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GoldStellar

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Posts posted by GoldStellar

  1. 16 minutes ago, iHeuksal said:

    Operators have now no way to change emissive colors for ephemeras. Ruining my entire color theme...

    T1ju2Yh.jpg

    Why do you guys don't think about separating the functions for each class?

    this happened recently in an update and was fixed. dont worry, it will be fixed again

    • Like 2
  2. Hildryn: Iron Man

    Umbra: Pepsi man.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2032905664

     

    rsz_20200201105708_1.png

    Forgive the quality. i know its poor, but i dont have the best of FPS so i turn my settings down. 

    dont need super computer to enter right :3

    also higher settings crash game. so sorry for low textures.

    this is when the bug of rail jack cloning was possible.

    the other frames are just in the shot, but i can name them for you.

    Mag: King Midas <turns whatever he touches to gold>

    Gauss: Sonic
    Valkyr: Generic Female Street Fighter

    Ash: tron System Moniter

    Revenant and nova: pink power ranger

    inaros: Archangel Egyptian god <of course>

    chroma: Muchas

    operator: diet pepsi girl.

     

    Only Pepsi man and iron man i am entering contest for.

    in this shot, is when they look best alongside the team of odd balls.

    i am using characters as background detail is all

  3. An AMAZING JOB was done on jupiter and lua puzzles, and lua spy. can we have moar? :3

    the clever ways to get by, so players stop and think and rack their brains on how to get by, how to use physics, time travel, gravity, momentum and more to get through a space!

    more destructable terrain too, but not too much so it lags the level out.

    maybe have ceiling grates that you can break that goes up, around a corner behind an enemy and allows you to stealth kill them?

    this sort of mission would be FANTASTIC teaching new players about stealth, and using your environment. guiding them around a level, showing them how to play.

     

    regardless of spy or not :3

    .... enemies would be Great Interactive things as THROWING Objects too. why CANT we pick them up???

    PS why is most frames' horns bigger than rhinos? he is a Rhino. Rhinos have big horns. he must be tired of nyx and Excalibur telling him theirs is bigger than his.

     

  4. i Traded For A Kuva Lich With An Ephemera...

    but in my arsenal with my other ephemera its not there.

    its the toxin ephemera too.

    the lich obviously has it, i bought it from another person who had it and they gave it to me, i can see the lich in my navigation too. 

    also, even though its been converted, i see the red on a planet <saturn> and its not just a little bit, the entire planet was instantly covered.

     

    do i have to capture/convert it as they did, with same mods?

    or is this a bug?

     

    Please fix soon, i finally have the lich with it, but its not working XD

  5. doing this will make your operator act as if they have no amp <running, shooting, aiming> but the actually shots are those of an amp, just coming from the hand. 

    so they dont stand still crouched with an amp

    and i dont have to equipt the codex scanner to undo that ;3

  6. can we have a way to go unarmed into battle? like you can disable all weapons, and you can use parazon and your warframe will act like last years halloween event, where they have grim fury stance mod applied to their own bodies.

    ... or parazon only mode allows us to actually hit opponents with it. 

  7. after a while, the operator voices sound repetitive. why not let the voice actors have some fun, and have operators actually converse with the bosses in levels?

    also make some of these maybe only available in solo, or disabled in options. i know some players disable ordis/operator voices <why? i love them> so give them that freedom too?

    this is for players who want to hear more of their favorite kiddos, to roleplay or immerse themselves in the experience. 

    this will take away from the SPEEDRUN LEVEL RUSH, to allow players a reason to slow down ;3 admire the level a bit.

    have the bosses react to what they say,

    or in levels the operator can give advice,

    or maybe in fortuna/orb vallis they can mention it is cold,

    or hum to the tune of we all lift together,

    or when health is low, the operator will say something like take cover,

    or when arch gun is equipped, they say a really bad ash phrase that raises the awesome meter 1000%

    or argue with bosses over something ridiculous,

    or ask the bosses a question<series of questions> and they talk.

    or if you stand in front of a point of interest the operator/ordis too maybe will talk about it.

    or in ship, operator and ordis will talk <you could add lore for the new war here! 

    or have the operator walk around the ship admiring stuff, and making notes about it.

    and if you play shawzin, after doing a 5 clem song, maybe ordis/operator wil comment on your performance? <different lines depending on how you do.>

    or in cetus to onko, when you leave, they will say something about him.

    maybe while in lua with umbra and you are solo mode, the operator will ask umbra something, and then umbra will get his own little image as if he is communicating, and its "....." or just nothing. and the operator says something else. like apologizes for isah <?spelling?> and umbra just sighs heavily. 

    or maybe have other players operators speak to you? have them even get into an argument about which boss is worse, and have ordis step in with something ridiculously funny like konzu is the worst. this way it seems like the other players arent just there to run by, but are actually on a team with you.

    i remember in tenno con the voice actor wanted to do more with nef anyo. and i say lets not NERF anyo and let him have what he wants? in orb vallis, if you are beating up corpus, nef will get really mad at you, and your operator will argue against him.

    or in archwing mode, if you fly through that tunnel without crashing in the corpus level <you know that tight one> the operator cheers.

    if anyone has more ideas, please post them too :3

    and make these toggle so players who would rather rush or just play in peace dont hear this stuff. but this would give the voice actors a LOT of fun stuff to do. like for nightwave the operator can ask Nora who she is and she can reply, "Honey, There Are Those Of Us With Names, And Those Who Make Names For Themselves. When You Make Your Name Clear, You Will Know mine."

    • Like 1
  8. when you grab a ledge as an operator, 90% of the time it will bug out to when you drop, fall and climb at a different height, fall and teleport to the ledge, grab and release the ledge, and so on. to those of us who are operator mains like me, please fix this XD it would make it much easier to go around levels and climb up heights our kid legs can just barely reach.

    <also please fix the host operator aiming veiw. it works for those not hosting/solo mode, but if you aim as operator and turn around your stay as a fixed animation of aiming forward. it ruins the immersive experiance.>

  9. when i do the sacrifice, or the kuva queens intro cinematic, as well as other missions, the animations do not keep up with the audio: it is always, as umbra roars, that's when it gets unsynced, and it just gets worse, to the point where i can count the seconds between balas' speech and his mouth moving.

    it is fine for the mid story, when you play the mission, but when you view the first cinematic where umbra arrives, and is blasted, is when it is very unsynced. other cinematics that can be played from the codex when picking a mission are also like this: the kuva queens dialogue about the dreamers is about 5 minutes long for me. they talk normal, but the pauses between talks and incredibly slow creep towards them is long, and the sound of the kuva guardians hitting the ground with their poles is about 2 seconds off from them even appearing.

     

    I dont know if it is just my settings, or an actual bug. it is always the exact same amount of unsynced audio every time though, the exact same time difference between animation and sound.

  10. When hosting, or going on a solo mission, and you go into operator form, and aim with or without an amp, their entire body spins on an axis:

    They don't twist there bodies to aim behind, or use one arm when aiming behind to the right, they just spin around in a fixed pose.

    This includes them walking forward while actually trying to walk backward: you moonwalk.  when facing forward and moving in any direction while aiming with the operator as the host or in solo mode, they always do the walk forward animation, or face forward without turning their heads.

    It is a small thing that has been around for a while, but it just bugs me sometimes when i try to role play with the enemies and make good screenshots.

  11. Just an idea:

    If you get downed, as a Warframe, other Warframes can pick you up like they did in the scene when you get your operator.

    Doing this will stop the revive count-down, but you cant attack at all. However, the person you are carrying can now use their primary gun, but not melee.

    The person being carried has a revive timer paused from when they picked up, or 5 seconds if they were picked up with less than 5 seconds. they can press 'x' to be dropped, and cant be picked up for 3 seconds after being dropped, to prevent spam and trolling of picking up players. 

    It takes 2 seconds to pick up or drop a downed player. while you do this, you move at walking speed, but half of the max shields, armor and health from the person you pick up is added to your own as long as you hold them, and the attack strength of the person being carried is doubled. They can only use their primary and secondary weapons, perhaps some abilities.

    if your operator has no amp, then you can press '6' to bring out your operator and use it like you did the first time, carrying him/her. this can be for fun, cinematic reasons, or as a challenge. the operator doesn't get  a separate health bar, instead using the Warframe health and shield values: although the frame cannot be hurt from the front, it is still slow as it was when carrying the operator in the mission. pressing '6' again will go back to the frame only, or pressing '5' will make the frame drop the operator so they can run around. if you press '5' again, instead of being carried again, it just goes back to the frame alone. pressing '6' will not make the frame pick you up if in operator mode: instead, go up to the frame and press 'x' to be picked up. instead of the '6' button, this method might be the alternative.

    instead of the warframe standing up while in operator mode, maybe it could do that position where it is on both knees?

    also we need a focus school that lessens operator falling speed, higher jump height, and more sprint speed, as well as negative paths, like '-operator sprinting speed by 30%" so you can walk instead of run (for fun things).

    also pressing left ALT will toggle or press to, just walk. this could work for both frame and operator, for stealth and gameplay.

     

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