(PSN)okaypuck
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Posts posted by (PSN)okaypuck
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Dammit I never win any contests 😂 congrats to the winners!
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Queensong
Won't be gone for long ‘less the enemy’s strong,
Then I might be gone forever,
but I’ll live on if we just sing this song
and the queens will call us home.
Away but a day if I have my say,but it also could be never.
Though die I may i continue to pray
The queens will call us home.
Don't know where we ship but I hope it be quick,and we fly through calmest weather,
but if I get picked for the farthest trip
then the queens will call me home.
Taking off again to the sky to defend
To loot, shoot, stab, and sever
Though the very same may spell my end
The queens will call me home
We will travel so far among the stars,To fight the enemies all together
'cause all we are is parts and scars
and he queens will call us home.
“A traditional Grineer Galleon dirge-shanty for maintaining ship morale, providing a rhythm for the crew members to work to, and reinforcing that the goals of the Grineer as a whole outweigh the value of an individual life.
The song showcases both the acceptance of the grim reality of life as a Grineer clone soldier as well as their steadfast dedication to the ambitions of the Twin Queens.
Also of note is the lyrical parallel between the safe return of the ship and instead dying during the trip.
Several bawdier verses are known colloquially but are not recorded here for sake of decorum.”
-from Clem’s notes on the cultures of the Origin system
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Clan name: Clan Wind-Rose
Clan tier: Storm
Clan platform: PS4
Clan role: Founding Warlord
Featured Image:
About the Dojo:"The Dojo is three levels.
The middle entry level is the Foundations of the Body, full of stone and snow, where you can trade with other Tenno and train in the obstacle course.Below that are the Fountains of the Soul, the half-flooded sub-level made for meditation, exploration, and maybe some fashion.Above them both are the Mountains of the Mind, a nature based area interspersed with research rooms for scholars and seekers.Deep within the Dojo is a strange Orokin object that was stolen long-ago from a ruined derelict by a revered warrior-thief.The device is known only as the Windrose."It's purposes or abilities are unknown but it is thought to be some sort of instrument for navigation or transportation, to where, we may never know, but we will continue to study it."In place of many large structures, I opted for more minimal, thematic, and atmospheric design. My goal with our clan dojo was to not only give members a place to get research and do business with fellow warriors, but also to create some lore-building to add to the gameplay experience of it's members as well. I find that creating some story to accompany the decor adds a unique atmosphere to the dojo!
More pictures below:SpoilerStargazer Observatory
SpoilerMountain Shrine Hall
SpoilerTrade Winds Garden
SpoilerObstacle Course Foyer
SpoilerAscendance Chamber
SpoilerFashion Frame Forum
SpoilerCore Sample Auger
SpoilerKi'Teer Commerce Chapel
SpoilerThe Wind Rose
SpoilerMan in the Wall's Playroom
SpoilerQuantum Relic Reactor
SpoilerMartian Biosphere
SpoilerDrone Diagnostics Test Track
SpoilerThe Proving Grounds
SpoilerLab Annexes - Alpha and Beta
SpoilerLuck Dragon Grove
SpoilerMonolith Barracks Nexus
SpoilerThief King's Tomb
SpoilerCelestial Gardens
SpoilerAstral Plane Sanctuary
Thanks for reading and looking, best of luck to all entries!
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Yeah I loved the idea of an Exalted Greatsword!
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Allow K-drives in Dojos and add a new room in Dojo Construction that allows for building of K-drive Racetracks or Skateparks:
K-drives were a fun idea but in my experience have fallen by the wayside in favor of the speed and of archwings. So let's get away from the convenience side of it and focus on the fun side. Allowing the construction of ramps (half-pipe style but also launching ramps like motocross) as well as racetracks elements like nitro pads, track walls, etc. would increase their usage in new and exciting ways.
This would immediately increase the social aspect of it and provide some incentive to use them and customize them will all the colors and graphics provided in game. The obstacle course rooms already exists in the dojo and could be used to build these elements, to add variety to a under-utilized dojo room. A K-drive skatepark in dojo would be a great meeting spot and boost K-drive "fashion frame".
Warframe Concepts:
Eunomia, The Judgess
Flavor/trailer text:“Justice is not blind.She sees farther, sees clearer.Your life has been weighed and it is heavier than a feather.The grass may be greener on the other side of death,But there is no middle ground beneath the blade of the sword.The hand of the Judgess divides, making order in all things.”Signature weapon:Oracle, an infested-styled sniper rifle, with eyes along the barrel, and innate radiation damage. Oracle has a higher magazine capacity and status chance when used by Eunomia.Signature syandana:Delta Librae syandana, low-hanging cloth/chain from around the neck, with a shallow bowl filled with small fire, that emits sparkling embers upwards at the bottom of each sash end, like scales of justice.Noteworthy appearance details:Eunomia’s default helmet has a band of cloth around the eyes that blends into the helmet at the back of the head. From this band up to the top of the head is crown shape, with a sharp spire in the front center.Default coloration for frame, weapon, and syandana is maroon/dark pink with gold and black accents.Abilities:-
All-Seeing - Eunomia’s blindfold lifts up briefly and a beam of light shoots outwards, hitting all enemies in a straight line in front of her. Has a chance to proc a radiation status on enemies.
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Rule of Law - Eunomia imbues her allies with her power. Any damage taken in my allies is stored and released as additional damage on the their next consecutive melee attack.
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Divine Judgment - several burning white meteors fall from the sky over your head striking the ground all around Eunomia, dealing impact damage and a chance for Blast (remiscent of the Frost ability, an old school FF magic attack, a nod to the Eunomia asteroid chain)
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Libra’s Edge - Eunomia wields her exalted greatsword, which always has a chance to apply two contrasting elemental status procs simultaneously if it applies one. The main attack is a forward thrust for forward enemies, the alt attack is a spinning attack for groups.
If anybody has the skills or motivation to do some concept art or sketches of any elements, please feel free!
Any ideas for additional aesthetic choices or for ability augments, shout them out.
Hexham, the Dire Beast
a frame inspired by folklore about wolves, werewolves, the moon, and the occult. Pron. HEKS-əm
Flavor text/teaser trailer voiceover:"The black wolf’s curse awakens every time that a full moon points in the middle of the sky. There are a herd of enemies that surround you, but it never troubles the wolf how many the sheep may be."Hexham's legs would have a similar animalistic shape similar to Oberon's, paw shaped feet and slight back bend to knees. The helmet would have slight sharp protrusions on the top sides like ears and a snout-like facemask. If the texture is doable small fur-like tufts around neck and shoulder, like the collar lining of a shoulder cape.His signature syandana would be a solid crescent moon shape affixed to the back with a few ribbon cloth pieces tied to and flowing down from the moon shape.His animation set would have a slight hunched over position similar to the classical werewolf and slightly reminiscent of the Umbra agile animation. Arms positioned hanging forward and down in one pose and up and backwards in the other.Signature weapon would be Loon & Doom, two dual slash daggers for getting in close and making a mess.Potential abilities:-
Silver Bullet - Hexham dashes briefly forward in a quick attack which knocks over enemies in a frontal cone. Visual effect would be silver streaking movement lines around body. Augment: Quicksilver - Enemies hit by Silver Bullet have reduced damage output towards Hexham and have reduced armor
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Bite the Hand - causes the next melee strike to disarm the enemy temporarily. Augment: Hair of the Dog - adds a chance to dizzy the enemy and cause radiation proc. -
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Bane - Hexham draws enemy aggro and diverts fire from teammates, while temporarily gaining extra health.Using Silver Bullet during Bane has a chance to cause Bleed proc. Augment: Bete Noir - damage to Hexham's health during Bane stacks melee damage as well as Bleed proc. chance.
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Lunatic - A wide beam of moonlight shines down on a circle around Hexham, the lit circular area follows as he moves, with a slight delay, like a stage spotlight. Enemies within the radius have a chance to gain Radiation proc. as the moon gives them temporary insanity. If Hexham stays stationary within the radius, he gains additional shield. Augment: Moonbeam - changes light effect from wide radius circle to multiple smaller moving beams that seek out enemies. One beam maintains contact with Hexham and moves with him.
Tried to make this frame a hybrid berserker/crowd control frame, let me know what you think. Any suggestions are welcome!I think these abilities would integrate well with each other, but I hope it's not too OP. Haven't settled on the frame's Passive Ability if you have any ideas.Weapon Concepts:Abbadon-This Tenno Sniper rifle actually fires small gravitational singularities instead of ammunition. Rounds proc slash status as the enemy is rent apart by the miniature black holes. Successful headshots pull in any other enemies within a 10m radius towards the point of impact. The rifle is black and dark blue with one teal wing shape coming off the top of the barrel where the scope would be. Named after the angle of the abyss.- 1
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I am unable to invite a clan to join my alliance, there are only three small clans in the alliance currently. The new clan is Hunhows Insurection. I tried around two dozen times to invite but received the title message each time. My PSN is kpuck13 please let me know why this issue exists when the clan definitely exists. I double checked all the spelling spacing and punctuation several times. Thanks.
Edit: Solved itself recently after trying again.
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https://www.dropbox.com/s/czccoj4gakmgcht/warframe%20mask.jpg?dl=0
Above is an image link to my mask submission illustration with some details about my inspiration and design specs in game. Good luck to all entrants!
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Clan Wind-Rose is now recruiting Tenno of all Mastery levels, experience levels, and log-on frequency.
I have built this dojo by myself over the last year and with an interesting decoration design and 80% of all research done, I'd like to see the clan start to expand.
The clan has a emblem which is linked below, the point your way:
"The Dojo is three levels, there is a small middle entry level of stone and snow which is the Foundations of the Body,where you can trade with fellow warriors and train in the obstacle course.
Below that are the Fountains of the Soul, the half-flooded sub-level made for meditation and exploration.
Above them both are the Mountains of the Mind, a nature based area interspersed with research rooms for scholars and seekers.
Deep within the Dojo is a strange Orokin object that was salvaged long-ago from a ruined derelict.The device is known only as the Windrose.
Its purposes or abilities are unknown but it is thought to be some sort of instrument for navigation or transportation, to where we may never know."
Please message me with your IGN if you'd like to join and grow The Rose, I'd love to have your collaborate and contribute so we can finish the research and start joining an Alliance.
Hope to hear from Tenno!
thanks, kpuck13
Dojo decoration control alterations
in UI
Posted
I surprisingly haven't seen anyone posts about this, but it might have just gotten lost in the "New" shuffle.
Decorating the dojo has become a massive pain since the controls got all jacked up a few months ago.
Previously you could place an object and then move it around the space respective the axis that you had originally set it at, i.e. place a floor parallel to the ground and then raise it or lower it while it maintained its same parallel orientation.
Now, however, for whatever reason, though you place that floor piece parallel to the ground, when you attempt to move it it will rotate around the axis of whatever point in space that you are decorating from, which is 10 times out of 10 never what anyone would ever want to happen.
I move this invisible flying viewpoint to get a better perspective on what I'm building, I don't want that viewpoint to be the new anchor point for each piece of the room.
Not to mention that every time you pick up an object again its rotation will skew a few degrees in a random direction for no reason, so even if you had it at the right angle and just wanted to reposition it you have to fix both settings again.
DE please take a look at the decorating controls and see if this can be fixed: decorating has also had its flaws, but has still always been one of my favorite activities. This issues though have become increasingly frustrating over the last few months and exponentially added to the time that it takes to create a nice decor.
PS I have fiddled with the decoration setting extensively with no improvement, I am using Free Placement with no Surface or Grid Snapping enabled. I am on PS4 and I don't know if these same issues are across all platforms; I would assume so, but as I said I have not seen any posts addressing it so I'm not sure.