Jump to content

Aura244

PC Member
  • Posts

    55
  • Joined

  • Last visited

Posts posted by Aura244

  1. Toxin Kuva Liches can convert Defense Targets by throwing a radiation proc on them and its been a running thing for a while. Sometimes beneficial cuz it can save the Defense pods from dying but then there's times like these where they immediately mission fail you.

    105556422_637122040226010_5740539592271599981_n.png?_nc_cat=101&_nc_sid=b96e70&_nc_ohc=RwhoD0_EtsIAX992Frf&_nc_ht=scontent.fmnl17-1.fna&oh=faeb7797a5a89cd640d4dec562d71fbb&oe=5F22EE28

  2. 3 hours ago, crashapple12 said:

    disable energy orb collection while temporal anchor is active, preventing the repeated wasting of energy orbs due to rewind resetting current energy

    Why not instead of this, we instead have her ignore the save state stats (energy, health, ammo, shields) if they are more than what the save state stats were when the stats were saved? Mostly also this helps when you level up Protea while Temporal Anchor is up because it will normally remove whatever energy you gained from the level up

  3. The game stopped working properly after this happened. I was in the middle of doing the final requiem stab and my warframe did the death animation. It instantly revived and the game looked like this. I could only scroll round with the mouse and wasd keys. I was holding both a and d to try and get the finale animation to work but it wouldn't register cuz it thought I was just panning around the screen. I couldn't bring up the text box and menu so I had to restart the game. Might have to do with radiated team mates but idkNo photo description available.

  4. I think using the Archgun has a big part to play in this. The most consistent way of proc'ing the bug is going into Aegis Storm and opening Balefire then turning off Aegis Storm then turning off Balefire. The result is not being able to equip any weapons and melee-ing will pull out the weapon but it won't attack or block. Balefire also won't open for a while. The solution is either dying or waiting for Balefire to be activateable again and going Aegis Storm>Balefire>Balefire>Aegis Storm. I don't know what conditions it needs to unlock Balefire again but I would spam switching weapons with the operative.101620953_1097899033912005_3260019983144452096_n.png?_nc_cat=105&_nc_sid=b96e70&_nc_ohc=PK6YF-OZTToAX8WjTJF&_nc_ht=scontent.fmnl17-1.fna&oh=c178f3918f24a1be6056686bfc33bbfc&oe=5EFA896F

  5. It's been a long standing thing that enemies that summon things, when turned into Lanterns by Titania, end up turning their summons into allies until the Lantern ends. This should honestly stop being the case because things like this happen. The Hyekka Master Lantern here detonated a while ago but the Hyekkas stayed converted to allies and the thing about the Defense waves is that it will still count enemies that were summoned by an enemy turned ally as hostile enemies and thus will not let the waves end. It happens with Nyx and it happens with Titania and it needs to stop. Either let them count as allies and let the wave end or make it that they stop counting as allies when their master gets converted somehow.

     

    Image may contain: indoor

  6. This happened twice. Both had one similar thing happen before the doors jammed and that was that the Glass Maker fissure thing spawned. The doors in the Pulse Turbine aside from the entry door remained shut and unopenable. This resulted in both missions failing as the objective could not be completed

     

    96534135_1492154260946173_4766588377644400640_n.png?_nc_cat=111&_nc_sid=b96e70&_nc_ohc=4Z0dA_6LLy0AX9cfJxp&_nc_ht=scontent.fmnl17-2.fna&oh=af51e4d11afe30be20462109a9e72af2&oe=5EE2766C

  7. Imagine it:

    > You just finished killing 20 Sentients on the Murex

    >You set omni to recall back to Railjack

    >You find a light tunnel

    >You ride the light tunnel

    >You cannot perform actions in the light tunnel

    >Recall triggers and you are warped back onto the Railjack

    >The game doesn't realize you're not in the light tunnel anymore

    >You cannot do anything other than move around the ship

    >Your ship is getting rimmed by Crewships

    >The Railjack catches on fire

    >You realize what you must do

    > You sit in the fire

    >The light gets brighter as you lose more health

    >You die

    >You revive and everything is fixed

    >Or so it seems

    >You return to Dry Dock

    >You did not return with any of the farmed resources

    >You feel

    >

    >

    >

    >Sad

    96235919_1450931598419427_1971517540802756608_o.jpg?_nc_cat=110&_nc_sid=ca434c&_nc_ohc=shV4my1OxYEAX9re0P6&_nc_ht=scontent.fmnl17-2.fna&_nc_tp=6&oh=7310ef0f2f401562fd890ec01c400999&oe=5EDBB7A0

  8. I don't normally do the Murex side of missions because of how bad the ping affects the game. I don't know if this is another example of that but let's see.

    So I join in a Murex raid and the first 2 runs were fine but by the 3rd, everything went awry. I left the railjack to enter the Murex but we were still too far so I Omni back into the railjack. I leave again when we get close enough and try to enter the Murex but this time I couldn't enter the Murex. Frustrated I tried teleporting back into the Railjack but everytime I tried that it would pop me back in front of the Murex. My only other solution was to die but there was a scarcity of enemies at the time so I flew and searched. I found a crewship but it wouldn't shoot me so I tried entering and got promptly spat back out to the front of the Murex again. Several tries later, the game finally registered and I get back into the Railjack. This time I can't leave but it would sometimes register me leaving. I couldn't escape the middle area where the ramps are through the doors and such. I couldn't even bring out my operator. Sometimes in my effort to try and leave it would register that I had left and would give me my archwing weapons and let me move as if I were in archwing except for the glaring fact I'm still in the Railjack; hence, the pic. I try fast traveling through the Tactical Menu but now I have a bigger problem because now I'm rubberbanding every .2 milliseconds. I try fast traveling to other parts of the Railjack but I end up in the same place. By some miracle, I manage to get into operator mode and I try to leave the ship but then it pops me back into my warframe and now I'm rubberbanding on the exit. I somehow managed to leave the Railjack finally, but same problem, I can't enter any ships but I did finally manage to kill myself through enemy ships' fireworks.

    The game afterwards, I had trouble with operator mode not popping back into warframe mode. Only solution? You guessed it~ Conculyst slits my throat and I thank them for it.

    Hopefully this gets resolved before it creates more of a problem

     

    92450311_531372830895793_5200961372594110464_n.png?_nc_cat=107&_nc_sid=b96e70&_nc_ohc=eYBgUb79YsUAX-gUNDX&_nc_ht=scontent.fmnl17-2.fna&oh=6aea2767a8b4fd41d97d8ab7a8d1389a&oe=5EB30989

     

  9. I was popping back into operator after hacking the reactor and I got shot down somehow. After that, I couldn't revive. The map showed me spectating Ivara but I was just on this screen unable to revive or anything. I had to abort the mission

     

     

    No photo description available.

  10. A.png?width=714&height=451

     

    Hewwo again~

    I took in some feedback from my last reworks suggestions. There was some backlash with the choices I made for how the abilities would be handled and after playing a bit more with Titania and appreciating how her kit works, as well as seeing what the last couple of Devstreams had done to Titania, I finally saw how those choices really clashed with Titania being Titania. So hopefully with this, I'm able to make Titania stay Titania but give something more.

    Enough rambling. Welcome to the Titania Rework Suggestions thread part 2~~~

    *Yes that is Titania and a Railjack*

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    B.png?width=714&height=462

    Passive: Dust Bloom

    Bullet jumps and Dodging maneuvers travel farther than the average warframe by 25%. Doing these maneuvers leaves trampolines for her allies to gain the Upsurge buff for 5 seconds if they bullet jump or dodge while on it.

    I always felt her passive didn't help when she's in Razorwing so to remedy that, I also let it be used when she dodges. Sure she's sometimes too high to leave the effect but that's the player's fault.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    C.png?width=714&height=472

    1) Razorflies (Replacing Spellbind but not really)

    (Base Ability Cost: 25) Gather your followers and rule the battle. Tap to spawn Razorflies (Base Razorfly per cast: 2/2/2/3 *affected by duration) that caps at 10. Razorflies have a set health of 240, shield of 100, and armor of 3350 and heal 20 when Titania gets a kill (50 if using Razorwing). Razorflies will swarm around (Base Swarm and Vacuum Range: 3m/4m/6m/8m *affected by range) Titania, making her harder to hit and picking stuff up for her; some will also take hits for her. Hold to command a Razorfly to fly to a certain area (Base Range: 20m/30m/40m/50m *affected by range) (Moves like Harrow's Condemn); this does not cost energy. If they fly to a group of enemies, the Razorflies will disappear and perform spellbind (Suspend  + Disarm + 25/50/75/100 Slash damage *affected by strength)(Base Duration of Spellbind: 10s/12s/14s/16s *affected by duration)(Base Ability Radius: 3m/4m/5m/6m *affected by range).

    If you've read the last one, you've seen this before~ I really wanted to push this "Fairy Queen" concept so I threw a lot of commanding and minions into this. The problem that I see from before was that I made her kit highly reliant on these Razorflies so instead, I made them a bonus more of a necessity.

    On the protection side of it, these Razorflies are not made to be damage mitigation but more damage evasion. Hitting other things is not the same as soaking up damage. This is basically like Revenant's Mesmer Skin except Mesmer Skin is total damage immunity while this is more chance based. It sort of is inspired by Nova's Null Stars except we all hate the fact that Null Stars have a mind of their own; instead, you command them so they don't run off while you get puddied by a Nox.

    Razorflies' command is a really nifty tool when it comes to Titania's need to not be in the direct line of fire. They can be commanded to travel to areas that Titania might not want to go to. They have innate vacuum so they can pick up drops and other stuff if needed. They can also pick up Tributes better because normally Razorflies are busy distracting people so you have to chance that they pick it up or take it yourself.

    Razorflies' Spellbind is a bit different now as well. I always opted out of letting it deal damage but with how these Razorflies are, they're meant to do some damage as well which is something I ignored before but am trying to rectify now. I also figured that I could take out the status clearing buff off of this because if it relies on finding an enemy to cast Spellbind, then the chance of Titania, who's usually being far away from battle, picking up the buff is so unlikely that I might as well put it somewhere else.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    D.png?width=1000&height=610

    E.png?width=970&height=609

    2) Tribute

    (Base Ability Cost: 25) Show them the power of magic. Rip the soul of an enemy (Base Damage: 200/300/400/500 *affected by strength)(Base Knockback: 2m/3m/4m/5m *affected by range)(Base Range: 10m/15m/20m/25m *affected by range) and turn it into a totem that radiates (Base Ability Range: 20m/25m/30m/35m *affected by range)(Base Duration: 6s/8s/10s/12s *affected by duration) one of four effects.

    • Dust Totems
      • Lowers enemy accuracy (Base Accuracy Debuff: 20%/30%/40%/50% *affected by strength)(Caps out at 75%)
    • Thorns Totems
      • Physical contact with anything deals damage (Base Puncture Damage: 120/145/170/200 *affected by strength)
        • Counts contact between allies and enemies
        • Counts contact between enemies and enemies
        • Counts contact between enemies and the environment (walls, the floor, pillars, plants, etc)
    • Mystic Totems
      • Clears status effects on allies and gives status immunity
      • Slows enemies (Base Slow: 20%/30%/40%/50% *affected by strength)
    • Passive Totems
      • Makes you less 50% noticeable
        • Damage Buff for Companions (Base Damage Buff: 20%/40%/60%/75% *affected by strength)
          • Also increases damage dealt by Spellbind

    Tribute Totems can be picked up by Titania or her Razorflies.

    I decided to fix my earlier idea with Totems and mash it into Tribute. Tribute itself has always been a necessary thing to have on if you're playing Titania in high-level content, Dust especially. Its original version always had 3 flaws: Enemy-type-based Buffs, Aura Range, and the Entirety of Thorns. Enemy-type-based Buffs refers to only specific enemies will grant you that buff. I know it has already seen fixes in the most recent Devstream so I won't go into too much detail but I'm still annoyed that they made Bombards/Napalms have the same Eximus as Lancers so I can never tell if I'm getting Dust or blasted in the face trying to get Entangle. Aura Range is the radius that is affected by her buff/debuff and it is set which means ability range does not affect it. On the plus side, it doesn't get affected by some Titania built with low range but then again, a good ranged Titania is really useful and it would be really nice if we could extend it even just a little bit more. Thorns is a joke to be honest. Thorns states that it will reflect the damage Titania takes back to the attacker but we all know reflected damage sucks and the more important note... TITANIA CAN'T TAKE DAMAGE. One bullet is enough to throw her into the red considering she only has par health and shield and even sadder armor. She doesn't even have anything with damage mitigation so how is she supposed to deal with a stray bullet knocking on her A sized knockers.

    To give a breath of fresh air to Tribute, I made Titania picking up the Tribute optional instead by making it a Tribute Totem. This means either Titania can bring it around with her or you have a certain area locked down with that effect. Say you're doing a bounty in Fortuna like the "Breakout Prisoners" one. You can leave the Mystic Totem around the jail area so that they don't get too close before you get back from killing Jailers in Dropships. Aside from creating Tribute Totems, I also made the Tribute buffs tweakable which means the radius of effect for the buff/debuff and the power of the buff/debuff itself is affected by mods. This comes from my frustration with enemies that somehow are far enough to not be affected by Titania's aura radius.

    I also added more to the buffs/debuffs to make them a little more worth it. Dust being essential to Titania's prevention of un-alive-ing so I can't touch it too much but I can make it so that they have Episode 1-6 Stormtrooper aim. Capping it at 75% because letting it go over that means Titania's untouchable and that isn't really fun in a gaming perspective. Thorns needed to be changed entirely because reflected damage is trash and reflecting damage means you're taking damage which Titania cannot do so what it is now is a little more thorny. The idea of merely taking a step damages them is funny to me so I put it in there but make the damage absolutely miniscule so that it won't get nerfed. I also think it would be fun if we could deal damage by headbutting them in Razorwing. Mystic is what happens when I don't know where to put the status clear and immunity buff from Spellbind. It feels better to put it on Tribute instead because Spellbind has always needed Titania to be close to the target to get the buff plus Spellbind's duration was always pretty small. The Entangle buff only goes up to 25% before so it's pretty sad cause they're not gonna be slow at all. They're just walking instead of running basically and it doesn't really affect how fast or strong they might fire so making it adjustable with strength would be really good. Passive is here to give the show to the companions. Titania can be a spyframe sometimes if you're not ramming into peoples faces so having a bit more undetection would be better plus it makes the enemies focus on the companions that may probably kill faster now that they'r'e buffed.

    In retrospect, I could have just kept the names as Fullmoon and Entangle but I don't get why it's called Fullmoon when they ain't werewolves and Entangle doesn't sound like it should clear status. There's also knockback on the initial hit because I thought it would be fun if we could just yeet them off a cliff or something.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    F.png?width=973&height=610

    3) Lantern

    (Base Ability Cost: 75%) Turn them into moths and be the flame. Tap to spawn a special swarm of Razorflies (Base Duration: 10s/15s/20s/25s *affected by duration) that friction together to spark a light that enchants nearby enemies (Base Radius: 8m/12m/16m/20m *affected by range). Enchanted enemies take heat damage over time (Base Heat Damage over Time: 200/250/300/350 *affected by strength) When the swarm expires or when the ability key is held, the Lantern explodes at half the enchanting radius dealing heat damage to enemies (Base Heat Damage: 1000/1500/2000/2500 *affected by strength). Up to 4 Lanterns can be created and all will simultaneously detonate when ability key is held. Normal Razorflies cannot normally take the heat so commanding Razorflies to Lanterns shatters them dealing Slash damage (Base Slash Damage: 700/800/900/1000 *affected by strength) at half the enchanting radius

    The idea of moth to a flame really resonated with DE when they showed us Lantern. It's still rather buggy though with distraction crowd controlling being a flip floppy thing. Lantern holds up though but the ragdoll mechanic of it is quite frustrating (Thank you DE for finally fixing that). An annoying part for any people playing with a new Titania is that they don't know that they can deactivate it so defense missions take a while to finish plus the fact you're reliant on having an enemy to cast it is a bit annoying to especially when they move too much. The non-use of enemies however maybe harder as then the swarm would come from Titania which is really bad but will have to do. Adding to the moth to a flame concept is the ability to chuck Razorflies into it too and have the Lantern pulse to create a Slash shockwave. I could've put a buff here or something but I can't think of anymore buffs because I threw them all into Tribute.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    G.png?width=1222&height=610

    4) Razorwing

    (Base Ability Cost: 25) Rule the skies at a quarter of the height. Shrink down and fly with your enchanted Archwing and weapons, Dex Pixia (Base Damage: 80/120/160/200 *affected by strength) and Diwata (Base Damage: 100/200/300/400 *affected by strength). Maintaining your flight comes at the cost of your energy (Base Energy Drain per Second: 5/5/5/5 *affected by duration and efficiency). While in Razorwing, she gains a bonus 50% damage evasion

    I removed the Razorfly spawn because we have an ability for that. I can't change a lot with Razorwing because we all know it as her bread and butter so it must be good already, but what I can do is BUFF THE EVER LOVING HELL OUT OF DIWATA. Diwata's damage output is garbage and we know it. I also thought about turning Diwata's heavy attack into a piercing thrust so that it has "good use?" I don't have much complaints for Razorwing so I can't really do anything new for it. If I could, I'd turn Dex Pixia into a crit based weapon or a hybrid but that's Mesa's job.

    I also remembered that some people complained about how they gave Titania vacuum and... I mean... I don't get what their problem is, but to appease that I threw it on the Razorflies.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Augment Changes

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Beguilling LanternH.png?width=1248&height=610

    Enchanted enemies have a chance of dropping either health (Base Chance: 20%/30%/40%/50%), energy (Base Chance: 15%/20%/25%/30%), or special loot (Base Chance: 4%/6%/8%/10%) respectively when killed

    Giving them a 300% susceptibility to melee is nice in an ideal world but when your melee either already one shots everything or is Diwata, the trash that can't kill anything even with the 300% bonus, we know this mod is bad. This new version also helps Titania stay flying because energy orbs are a rarity in some cases. I didn't want her to be another loot frame so I made the chance of extra loot really low

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    I.png

    Razorwing Blitz

    Flight Speed, Fire Rate, and Attack Speed increase (Base Buff: 25%/25%/25%/25% *affected by strength)(Base Duration: 2s/4s/6s/8s *affected by duration) for each ability cast. Stacks 4x max.

    Razorwing Blitz is amazing but if it could speed up Diwata's attack speed that's be really good 'cause the thing is slowwwwwwwwww.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Ending Remarks:

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    I really like how Titania is now and the direction DE is taking with her. She was a very experimental frame for DE since it was such a big step for them to try and make Archwing accessible in normal missions and she's the reason they were able to push through with allowing Archwing on the Plains. There's some things though that should be fixed:

    • Getting stuck on any surface when an Arson Eximus does a Fire Blast or when a Magnetic Kuva Lich uses Pull while in Razorwing
    • Phasing through the elevator while in Razorwing
    • Being stuck in the elevator room when Kela de Thaym's fight starts while in Razorwing
    • Shooting being stuck if you dodge in Razorwing
    • Defaulting sometimes to secondary when exiting Razorwing
      • Especially after resurrecting from getting downed while in Razorwing
    • Distracted by Lantern enemies still firing at the team
    • Not all the enemies in the radius getting affected by Spellbind
    • Thorns being a thing
    • Titania looking like she's holding in a 2 when boosting in Razorwing when returning from Spoiler Mode

    That's about all the things I have gripes with. If y'all have your own ideas, I'd love to hear them too~ That about sums up my part 2!

    Have a great rest of your day, Tenno~

  11. Titania for some reason died or body flopped while stabbing the Kuva Lich. After that, Titania's body couldn't get up or move so I thought I was stuck. But here's the thing... I could go into operator mode and Razorwing and shoot. You think that that solves the problem right? No. When I'm in Razorwing, I'm invisible and Titania's body is still more limp that my peepee rn. Going back to Titania's body leaves me still slumped on the floor, immobile. Funnily enough, I could also open life support and kill tralls.

    Did I /unstuck? Of course I did but here I am. It got to the point where I wasn't able to shoot or get out of my ability anymore so I had to leave the mission. Amazing DE 12/10 if 10 was short for 100.

     

    Image may contain: night and outdoor

×
×
  • Create New...