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Lustrouss

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Posts posted by Lustrouss

  1. On 2023-11-10 at 6:43 PM, Lustrouss said:

    Can we not have this many bugs on at least one update? I mean this isn't even a new event and we already have a lot of bugs fixed for Plague Star but the Hemocyte won't attack/show their weak point for 5 minutes straight.....

    And the event is about to end, the bug still exists....

  2. 1 minute ago, SDGDen said:

    i rarely interact with fissure missions partially because of how annoying it is to look up specific relics within the hundreds of relics i have (been playing since before relics were a thing so i practically have at least 1 copy of almost every relic). i tend to only open them when im helping a friend in which case i tend to either A: make them radiant and just filter by rank or B: just run random relics. 

     

    would love to see this UI improved for ease of use, like for example: i'd like to be able to filter out ALL relics that only have items i have already mastered/crafted with a single click. 

    Yes, I've only considered what makes me convenient but there is a lot to improve with this UI. 

    • Like 1
  3. I'm not a guy who remembers every single relic and especially if they're vaulted or not, I guess you could look at the things that drop in the relic but if you took a long break and came back you'd be lost again. So I hope there was a filter that only shows relics that are not vaulted and a filter that also shows vaulted relics so I don't have to look through the non-vaulted relic in 15 seconds during survival relic. I only have very few non-vaulted relics and most of them are vaulted so it takes even longer to scroll through to find one.

    • Like 2
  4. 5 hours ago, (PSN)iuvenilis said:

    If you get a weapon kill, only that weapon (and your frame) get experience, nothing for your other weapons.

    Ahh, okay, that was my question the whole time and I was misguided.

    5 hours ago, (PSN)iuvenilis said:

    You don't need a potatoe'd loadout to kill stuff. Just slap on base damage (e.g. serration) and maybe an element, and you should be fine. Most weapons are capable of killing in the normal starchart.

    Now that is... I would honestly like to see you slap base damage mod on something like Lex and try to get a minimum of 50 kills in a SO. Anything single fire and slow fire rate. And I always slap base damage(that takes up the entire mod space) on weapons I'm getting mastery xp off of while I level.

     

    5 hours ago, (PSN)iuvenilis said:

    A solution already exists; join a squad.

    I am aware that, such as using a railjack crew in a squad taking turns farming I know that I'm coming up solution for solo(or with randoms if you only have like 1 or 2 weapons to level up). idk, unless people enjoy leveling, I have a booster and it takes 2 rounds of SO to max but to find a squad for only one weapon kinda takes a little longer. (I couldn't make all the weapons at once so I'm making them one by one with the materials I have rn xd)

    3 hours ago, (XBOX)Rez090 said:

    And this is how you're wrong, below is how it actually works.

    No further explanation? Then I'm gonna thank iuvenilis for explaining how it works.

  5. On 2023-10-30 at 8:17 PM, (XBOX)Rez090 said:

    You're confusing yourself. If ur solo running and brought 2 weapons, only one of them is getting affinity from kills, not both.

    Not me confusing myself, did you not see what others said? I asked the question and they said yes max weapons do consume affinity. You didn't seem to read other replies. And I doubt it is different in solo, you get fewer enemies in solo, you just be slower at leveling in solo. Unless you could provide any proof (from DE) saying the max weapon doesn't consume affinity. And I'm just gonna make it more clear bc my phrasing back there might be a little confusing for ppl to read. 50% go to Warframe 50% go to weaponS and within the 50% it's split upon ALL weapons you have equipped, in other words, the fewer weapons you bring the more affinity you're gonna get on the weapon you wanted to level. Now that crossplay is a thing I doubt Xbox works differently(maybe it does)

  6. 1 minute ago, Chewarette said:

    Yes, but you have to factor in that if they ever change that (which is a pretty huge 'if', no way it ever happens), it will very likely come with a global affinity nerf as well

    So just like what I said in my initial post, they don't want us to level up too quickly xd, well maybe removing maxed weapon affinity consumption is too much, maybe change the percentage a little, allow maxed weapon/warframe consume less affinity, like 35% rather than 50% for warframe.

  7. 4 minutes ago, BatVenomPL said:

    Yes.

    So that actually proves the player not actively killing because if you bring two weapons, one weapon for killing you get 50% on the weaponS, and only 25% on the actual weapon you want to level(in a situation where you don't rely on team kill) but if you only bring one weapon and let other player kill, all the 75% affinity goes to the weapon and the 50% kills coming from you also all goes to the weapon.

  8. 46 minutes ago, Chewarette said:

    That's only if you're actively killing stuff.

    Affinity works this way :

    - Kills with Warframe : 100% to the Warframe

    - Kills with a weapon : 50% Warframe 50% Weapon

    - Kills by allies within Affinity range : 25% Warframe, 75% to your weapons (25% per weapon if you have all 3 equipped, 37.5% if only 2, 75 if only 1).

    That's the issue, not all weapons can kill like I mentioned but if you bring another weapon for killing you get less sharing for weapons that needs to be leveled, and I know that's how it works for the division you provided. And also, idk if you know, do max weapon still consume affinity? so if I bring a maxed weapon to kill does it take 50% even if its maxed? that could slow down the leveling.

  9. Here's an issue with how affinity sharing works in Warframe. Currently, Warframe abilities don't share any affinity with the equipped weapons. I get it, it might be to slow down weapon leveling, but it's causing some problems. We need to level up weapons for Mastery XP, but we don't put potatoes on all of them and that makes the mod space tight therefore it's not so great for killing enemies, but if I bring another weapon for killing, less affinity would be shared to the weapon which I'm not holding making it slower to level up. That led to players hoping someone else does the heavy lifting which makes it EVEN slower to level up if you're both hoping one would do more killings...

     

    Here's an idea based on my observations: I've noticed that the weapon I'm actively holding gains more affinity compared to the one I'm carrying but not using. Why not balance this out by sharing affinity 50% to each equipped weapon, making it fair for leveling them up simultaneously?

    Additionally, if a weapon or Warframe reaches the max level, why not stop it from consuming affinity altogether and have 100% of the affinity go to non-maxed items? This would not only encourage active use of all our gear but also ensure that the leveling process is fair and efficient. (I'm not sure if the maxed weapons, warframe, and companion consume affinity but I do notice if I have full loadout, primary, secondary, melee, and companion equipped, the weapon/warframe takes longer to level up)

  10. On 2023-04-07 at 3:19 PM, Kaiga said:

    Now that crossplay has been out for a while, it's time for DE to face the music of what they've produced: 

    -Lowered spawn rates for no reason

    -Terrible connections, host migration and slow loading performance 

    -Unfamiliar, unresponsive players lagging behind in controlability and player performance 

    -Hotfixes held up by cert on every console

    -Non-crossplay being dead from it being turned on by default.

     

    It is safe to say that the game experience was made objectively worse for the majority of players, in order to accomplish some long awaited bandwagon obejctive, accommodating the increasingly obsolete hardware limitations of last-gen consoles at the expense of the experience overall.

    Cross-save and account transfers are the only way out of this mess.

    While I was looking at your post, i just had another freeze and host migration, this freeze happens to everyone in the squad, and if your internet suks then you will crash.

  11. On 2023-04-07 at 3:19 PM, Kaiga said:

    Now that crossplay has been out for a while, it's time for DE to face the music of what they've produced: 

    -Lowered spawn rates for no reason

    -Terrible connections, host migration and slow loading performance 

    -Unfamiliar, unresponsive players lagging behind in controlability and player performance 

    -Hotfixes held up by cert on every console

    -Non-crossplay being dead from it being turned on by default.

     

    It is safe to say that the game experience was made objectively worse for the majority of players, in order to accomplish some long awaited bandwagon obejctive, accommodating the increasingly obsolete hardware limitations of last-gen consoles at the expense of the experience overall.

    Cross-save and account transfers are the only way out of this mess.

    True...

  12. It's already a lot of work to farm only two things by doing the same mission over and over again, and now we have to deal with bugs... I took a break since the release of Duviri because the bug back in April was insane, so I thought of taking a break for myself and letting DE deal with the bugs. Once I return, it should all be fixed, but no... Chests won't open, and the main objective disappears midway. I wasted about 10-20 minutes doing the main objective and some sides to get enough Decree to challenge Kullervo and bam, the main objective disappeared. Now, if you were in a public squad and you were not the host, leaving the squad should fix it 90% of the time. But I did it solo, and even after I changed it to public and left the squad, the 10% hit me. I left the squad, and the main objective still didn't appear... And now the spiral is about to end. I have to wait another 2 hours for the next spiral that has Kullervo... How many 2 hours have we got? Unless you sit there and play all day, which is not possible because most of the players have a life to live. I feel powerless talking or complaining about this bug here because it's an obvious problem, and I'm not the only one reporting this bug, but DE still hasn't fixed it. 

  13. Just now, Lustrouss said:

    Crossplay is causing all kinds of bugs, I'm sure the Duviri undercroft tp is due to the crossplay connection, and even until now the main quest could be bugged out because the game thinks there are still players in the undercroft when we're not, and only host migration might fix it, sometimes it doesn't.

    In that case, reward Kullervo's Bane right after completing the objective and save the reward after the decree, since the chance of being bugged out is 50% and you won't get the Kullervo's Bane until you reach the end of the mission(bugged) if not you just wasted your time and you only got 2 hours to do it before spiral switches.

    • Like 1
  14. Crossplay is causing all kinds of bugs, I'm sure the Duviri undercroft tp is due to the crossplay connection, and even until now the main quest could be bugged out because the game thinks there are still players in the undercroft when we're not, and only host migration might fix it, sometimes it doesn't.

    • Like 1
  15.  

    13 hours ago, MaxTunnerX said:

    Aeolak is one of the weapons I always see in AlecaFrame as unfinished, check it out to see why, then I get pissed because I know exactly why and go farm something else. Im MR30 already so screw that thing I say.

    I'm literally on the last part so I wanted to finish it and not gonna farm like this anymore, farmed a couple of round again, 3 lenses, 3 Hespar Handle... yea I got 3 Hespar handle instead of one Aeolak barrel. 

  16. So DE still thinks Aeolak dropping at rotation C makes sense? or with 10% at rotation C? Do you know why people get tedious playing? This is why. I feel like they're forcing us to use platinum to just buy the weapon from the market.

    • Like 1
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