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Rotteeth

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Posts posted by Rotteeth

  1. Since the latest update the ship piloting controls use the warframe settings and not the settings under railjack. Easiest one to check is the Invert Y.

    Steps:

    Start RJ mission

    Take pilot controls

    Move mouse up, note change in railjack heading

    Go to options, railjack, toggle invert y.

    Return to Rj pilot.

    Move mouse up. change in rj heading same as before.

    Go to options, toggle the main (non rj setting) for invert y.

    Return to rj pilot.

    Move mouse up, note rj heading change is now inverted

  2. Like others have said, the grind for these will be too much. Getting an individual item will be annoying, but when you are down to the last handful and have to keep running liches with duplicate weapons to cycle through until you get the weapon you need? Terrible.

    Consider a system where we can dump a lich or maybe resell a weapon to some vendor for a credit towards buying a weapon we need (3:1)

    I also strongly dislike this guess right or you lose mechanic. Why? Just to make me do the mission a potential of 6 times? This seems unnecessary 

    On the bug side of things, when I complete a murmur it shows me 1 symbol/name but this doesn’t match what my lich screen shows.

     

     

    • Like 2
  3. I find it very confusing, which in turn makes it very frustrating.

    I see giant pillars of fire.  I go to said pillar.  I get told to kill something and bring something to the pillar.  No indication where this thing is or even a clue on how to find it.

    I run around, helios scans some extremely small thing.  No way I ever would have seen it if I didn't hear helios scan it.  Wish these made noise. Also wish it had a large indicator that I scanned it, like the rare item pick up.  Helios could have just been scanning animal poop or some other random thing and I would have spent hours looking for it,

    Orbiter has an Event tab titled: Find and Scan data-hashes on Orb Vallis.  Some show Undiscovered. Some show Scanned and an overall progress with a percentage indicator.  What does any of this mean?  Does Scanned mean I scanned it?  The community scanned it?  Same with Undiscovered is it me or the community? Do I have to scan these things multiple times like most scannable items?  

    I really just want to shoot things with my cool warframe guns....or at least have some clue where I should be going and what I should be doing.

    • Like 1
  4. I've had them land on top of the mushrooms before and that can be quite a challenge.  Often requiring a switch to archwing which puts the archgun on cooldown.  This can be quite bad if you cannot find a heavy ammo guy/drop to reset it before pushing to the timed phase.

    This one was also bad, fortunately I was able to find a spot to hit them from.  Seems like some sort of landing zone detection might be needed to make sure the pylons end up accessible.

     

  5. If you have an item on your gear wheel that has charges and you use the last charge, the gear wheel will be truncated on your next mission.  In the video the last ancient healer specter is used.  You can see the wheel maintains a number of items (such as vapor and phase specters).  The mission is then ended and a new mission is started (without using the arsenal).  The gear wheel now has many fewer items.

     

  6. Probably should add some code to prevent them from landing on the top of the giant mushroom things.  Switching to archwing to get up there puts the archgun on cooldown.  This is extra bad if they do this when 6 appear because you're on the clock.

     

    In my case 2 of the 6 ended up on the mushroom things.  Picture isn't the best but it was kinda hectic...

    https://imgur.com/a/IGo6FSY

  7. This has been the case since Fortuna launched.  If your kitgun gets disarmed, no visible item or interaction box are visible.  You can pick it up if you wander the area and just spam the interact button.  The mini map helps.

    Sorry the video is a bit long, I don't have video editing tools handy.  You'll see my kitgun get disarmed and not be visible, then my rubico prime get disarmed and be visible.  After killing the enemies I proceed to pick them up. The rubico first, and then the kitgun by spamming interact in the area.

     

     

  8. I seem to remember the patch notes including that non-energy draining abilities would not be lost upon entering/leaving vehicles.  This seems to be the case for K Drives but I've found at least 2 cases where it is not for archwings.  Maybe it is not supposed to work for archwings, but at seems unusually one sided.  Example videos.

     

  9. I haven't verified this since profit taker launched, but this was an issue prior.  If you receive the kill for credits bounty the first time you do it it functions normally.  If you run the same tier bounty again without returning to Fortuna/Orbiter it will instantly have the credits completed.  The same also happens to the locate the bodies mission, but only if you fail.  If you fail the first time, it will instantly fail on each recurrence.  Returning to Fortuna/Orbiter resets these issues.  Video included contains Old Mate spoiler.

     

    Spoiler

     

     

     

  10. NPCs locked in shake animation during void missions.  Happens to MOAs, Bursas, juggernaut, infested chargers.  Missions on the infested ship are a good place to reproduce. Interacting (shooting) them doesn't free them they just shake until you kill them.

    https://youtu.be/MZvMKt9dk7g

     

    Rhino Prime Iron Skin graphic disappears from some body parts when you zoom.  Purely cosmetic.  

    https://youtu.be/bEwGKTqpLpM

     

     

     

  11. Enemies in Archwing missions don’t change facing.  You can fly behind them and they do not turn to face you.

     

    Enemies in void missions, particularly the infested ship sometimes get stuck in the “shake” animation. Mia’s seem particularly susceptible.  They do not fight back or attack.  

    The same is also true for the juggernaut of it spawns. It just shakes and never charges.  This actually makes it a pain to kill due to the fact none of its weak spots are accessible.

     

    The lighting seems off on the Sinai map.  The sun tends to wash everything out.  Npcs also get stuck where they never did before.  From the defense point looking back towards the elevator, larger npcs get stuck on the side of the leftmost lowest staircase.  Also a npc will occasionally spawn in the side rooms of the hallway between the elevator and the objective and just stand there.  Forcing you to go there and kill it. The rightmost room (facing the elevator)

     

    On the lowest tier planes missions there are issues with cave based missions.  The find the supply caches version has objective text that looks like a file path. The objective locations in the cave seem poorly randomized (if at all). Finally completeness this stage gives a reward but shortly there after the lotus tells you she’ll let konuz know we can’t complete the bounty.  If I had to guess I would assume it’s because it thinks you’ve left the map while you’re in the caves.

    The kill all enemies objective in the caves has no intro voice over. You just get a map marker. Going to it expands the circle but nothing happens until you enter the cave and then the mission works as normal. This can be confusing if the cave is at an enemy camp as it is not immediately apparent what you are supposed to do.

     

    I had an exterminate void mission on Earth (Lith I believe) spawn and Lotus instantly tell me I had broken their ranks. There were no regular enemies on the map. I had to run around the end of the map and fortunately fissure enemies spawned and I could get reactants I needed.

     

    In a defense mission on Spear. I had npcs spawn in the ceiling and be unreachable.  I had to abort as I couldn’t hit them with any AE attacks.

     

    Ive also noticed on many maps you can see boc shadows through the floor/ceiling.  Easily reproducible on the corpus maps with elevated walkways.  You can be under the walk way, look up, and see shadows for the npcs above you

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