MiyukiHaruka
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Posts
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Posts posted by MiyukiHaruka
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tested. not working. have full set also. still didnt pull
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ok disabling the leave squad might be too drastic. they should just allow a bounty to hunt the 2 other eidolons since teralyst has his own bounty already
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12 minutes ago, Sormaran said:
How about just dont afk\mine\fish after hunt is done and actually go to the gate to evac?
if i have to do that, i'd make sure i wasnt host 1st then leave squad myself to do fishing and mining stuff. i know well enough not to be a #$&(% and make other players wait at evac just to do those things than can be done solo mode
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15 minutes ago, Erytroxylin said:
Hahahahahah no.
Don't be so slow at travel that the host would rather leave than wait. Its rude to keep people waiting. It's something everyone does, it just so happens that when the host does it, a migration is triggered.
not slow travel.. we have archwing infinity now so that's less of a reason to leave squad just cause you cant wait for all to get their loots and fly fast to the gate. guy literally left as soon as the 3rd eidolon went down. well that's what usually happens when host leaves on poe missions.
3 minutes ago, (XB1)Cubic Clem said:Sounds good, doesn't work. I had hosts that stood RIGHT BEFORE the gate, while the other 3 were RIGHT INSIDE the gate and they just quit.
well maybe not disable leaving squad but after all those countless times other players also lost rewards just cause the host left right immediately after getting his loots
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something really needs to be done with this issue. not a lot have superb net connection and these "host migration" then disconnects from multiplay server is getting out of control. so many wasted time and no loot from tridolon hunts meanwhile the host gets away with all the loots cause he doesnt have to "host migrate" Please fix this. dont allow hosting players to leave squad or something
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same issue. have both scanners equipped on gear. it didn't scan targets that weren't in m codex yet
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its Halloween and i think khora and operator are having a conversation with each other...... and here i thought that i was the operator....
https://cdn.discordapp.com/attachments/144992077573390336/507194866430771200/unknown.png
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17 hours ago, MysticDragonMage said:
i'm honestly up for another limbo rework with a lot less "2nd dimension banishment" gameplay. because A MAJORITY does not like it when they cant kill things even if the mission is easier with these enemies banished to the rift.
out of the 100s missions i did, i count about 5-10 where there was actually a good limbo player. in terms of cc i'd prefer if the cc can pull enemies together, not freeze em in place and put em in another dimension where you have to go to that dimension just to kill em. there are other warframes that can freeze enemies in place but at least you dont need to go into a rift do do that.
on a side note, when its kuva flood and a limbo uses his massive bubble, there are time i leave the guardians alone and watch em chase that limbo, they are immuse to the bubble anyways even when disarmed hehehehe -
I was testing my venari heal build and came across the one thing venari can't heal, the eidolon lures. is this a bug or something? it can heal team, rescued agents, defense targets, but it cant heal eiidolon lures despite me seeing the healing aura hitting those lures. Pls fix this. I like khora and she is supposed to be an alternative to heal support to trinity. its not really fun when you are forced to use Chroma, Volt, Oberon, and Trinity only as they are the only ones that are "necessary" for eidolon hunting.
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2 hours ago, (XB1)Darthgollum 01 said:
I use a limbo modded primarily for range and duration so on defense it takes up most the map for about a minute at a time stasis keeping them still while me and my teammates run around killing the enemies where they stand (or float if they're jumping 😂)
that's one of the reason why limbo get both hate n love. yes you did stop enemies from ever getting very close to the target but you also created more work for them to kill enemies and finish the wave faster. i would prefer that the field is just big enough to fit limbo himself and the defense target (about a 10m-15m bubble is ok). sadly only a a handful of players do that.
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Limbo. because aside from his cata causing more work to kill enemies, limbo users can literally leech from arbi missions just by going into the rift himself and stay there and do nothing while the rest does the work
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Limbo CAN be great but at the same time the worst. this is because of the same abilities in question. its the amount of players that use him in a bad way that gets limbo hated. even if DE did tweak limbo's ability to be more team friendly, we still have to deal with the awful color choices and effects of player choices, still have to roll in and out of the rift to "adapt" to a limbo player, and still just have to accept the fact that MAJORITY of the limbo users are just leeching by staying in the rift to not take dmg while the rest of the team does all the work (specially in survival arbitration)
Heavy Blade Zaw Range Nerf
in Weapons
Posted
was it really a nerf? i've been using my dokrahm HB before the range fix. if ever i feel like i have more range now than before. also i still prefer my zaw over galatine prime or gram prime bec you choose the base crit or status chance you want, the base dmg and attack speed, and even w/o primed reach or a riven with reach, the base range still reaches more enemies than the other 2 primes