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dizzy_987

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Posts posted by dizzy_987

  1. 4 minutes ago, SordidDreams said:

    I have to agree. I'm already having flashbacks to the prison break heist in GTA Online, where, even though you're mowing down enemies like Rambo, the mission fails because someone on the other side of the map crashed a plane into a power line pole and died. I'm hoping the squad link thing is going to be designed a little bit more intelligently than that, but I still don't see the point of it. Since you can't interact with the other team, the best case scenario is you have to wait a bit for them to do their thing and get your own objective updated, in which case you're basically playing mobile defense with the timer dependeng on how much the other team sucks/trolls. I fail to see the benefit.

    Forced co-op I guess. Must be the future of the game according to DE.

    • Like 1
  2. If you game is going to be multiplayer/co-op then you need a robust and reliably networking solution. This seems to be eluding DE currently and has been for many years.

    Basically they have avoided the costs associated with running an MMO but given their customers a sub par experience on the networking side. Since this is a architectural issue I don't hold out any hopes for it being resolved.

  3. 7 hours ago, (PS4)guzmantt1977 said:

    You mean the numbers which are hard to miss because they're floating onscreen during use of the Omni tool, and which reduce every single time you complete a repair, and don't self replenish aren't a thing? 

    Or is it that the forge is a dark and mysterious place, and investigating what it does is dangerous to the point of being impossible for all but the most intrepid souls? 

    I think you first railjack experience was much different from mine then. Forge does nothing until you start a mission and when the captain of the ship starts out with zero resources not much happens. Railjack desperately needs a starting tutorial and that is missing. Doesn't matter now as player perceptions have been now set as to Railjack. I pity anyone new trying to start out from scratch and find anyone at all to help or doing earth missions.

  4. 1 hour ago, Vox_Preliator said:

    As for how to fix the things, that's extremely basic.  The player uses the Omni and wiggles their aim around the big glowy bit and receives feedback.  Breaches fill the gauge based on motion, and it really shouldn't take more than three tries to understand that one is meant to trace the breach.  For the others, motion doesn't affect the fill rate of the meter, and it fixes it when the meter is full.  However, there's a highlighted section similar to Mining, and after a few tries the player will attempt to treat it as such and discover that releasing at the right time fixes them faster.  No tutorial necessary for either.

    I think you forgot to mention revolite for the omni. I think the game forgets to mention it as well and when the omni does nothing you are left scratching your head for a bit.

    • Like 1
  5. 5 minutes ago, gluih said:

    There are several steps you have to take to actually create a lich. That's not really a problem. And you are going to have the option to remove a lich 1/week.

    I pressed X at the time. I had been on a break, came back to the game and didn't even know that lich's were a thing.

  6. An opt out option for Lich's so that you cannot accidentally create one. For those that created one and didn't mean too an option to undo your lich, would pay plat for that.

    Additionally an option to turn off their dialog. Mine is a nag and bugs me every time I logon, go near navigation or earth, in my cases. Please let me turn her off as she is ruining my in game experience. Getting to the stage that I will not logon because of it.

  7. Apparently I don't play warframe in the approved manner or so it seem with the offering in the Nightwave system. Finding very little fun in the current forced game play so I will find something else to fill my time in with outside warframe's.

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