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GDSK-NXS

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Posts posted by GDSK-NXS

  1. After testing with a bunch of weapons, and all the status effects for a few hours, I only have a few things to say, which I will divide into 2 categories:

    Overview:

    The good:

    1. Slash, Toxin and Heat were not changed, so they remain as useful as before. Slash now bypasses armor, and Toxin bypasses shield, with Heat having a very damaging DoT.
    2. Electric and Gas are now more useful than before. Electricity now has a DoT in an area around it and GAS now deals GAS damage instead of TOXIN damage. Electric also shocks on status. Gas should probably have something else on proc, similar to the Electric Shock, to set it appart.
    3. Cold is pretty good. The maximum effect at 10 stacks feels stronger than before and also slows down Shield regeneration (if it didn't before). Increasing the slow to 30-75% would be the only change I would suggest.
    4. Viral  and Magnetic are very good. The only change I would add to Viral is for it to reduce healing (either 100% on the first status, or by 30-75% with the stack) for it to be a little more viable against Infested.

    The Bad:

    1. Radiation is "better than before", since it now amplifies the damage the confused unit deals to their allies, but it's not a change where it matters. If it isn't broken, don't fix it, I guess.
    2. Puncture is similar to Cold, but worse than Radiation: The effect is weaker at first and ends up stronger at last, but the effect itself isn't anything crazy. But what if it IS broken?
    3. Blast is a joke: No longer knocksdown on status, but an Impact status on top of 10 Blast status WILL knockdown (doesn't happen with less than 10 apparently). No longer affects an area, and slightly reduces accuracy. I stood in the Simulacrum for a whole 10 minutes trying to quantify just how effective 10 stacks of Blast were, and my findings are: "Not nearly enough to justify it" still. The only change I can think of including is for it to give the weapon an AoE like before, that can be affected by Firestorm and Fulmination since they are now available for all guns.
    4. Impact is the weirdest of all. It has knockdown on 5 stacks, and you CAN get past 5 stacks, but it doesn't do ANYTHING past 5 stacks apparently. You can't even interrupt the stand-up animation with more status procs. Changes: Make it so that Impact procs on a Knocked Down enemy interrupt the stand-up animation, and it NEEDS an effect that stacks on top of just "Stagger" and "Knockdown". I can't think of WHAT that thing should be, but I'm also not getting paid to figure it out.

    The Ugly:

    • Corrosive... Let's begin by taking the cat out of the bag: No longer reducing armor by a flat % on each status, having a maximum cap AND having a time limit all hurt it badly, but it was a required change in my opinion. I have a very strong proposal for fixing Corrosive at the end that I would love feedback on.

    Final Thoughts:

    In short, my takes on the status can be divided in 4:

    1. Refreshingly Improved: Cold, Viral and Magnetic.
    2. Finally Fixed: Electric, Gas, Slash and Toxin.
    3. Bland or Lacking: Puncture, Radiation, Corrosive and Heat.
    4. Still Worthless: Blast and Impact.

    Corrosive Fix:

    Change the armor reduction to 30-75% and duration to 6 seconds (for consistency), and add a DoT that deals 10% + 2.5% per stack (32.5% max) of the enemy total armor (by level instead of Current) to the enemy.

    An example using the wiki (which probably has the wrong formula but is still useful as an example😞

    A level 100 Heavy Gunner has 7.332 (96%) armor and 38.388 health. If affected by one proc of Corrosive, it would deal 733 damage every second but be reduced by the enemy armor. Since it was reduced by corrosive by 30% (to 5132) it now has a 94% damage reduction, and the DoT final damage is 44 per second.

    Maximum armor reduction (75%) for this enemy is down to 1833 (89% reduction) so at this point the DoT does 32.5% of the target's armor as damage (2383) reduced by the enemy armor down to 334 damage per second. This way, the total DoT of Corrosive isn't useless and it amplifies the damage from your shots justl ike it does now.

    Let me know what y'all think of this stuff but I probably won't read it unless I get tagged.

    • Like 1
  2. I don't know if it has been said before, but it takes 64 "murmurs" to unlock the second requiem. I didn't count the first one, but I'll probably count the third one.

    It seems to me like farming the relics to farm the requiem mods, then farming the thralls to farm the right order of requiems, to farm the weapon/ephemera (possibly also armor/color pallet?) is the longest jog in the world. Like, how do you do to dispose of yours quickly, if you don't like/have the weapon already, and don't want to go through 10 hours of farming thralls and requiem relics to yeet him out into space?

  3. I wonder if everyone who tested about the bug (and got a drop) got a 2 week trade ban too. I used it like twice in the last 2 of 17/18 runs after I was told about it and both times there was a "friend" door near the latter half of the map, so we ended up having to kill everything in the way regardless. The second time the wolf dropped a blueprint, which I was looking for.

    I also saw the "exploit" taking place in like 3-5 runs prior to it, one of which I remember the entire path was free of doors and enemies, so I guess there's a lot of people getting trade bans?

    If the trade ban was put in place to prevent people from selling these... "illegally acquired items", then I would rather have it removed from my account.

  4. Can't say I didn't have my load of problems with it, as with anything that releases in warframe ever. Matchmaking bugs, being constantly dropped from my friend's party, which just scattered us in different "offline" sessions. The multiple different hud bugs that make it impossible to determine what you're supposed to be doing, since half the mission critical elements go missing. The very long distance between objectives, and the fact that the objectives don't even spawn right away, but you have to hear a robot babble for like 30s to get it started every time.

    But I could deal with it, you know? The enemies look interesting and new, with added flavor you could say. The missions are simple (except excavation which, well, has some issues) and engaging in some way. The "bonus" challenge also makes it a little better overall.

    The thing I cannot deal with, is whatever just happened in my most recent game. Now, I was doing from top to bottom bounties, so I did the 5th, then 4th, then 3rd, and I was going to continue down, playing with my friends. As it just so happens, at the end of the peultimate "segment" of the 3rd bounty (which was assassination) both my friends got booted, because apparently my internet (which has never been a problem, confirmed since I have been hosting our game sessions for the past 4 years) got a hiccup or something. But it's ok, I guess, I never failed to complete a mission alone, and I had already seen what the 5th and 4th bounties had to throw at me, and honestly those were not as hard as I thought, "Cetus is harder" I thought, becuse there I get one shot constantly by gunships that spawn out of nowhere mid-bounty. And then it happened, the Assassination Target spawned, not alone, but with at least 5 eximus units, all of them heavy, 2 of them looked like techs, 2 of the hyenas, and a bursa. Up to that point I didn't even SEE a bursa or hyena, even in the last 2 bounties, but I thought "That makes things harder, I guess, so it's ok". The added difficulty that I was the DPS on the party, and that my other two friends were the DEFENSE and HEALER made it HARDER, YET AGAIN, but even then, I thought that it would be ok, because the last reward was the garuda neuroptics and the rarest of mods. "PRETTY NICE" I thought, after killing the objective, but I was a complete bufoon to think I would have an easier time in the last one.

    Now, let me tell you what I had, just to make sure you understand just how frustrating the last segment was. Tigris, Guandao and Euphona, with Mesa. By that point I had lost one life against the group of eximus in the last segment due to a surprising amount of surprise on my part.

    I go to the objective, and it asks to check some corpses. The "wanted" level by the map is 0. Before I can grab the third corpse, 2 hyenas, a group of moas and an assortment of units that appear to fly decide to spawn out of thin air behind me. I kill them and continue. I thought "if it is excavation I'll just quit" but I wasn't even close to the frustration I was about to feel. It's one of those "hostage" situations where enemies spawn, and you have to "hack" for a while, you know. So I get to it. I get one shot by an almost invisible turret ehich apparently not only has magnetic but also an opticor apparently? The sentinel revives me. I kill everything around, hack it with an autohacker, and get to defending it. Enemies that decided to spawn, that time: Bursas with satelital strikes, heavy dudes with opticors, and multiple other knockback heavy units, at least 3 dudes which gave nullifier shields to EVERY UNIT AROUND IT, without including the multiple ice hyenas that constantly slowed me to a crawl. Half their shots could hit me behind cover, somehow. The satelital strike apparently can also target inside the bunker, somehow. Apparently they are all in god damn cahoots because they advante in groups of 50, or none at all for at least 10 seconds at a time. I lose life after life as the nullifier-bubbled knockback-heavy units start ramming down into the very small room in which I was taking the only bit of cover that existed in the zone, despite it being futile at stopping the enemies projectiles, and continue knocking me back and forth from wall to wall. I decide to take a leave in my last life, I go to operator and jump away with maxed zenuric to the other side of the road, go to the wheel to activate shield and energy restores because I'm dry, and as I'm exitting the wheel, 3 heavy units, who would've thought, were apparently just around the corner (despite the fact I didn't see them when I warped inside) and one shot me.

    Did I say they were level 80, for some reason, when the other bounties had them at level 30-50? And that I lost everything including the rewards from the 5th and 4th bounty?

    Well. That's just how it is sometimes. Sometimes the game is good. Sometimes, the game is bullS#&$ like this. I am so salty I could make a dead see if I got to take a shower right now.
    I hope whatever went wrong it is fixed in one month when I come back, because I need just that much time to get this seemingly infinite amount of salt out of my system. If the enemy spawnrate keeps being eximus and heavy only with 0 wanted level on the easier bounties and the enemies seem to scale off the damn ride, then I guess I will take yet another month, and so on, until whatever bullS#&$ happened is fixed.

    And I have eaten bullS#&$ from this game for 5 years, and only now I decide to take a break. Just let that $%&#@ sink in for a moment.

  5. I think most of the complains have already been said, and I sadly don't have the time to read more than a page, but for a personal take on these issues I guess I could give it a try now that the mode is "fresh":

    1) Availability: As said above having to hope for a good mission type is bad. Everyone and their mothers are aware that obviously some of those modes are NOT going to be played a lot. Surprise! making them "harder" won't make them more appealing, nobody wants to babysit a mentally challenged reject from a test tube as it makes it's long way to the exit (defection), protect a rambo-like "soldier" who neer takes cover and actively asks to be put down for good (defense), or protecting some console made out of porcelain. Just accept that these modes are not popular and stop pushing them to the unwilling spotlight.

    Either have one of every game mode at the same time, or just stop giving anything that isn't survival.

    2) Modifiers: One life, again as said above, only brings forth with incredible boldness the problem of instant death out of left field. It is mildly frustrating on a normal mission, but here it is outright maddening. The level of the enemies doesn't help a lot with that particular subject either, but it can usually be bypassed by the simple and single fact that you can be revived. That's no longer an option. On top of this you subject NPCs to the same rules, give damage and ability nullification to enemies, random useless bonusses to frames nobody wants to play, and wouldn't even use with a 3000% strength modifier, and then on top of that choose maps that are not even fine tuned in pathfinding and spawning. The difficulties for the game modes in particular are all over the place, one is good (x2 interception), but some are effy (like 3' excavation defense, 75% on survival, defense NPC) and some are atrocious (50% console health and instant death on defection).

    You can make shield gating a thing or let people be DOWNED but not REVIVE (after dying while downed). This should go for the NPCs too. The bonuses should either be specially tailored to each warframe or weapon (ex: critical chance, critical damage, damage, multishot, status chance, range, reach, duration, strength, efficiency, shields, health, armor, casting speed, speed, firerate, projectile speed, or a combination of them with reduced effects) or give an additional reward for each cycle to players who play with these handicaps (because that's what they are, let's be completely honest here). If the defense NPC doesn't die instead of going down, I can take it as fair. The console health is a problem though, it's placements were never the brightest (talking about the misshaped map), but they were not the worst either, so I think that to make it a more popular mode I would increase the rate of eximus spawns in it. In defection, I would instead add 2 more teams of kavor, probably further from B and C respectively, so that everyone has a group to protect. I am not a fan of extending a mission's length so I'm not sure about the excavation bit, but I could see the drill giving buffs to enemies around it, let's say, in a radius of 15-30m, perhaps a "second life" similar to the corruption effect in fissures. The drones I think should be changed, probably to a bonus like that of ancients that happens to also grant ability immunity. I could take them being invulnerable or CC inmune, but noth both at the same time. Finally, pick a selection of maps and REFINE THEM for the pathfinding/spawning issues, don't just "patch" them momentarily before they break again in a unsuspecting way a week later, take one of them, look at it really hard, address the issues with it, work consistently to FIX THEM, and THEN add a gamemode that focuses on tile variation. This was already an issue back when ESO rolled out, and I remember multiple bitter losses at disgusting spawnrates and spawn placement, pathfinding making enemies basically stand still around a corner and stuff like that.

    3) Rewards: Just, why did you put those useless modes in there as "rare rewards"? Because yes, obviously, they are not "useless" by it's literal definition, and you NEED an incentive for players to GRIND the new mode, apparently, since the endo rewards are even inferior to that which can be farmed outside of this game mode, but they are useless in the bigger picture, even more so than the reduced endo rewards. Nobody will ever use most of the mods for any other reason than to mess around on earth, which will happen problably only once in their entire warframe experience, and while Endo is at an ever increasing cost with all the Primed mod releases (Looking at you, Umbra Quest and Baro Anniversary), it's just not EFFICIENT to do it this way, and as everyone knows, that which isn't efficient won't be used. And that's without addressing the fact that it takes twice as long to even get a reward to begin with!

    If your desire for this mode is to just be "the place to farm endo" then make endo drop in bigger quantities (TWICE), or FASTER. Put the mods on the relay store, they are not needed in the drop tables, and are not wanted there either. I personally would drop full ayatans instead of empty ayatans in the reward, so that people don't have to go scavenge hunt for stars after playing a few arbitrations for the rest of their lives.

    That's about all I have to say about this mode. All in all, I'll probably play it until I get the rewards and never touch it again until it has something else to offer.

  6. • The ability to play as Stalker during Tennocon is being tested for wider implementation, but if it is, it will definitely be opt-in, not forced PvP

    I mean, if this is a Tennocon only thing, it's cool. I wish it could be implemented in the actual game, though, like, it gives me hopes.

  7. I will not offer you pity, but instead, a solution. If you can, if you actually find the time but can't do it because you can't have a client of Warframe installed on your PC, try to keep that PC running, and get teamviewer, so that you can actually control your PC (from your home) from anywhere despite the fact you're away from home. If I'm not mistaken, you can use teamviewer from your cellphone, in that case, it could be the fastest option possible. It says mobile device, so tablets should work, if at least not exclusively.

    I hope you get to your desired reward, I'm like a 100 days from it.

  8. I see trinity heal, give energy, give damage resistance, and link also weakens enemies with the augment, while energy vampire gives overshields. She's a certified support, the most certified support even. Some people think it is too much, and I agree. Harrow on the other hand is more aggressive: an ability that stops (while giving HIM shields), his second is a buff to himself which also heals allies, his third replenishes energy to him and allies. Only the fourth skill has the same effect on Harrow and on his allies, which is the opposite of Trinity who has 3/4 abilities affect everyone the same way with the exception of link, which gives her damage resistance.

    If you see it that way, Harrow is primarily a solo player focused on survival. It has the tools of a support but buffs of a dps. He can be used for support, but he's primarily a TANK (under those roles). If only, because his kit gives self healing and energy restore, overshields and invulnerability.

    All warframes are a mixture of roles, that is because warframe is meant to be played solo AND co-op, playing ONLY a dps as a solo player would get you killed, would you kit not have any useful supporting skill. You can see the roles only on builds for team-gameplay, but harrow's ability kit is definitely that of a tank.

    Remember, tanks also buff their allies!

  9. I am pretty sure the archwing abilities will be nerfed a lot on every single conceivable field where a value can be reduced. And honestly, if it is to give us a better experience, I'm ok with it. I would still like to run (fly?) like a madman raining death on those enemy camps, I hope they don't nerf it TOO MUCH.

  10. My guy, don't listen to these people. I mean, they are right, but only 50%m you can STILL scan them if someone who hasn't finished the quest invites you to it. As with any other quest, you gain nothing, but you CAN aid them in it. Otherwise, old scans that took 3 instead of 1 in quests like the Arcane Boiler would've been impossible to scan :v

  11. 1 hour ago, aligatorno said:

    At the end of June. It will be Rhino and his stuff this time. 

    1 hour ago, GoHardLikeNiksyn said:

    Targis Prime was unvaulted with Mag Prime, Dakra and Boar Prime last summer, so you're kinda late. I hope for Loki/Rhino Prime

    Actually, if DE wants to keep the train going, the next unvaulting could very possibly contain both Rhino and Mag prime whith their prime access stuff, since they DID release Ember with Frost, as the third with the first primed warframe regardless of the fact Frost had been already unvaulted before. They could very well be aiming to release them in packs of 2 from now on to give second chances to people. If that's the speed at which we are going, Loki would be unvaulted with Ember, and so on.

  12. 26 minutes ago, 321agemo said:

    Not that we know of. Considering pistols can have 180% multishot from lethal torrent and barrel diffusion, and if you manage to get a riven with 200% multishot then i guess max would be 380%?

     

    Dont think hek can reach that high, considering its got a strong disposition.

    I saw a lato riven with 220% multishot, so I think pistol is the best bet. Also, because Vigor was primed, which should mean that Lethal Torrent will get primed eventually making the difference between pistol and any other weapons bigger.

    the max amount still, can be achieved with Octavia's ability that grants multishot when you fire correctly.

  13. Te tardaste un tiempo lindo wachin XD entre que te comente y ahora ya me uni a otra alianza, pero la idea es buena, lo voy a tener en cuenta si es que salgo de esta, nosotros somos 4 pero por lo general terminamos siempre los eventos a full asi que realmente no hay drama por esa parte. El proximo evento posiblemente sea mas complejo, y en lugar de tener muchos clanes, quizas (como recomendacion) deberias tratar de distribuir los jugadores entre los clanes, como yo solia hacer hace tiempo como sub-lider de una alianza. Basicamente cuando un clan recluta gente, durante su iniciacion (presentacion, o como quieras llamarle) los derivas a clanes con menos personas de forma que todos tengan por lo menos 8 jugadores.

    Suerte con el projecto bro!

  14. 1) yes
    2) they already do that, just not that often, it isn't nearly as effective as peeking out.
    3) I agree, adding archwing units to outdoors would make it even better. Maybe not making them faster, but making some of them fly higher is certaily a good idea, specially for mine/sapper ospreys.
    4) infested already jump at their target, both chargers and leapers.

    1) it could be added to the grineer unit that scrambles the map, and make them a little more common.
    2) corpus should get outer shields, like those from the ice eximi, which block damage, since they already have nullifiers for the CC.
    3) the juggernaut is pretty boring as CC immune as it is, oneshots through walls and you can't do anything about it.

  15. 35 minutes ago, PsiWarp said:

    Enemies that enter the rift and simultaneously fired off a shot or two get a very very tiny chance to hit players, which would be fair considering they aren't moving anytime soon after that.

    Mesa's peacemaker ignores stasis, enough said.

    Also, I wouldn't like bombards to be able to have their extremely OP missiles getting into the rift freely for 1-2 seconds. Stasis is a very good skill for both the user and the rest of the cell as it provides excelent protection, increases the damage you make and allows everyone to cast skills with long animations without the fear of getting shot mid-animation.

    People who get annoyed by it shouldn't, but I guess you can't just reason with people about what triggers them or not. If anything, just get a very fast gun to reach the 300 projectile cap faster to end stasis.

  16. 1 hour ago, (Xbox One)creeper1242 said:

    change just the model of the warframe while leaving the skill set unchanged.

    This is basically the part where your idea falls apart. If the warframe doesn't look like THE WARFRAME IT IS, then it doesn't have it's powers. There's a reason why the warframe models cannot be changed between male/female, warframe's base models were and will always be made according to something, and inside that shape, everything that makes a warframe unique is basically stored. Simplifying things, if you get Ash's arms, wouldn't you be able to use Ash's Bladestorm even if you're playing Zephyr?

    Warframe dressing game: instant no from both lore and logic.

  17. 3 minutes ago, Heckzu said:

    Let's see... first there's the lack of a hilt guard on Japanese swords that western swords have, and secondly is the fact that Japanese swords don't use homogenous steel, leading to lower durability and being worse for blocking.

    "lack of" and "less" are different things, japanese swords may have mainly decorative cross-guard but it does stop blades that slide and almost always go in all directions instead of just 2, yes they are shorter, but that doesn't mean they don't protect at all. This fact, regardless of our opinions, is complete bullS#&$ because cross-guards in warframe are non-existant or completely irrelevant to the weapon usage, as it does not change any stat.

    Lower durability, yes, because curved swords can't be made with homogenous steel in warframe, the future, were we will msot probably use ferrite just like in every other single "metal" thing if we consider warframe's elements are pretty limited, so a difference in steel qualiti? no change to the weapon stats thus not making it any better or worse.

    As for being worse at blocking, I would like you to see the damage reduction values on Melee 2.0:
    Swords: 60%
    Dual Swods: 60% (no change despite the fact that having two swords is OBVIOUSLY because one is used for defense exclusively, which SHOULD increase it's damage blocking)
    Greatsword: 85%
    Nikana: 85%

    As you can see, Nikanas have 25% more damage reduction on block than normal swords, so in warframe's universe, a nikana es even BETTER at blocking than regular swords, a curved greatsword would have 85% ONLY because the damage reduction through block stops at 85% (shields block 85% regardless of their actual ability to stop attacks).

    I mean, I don't think DE put any effort in the block mechanics other than "out of the top of their heads" at the moment of giving out damage block %, in my opinion shields should stop 95% at least.

  18. 1 minute ago, maj.death said:

    I could go for a channel based weapon... A sword for instance, handle functions as a dagger / short sword, channel to get a good ol' energy beam, increased range and long sword action. Weapon would also have an excuse to by default have increased channel damage. Too bad channeling sucks right now.

    The ringed knight straigth sword from DS3? It's weapon art extends the blade and adds fire damage I believe, that's kinda cool :v

  19. 6 minutes ago, Heckzu said:

    But that's just a Japanese greatsword. It would be the same as regular greatswords, only inferior.

    And why would it be inferior? I mean, curved blades are better at cutting while straigth blades are better at piercing, and the reach is the same

    Also I don't think "greatswords" in this game should be "greatswords" because they don't do anything a greatsword does, like, for example, be handled more like a polearm, or have no vertical swings.

  20. 25 minutes ago, (PS4)robotwars7 said:

    ones I'd like to see:

    - heavily curved Arabic-Style blades, e.g. Talwar, Jambiya, Scimitar.

    - Egyptian Khopesh.

    - Flail

    - Pistol Sword (closest thing to a Gunblade IRL, they never caught on but they look awesome!)

    - Odachi (hopefully soon).

    - Balisong (Butterfly knife)

    - Crescent blades (or something like Rid$&*^'s Ulyaks)

    - Dual Nikanas, like Teshin's

    pretty much all the other ones I wanted have been added already.

    For flails, I make-believe with the atterax, closest bet for sure.

    also the Naginata :y

    Dual nikanas wouldn't work my dude, tenshin has 2 but they are not for dual wielding, the explanation is pretty long you can find a post about it in the forums, for sure.

    17 minutes ago, ThreeFeetOfMagic said:

    A proper Scythe. 

    Honestly, something that isn't a meter long and is actually long, big, able to reap fields and greedy milk alike.

    5 minutes ago, Naftal said:

    Regular spears with seperate stances from polearms.

    Seems pretty normal to me and I don't understand why none are in the game.

    This, also, if they DO ad regular spears, consider the only logical next step: shield + spear

    Spear is from this entire thread my favorite

  21. 3 minutes ago, DSkycroft said:

    As I said above,we weren't leeching. He was running a level one Warframe,and we were both using level 30 Warframes. It would be pretty hard for US to leech off HIM.

    sorry the comment wasn't there when I wrote that, however, having trouble at wave 10 is still pretty weird. I hope at least every other part of my comment was helpful regarding the use of gear

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