You probably already know this but the first strike of abilities like Khora's Whipclaw, Excalibur's Exalted Blade, Baruuk's Serene Storm, Atlas' Landslide, etc. will reset the combo count on the Xoris as a special interaction so maybe it slipped your mind. Also I think detonating it mid flight counts as a heavy but you already know this probably.

    • Like 3
  2. USE THIS FORMAT TO SUBMIT YOUR BUGS!

    • TYPE: In-Game (Arsenal)
    • DESCRIPTION: Modding the new Archgun, Morgha
    • VISUAL: No description available.
    • REPRODUCTION: Happened when I pressed upgrade on while it was on the heavy weapon slot
    • EXPECTED RESULT: The stats change as soon as the mod is slotted in
    • OBSERVED RESULT: It does not change when the mod is inserted (It does fix itself once you hop in and out of the arsenal though)
    • REPRODUCTION RATE: Only happened once
    • TYPE: In-Game
    • DESCRIPTION: Doing Deimos Bounties. Casting crowd control abilities from Titania Prime to keep myself alive.
    • VISUAL: (enemy was on the ground when the ability was cast)
    • 126370677_665391984348778_4279163630371890052_n.jpg?_nc_cat=109&ccb=2&_nc_sid=ae9488&_nc_eui2=AeHsgbIPtr5d9DJpPWoVdGHf8vdrJMgc9FTy92skyBz0VLp3Gd3XV6EfO4KB5R3oV_XtDqqh_bOYcuovj9rpZehq&_nc_ohc=wP0uo7lgLWsAX-y1qXG&_nc_ht=scontent.fmnl17-2.fna&oh=b5b1eb574446dff4455823ef110384e8&oe=5FE1569F
    • REPRODUCTION: Cast the ability on the new enemies
    • EXPECTED RESULT: Enemies targeted by Lantern stay put in accordance to a previous change to Titania
    • OBSERVED RESULT: Enemies ignore that change and reach for the stars
    • REPRODUCTION RATE: Commonly occurs on the new Chromosome looking enemies.
  3. USE THIS FORMAT TO SUBMIT YOUR BUGS!

    • TYPE: In-Game
    • DESCRIPTION: Doing the new T2 isovault bounties solo. Did a total of 4 of the new isovault bounties: Failed the first, completed the second, then the next two bugged out at the last step with the Juggernaut in the exact same way.
    • VISUAL: (Vault where the bug occurred > Where in the vault the bug occurred > Time 1 and Time 2 to prove that much time had lapsed.)
    •  126506341_383402439577457_1284790938175373311_n.png?_nc_cat=107&ccb=2&_nc_sid=ae9488&_nc_eui2=AeEhbFb5Bf5GqAPKeadv8j8Ddlk49kufKcB2WTj2S58pwPtAmcHk4Zw5ROnewOGUzLIY3SJdD-obZNbFecUxPBfz&_nc_ohc=rr7xdmbnZDoAX_XYxkP&_nc_ht=scontent.fmnl17-2.fna&oh=37fa0080145d455d81e3aff24273a05d&oe=5FE34D88
    • 127167583_154985356336853_7737782295430231281_n.jpg?_nc_cat=105&ccb=2&_nc_sid=ae9488&_nc_eui2=AeHbX_2y5b_nKZjLZT3JbRhnGOFvIaBaAQAY4W8hoFoBAN2ituyxbAj0iw8Ppq_-ehZR2WLKR89MqHr3HWPEmkxM&_nc_ohc=iGUR-ZPMNCEAX_yrBil&_nc_ht=scontent.fmnl17-3.fna&oh=7011d5cf06ddda352184b75bee1d7637&oe=5FE371EC
    • 127233012_205801701065457_4039387128399111834_n.jpg?_nc_cat=111&ccb=2&_nc_sid=ae9488&_nc_eui2=AeFJRUMy2IUDIp0bZcJpJyyJMsgq8hAC0dIyyCryEALR0o-lbMwpLmbYOjTGGG7ZQBk7YHjJDB6MS5r5Dq-Eb-eu&_nc_ohc=DHtgZBf0kf4AX_qu-Ym&_nc_ht=scontent.fmnl17-2.fna&oh=74491bd9e1a12da6cff47e4b13c7ddef&oe=5FE16700
    • 127025851_1577766122408868_4882807800516696426_n.jpg?_nc_cat=107&ccb=2&_nc_sid=ae9488&_nc_eui2=AeGNqP-Twkp8cU7dD2cuwArPzEsERmrN1DrMSwRGas3UOpbBkKy1PSVEKv95mATiqw_eIgHldTjJMsSuhSiCipiG&_nc_ohc=66DJKb0ZmeEAX-hV2Vf&_nc_ht=scontent.fmnl17-2.fna&oh=2fdb5206d806994ad27f82f1e48d361a&oe=5FE2A2E8
    • REPRODUCTION: It seemingly occurs on a specific spot on the tile.
    • EXPECTED RESULT: The Polyp Juggernaut gets to their spot (maybe waits a few seconds) and eats something from the ground. Then, enemies proceed to spawn and attack
    • OBSERVED RESULT: The Polyp Juggernaut does not do anything after getting to its spot. (Time lapse shown above). Enemies also barely spawn
    • REPRODUCTION RATE: 2/2 so far.
    • Like 3
  4. Apparently if you had a Helios with a Deconstructor that has all the Gladiator Mods and you switch to another companion that doesn't have a weapon like a Kubrow or Kavat, the Gladiator Mods will register as if that Deconstructor is equipped. I don't know if it performs as if the Gladiator Mods are on in game but the stats will read as if the Deconstructor's Gladiator Mods are equipped. When I have my Inaros Prime with two Gladiator mods on it but I have my Kavat on, it still reads 50% even though my actual melee weapon doesn't have any Gladiator Mods on it and the Deconstructor with the three melee Gladiator Mods that I normally use isn't equipped.

  5. Toxin Kuva Liches can convert Defense Targets by throwing a radiation proc on them and its been a running thing for a while. Sometimes beneficial cuz it can save the Defense pods from dying but then there's times like these where they immediately mission fail you.

    105556422_637122040226010_5740539592271599981_n.png?_nc_cat=101&_nc_sid=b96e70&_nc_ohc=RwhoD0_EtsIAX992Frf&_nc_ht=scontent.fmnl17-1.fna&oh=faeb7797a5a89cd640d4dec562d71fbb&oe=5F22EE28

  6. 3 hours ago, crashapple12 said:

    disable energy orb collection while temporal anchor is active, preventing the repeated wasting of energy orbs due to rewind resetting current energy

    Why not instead of this, we instead have her ignore the save state stats (energy, health, ammo, shields) if they are more than what the save state stats were when the stats were saved? Mostly also this helps when you level up Protea while Temporal Anchor is up because it will normally remove whatever energy you gained from the level up

  7. The game stopped working properly after this happened. I was in the middle of doing the final requiem stab and my warframe did the death animation. It instantly revived and the game looked like this. I could only scroll round with the mouse and wasd keys. I was holding both a and d to try and get the finale animation to work but it wouldn't register cuz it thought I was just panning around the screen. I couldn't bring up the text box and menu so I had to restart the game. Might have to do with radiated team mates but idkNo photo description available.

  8. I think using the Archgun has a big part to play in this. The most consistent way of proc'ing the bug is going into Aegis Storm and opening Balefire then turning off Aegis Storm then turning off Balefire. The result is not being able to equip any weapons and melee-ing will pull out the weapon but it won't attack or block. Balefire also won't open for a while. The solution is either dying or waiting for Balefire to be activateable again and going Aegis Storm>Balefire>Balefire>Aegis Storm. I don't know what conditions it needs to unlock Balefire again but I would spam switching weapons with the operative.101620953_1097899033912005_3260019983144452096_n.png?_nc_cat=105&_nc_sid=b96e70&_nc_ohc=PK6YF-OZTToAX8WjTJF&_nc_ht=scontent.fmnl17-1.fna&oh=c178f3918f24a1be6056686bfc33bbfc&oe=5EFA896F

  9. It's been a long standing thing that enemies that summon things, when turned into Lanterns by Titania, end up turning their summons into allies until the Lantern ends. This should honestly stop being the case because things like this happen. The Hyekka Master Lantern here detonated a while ago but the Hyekkas stayed converted to allies and the thing about the Defense waves is that it will still count enemies that were summoned by an enemy turned ally as hostile enemies and thus will not let the waves end. It happens with Nyx and it happens with Titania and it needs to stop. Either let them count as allies and let the wave end or make it that they stop counting as allies when their master gets converted somehow.

     

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