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Jeronan

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Posts posted by Jeronan

  1. 2 minutes ago, (XB1)Shodian said:

    But Warframe is neither. Pay 2 win is literally paying money to be better than or to get an advantage over others. 

    Warframe is pay 2 rush. Don't feel like waiting three days for that Warframe to build? Rush it. All you are buying is time. Some people have more time than others. But you're definently not getting an advantage over others by rushing anything. Especially since Warframe is primarily a PvE game.

    HAHAHA..... seriously.

    Pay 2 Rush. I guess we now have a third expression to add.  Any more alternatives you can come up with?  I think I am just going to stop responding to you, as this is just getting too silly beyond words and a total waste of my time.

    Have a nice day. 

  2. Yup. It seems their support is way understaffed. My PC to Switch migration was complete fail and ended up with a corrupted character on the Switch, unable to progress.

    It took almost two months back and forth, often 1-2 weeks of wait on responses in between, until it was finally resolved and they managed to delete my character on the Switch, so I could just start from scratch and actually play the game. 😞

    • Like 1
  3. DE and Panic button really need to get off their collective "rear ends" and start more actively communicating on this issue!

    As it stands right now. The Switch population seems to be dropping like flies. Up to two weeks ago there were like 5 active instances or so of Cetus and you could get full squads on any mission any planet, but now I have to do practically everything solo the past week, except for the daily/hourly activities and relics, where there is still some activity.

    Cetus is practically dead. The last week I have only seen one instance of Cetus, often low pop. No one bothers with POE anymore. This compared to 10 active instances on other platforms.

    I have really tried doing a lot bounties and only managed to complete ONE! The rest all failed, because of problems and issues, like Mobs not spawning, cashes not spawning, etc, etc.So I have given up. No point!

    POE is practically not working at all!  How they could have released the game in this state, without clearly testing POE content is beyond me.

    I really want to know answers and if they going to show any real commitment to this platform or just going to dump Fortuna on the Switch as is and abandon the platform.

    It has been two months now since the Switch release and Cetus/POE is still not fixed.

    This game requires some serious time and financial commitment and I want to be sure I am investing that on the right platform. 😞

     

    • Like 1
  4. Lets not degenerate the topic into Pay 2 Win vs Pay 2 Advance warzone.

    Both expressions are exactly the same. P2W expression is often used in PVP focused games and P2A expression is often used in PVE focused games.

    Warframe is very much a Pay 2 Advance game, but since it actually has PVP it's valid to use Pay 2 Win expression as well, hence why I used it...it doesn't matter. It's just what you want to call it, they both have the exact same meaning and end result.

    So lets not burry this topic in and endless Pay 2 Win vs Pay 2 Advance war of words... /shrug

  5. 2 hours ago, Steel_Rook said:

    Without wishing to be cass, this reads like "I like Fortnite, make a Warframe Battle Pass" to me. And I personally don't see the appeal. It's paying money either way - might as well get the items I'm paying for rather than paying for the privilege to grind for them perhaps a little less. Yes, Warframe is exceptionally grindy, but at least buying Weapons and Warframes doesn't involve jumping through additional hoops. You get what you pay for. I'd appreciate not being nickel-and-dimed over Forma, Orokin Catalysts/Reactors, Lenses, etc., but I don't see how a Battle Pass is any better, other than maybe being a little cheaper. As a cheapskate myself who only really spends money on a 75% off, though, eh.

    What, really, is the benefit to me as a consumer in buying what amounts to a ticket towards slightly less of a grind vs. just buying the stuff directly?

    Fortnite was just a reference. Don't even play that game anymore, since I am not so into PVP anymore like the good old days of Unreal Tournament '99 and Battlefield 1942.

    But it can't be argued that EPIC did a lot of things right that hits a snare with a lot of people and brings a s-hit ton of money in EPIC's coffers. All by selling cosmetic items only.

    Same with Path of Exile, where Grinding Gear Games is doing really well by just having a Cosmetic items Cash Shop only.

    I fully well know that Warframe is Pay 2 Win at it's core and always has been from the get go, with strong focus on Platinum and the whole trade market revolving around it. It's their current business model to make money.

    There is a reason why Prime Warframes and weapons are on a timed schedule and make the time window to acquire in the game short enough, to push enough people into buying the Prime Access and Prime Vault packages!

    Doesn't mean it will have to be that forever. Years ago, when this game was developed, this was the typical Asian F2P model (and still is in the East).

    But times change, especially after increasing backlash against loot boxes and Micro Transactions here in the West, where you see games like Fortnite and Path of Exile (again just examples) can be very successful without Pay 2 Win cash shops, but selling cosmetic items for the right price that makes people willing to spend money on it.

    So it would be nice if DE could transition into a more Cosmetic Cash shop model into the future. There are so many cool cosmetic things they can create. Lots of cool Warframe skins, Pet skins, Weapon skins, Interior decoration items, etc, when done right and priced right, people willing to spend money on.

    This is marketing psychology 101! A lot more people are willing to spend a couple bucks on Cosmetic items here and there, then big expensive packs that cost 50 - 70 bucks each!

    That way, the game itself no longer has to have such extreme grind walls and punishing RNG to entice people to spend platinum as core income model for DE!

    Just my 2 cents.

    • Like 1
  6. 19 hours ago, (XB1)Shodian said:

    You don't have to buy them. But as the alternative then you have to grind for them. This has always been the model from the beginning and it's worked will so far.

    Buying a subscription just so you have a better chance at getting stuff does not sit well for me. If you're going to be putting money into it I think just buying play to instantly get what you want is a lot better.

    Buying outright to get what you want doesn't sit well with me, as what is the point of playing the game, if you just buy everything outright? I still want to work for it and play the actual game to earn it. It's part of playing an RPG type game.

    The issue with the current state of the game is that it divides the playerbase into a very hardcore faction, that plays insane amount of hours, been with the game since the beginning and as such don't mind the grind since they will get it all before certain Prime Warframes and weapons disappear again in the Vault.

    And then you have the rest of the playerbase that is struggling with the insane grind wall and incredibly punishing RNG and unable to obtain the stuff they want before it gets removed from the game again. Except for the lucky few that have the RNG on their side.

    So either you toss your entire family and social life out of the window and play this game non-stop or you forced to buy stuff with platinum, unless you happen to extremely lucky with RNG this time around.

    There is currently nothing in between. I try to offer possible alternatives to fill the gap and provide alternative ways to obtain "time limited" blueprints, etc, like Prime Warframes and Prime weapons.

    And before attacking me again. I don't mind spending money and support the Devs. I already done that by regularly buying cosmetic stuff, like Warframe and weapon skins, etc.

  7. 10 hours ago, (XB1)KayAitch said:

     

    Warframe would become pay to win.

    That sucks. We don't want that. Fortnight can keep it.

    Warframe has a successful monetisation model, and an engaged community. It would be crazy to switch to a model where hardcore==subscribers.

    In short: a subscription/season pass is a terrible idea.

    HAHAHA. Are you friggin serious? Or just trolling?  Do you even know the concept Pay 2 Win? 

    Fortnite isn't Pay 2 Win, since you can't buy anything to make you more powerful! All you can buy in Fortnite is Cosmetic stuff and the Battlepass, again, gives you cosmetic unlocks. Avatar, backpack and mining pick skins and (dance) emotes. That's it.

    The Battlepass is there for Epic to generate reliable recurring income, to keep the game up and running. You don't have to buy it nor buy anything in Fortnite and just play it free and it will not have any affect on you ingame experience, other than how "cool" you look or not. LOL.

    Warframe however, actually always has been Pay 2 Win by design, since you can literally buy everything for Platinum if you want to.

    Prime Access and Prime Vault are outright Pay 2 Win packages that give you ready to use Prime Warframes and Weapons. /Shrug

    Are you even playing this game? Or just a Internet forum warrior lol.

  8. 10 minutes ago, Zanchak said:

    Cheaping out? The entire rest of the game is a grindfest, don't assume access buyers don't play it.. that's arrogant and this idea is basically a veiled, cheap and nasty version of access anyway.. hidden under pretend gameplay (since the stuff is guaranteed at the end).

    Your goal has nothing to do with DE making more money, and its very easy to see lol

    The Warframes are the core of the game. So buying them outright is cheapening the experience for me.

    For me it's not about the money, since I have more than enough cash to spend this money if I wanted to, but I don't. You can practically buy everything for Plat if you want to. From blueprints, entire Warframes and weapons, to components, etc. Almost everything can be bought for plat! 

  9. 8 minutes ago, Zanchak said:

    It makes prime access irrelevant - and thats where the money comes from. I certainly would not continue to buy PA if salty players had a 20 dollar option "to do whatever they like" and end up with the same stuff at the end. This "alternative" basically would poo all over the people paying for its development.

    Nope.

    The point is, how many people are willing to pay 60-120 bucks every two months and how many people are willing to pay 20 to 60 bucks every two months?

    I gladly pay money to support the Devs, but not by buying the Prime Access or Prime Vault. I find that cheaping out on the game experience. I like to earn stuff in the game, by actually playing the game! Cosmetic stuff. Sure! I bought the Starter packs on both PC and Nintendo Switch along with various cosmetic skins.

    And you act like the 20 dollar Season pass gives you everything within a week. I am talking about 2 months for a casual player.

    In the end, the whole goal is to get more people to spend money (which is great for DE) and get more people ingame actually playing the game on as much different activities as possible. Which is also good for newer players joining the game and see a lot of activity everywhere. It boosts the metrics.

  10. 1 hour ago, Gabbynaru said:

    So, like, what's the freakin' point of the stupid pass if you can still get the items for free?

    Like, seriously, do you really think it takes more than a couple of hours of relic farming to get the whole *insert next prime here* set? Why would anyone pay 20 bucks to then play the game to get the things that free to play players also get, in the exact same amount of time, or maybe even less.

    Seriously, to me it just sounds like your suggestion just encourages MORE grind, instead of diminishing it, because there will need to be a justification for the passes.

    Also, in case it wasn't clear, Hard Pass from me. Battle passes, just like season passes, are completely retarded and the industry would be a much better place without them.

    Yes it takes a hell lot more time to get the current Prime Warframes/weapons by relic farming. Relic farming is mind dumblingly boring. First you have to grind for specific Relics and then you have to endlessly grind the same few activities over and over again and pray to the RNG gods you get all the blueprints, before it gets vaulted again.

    Maybe if you play 10 hours a day and the RNG is your best friend, you unlock everything before the vaulting. Fine.

    I find it a terrible experience, since everyone just rushes like mad through the instances, so they can do as many runs as possible in a short a time as possible. I find it extremely stressful and boring.

    Due to the terrible RNG the community has just been pushed to behave that way. Especially for new players this is a big turn off and very daunting experience and turns them away from the game.

    The Season Pass example is just an alternative for both DE to make the necessary cash and for players to earn the current Prime Warframe (blueprints), Prime Weapon (blueprints), cosmetics, whatever by just playing the game and do any activity they like to do to earn XP and progress through the Season. Instead of being constantly funneled and forced to do the same mind dumbingly boring activities ad-infinitum, where players are constantly on a timer to rush through it as quickly as possible in a desperate fight to beat the RNG and get the items they want.

    It's just one example. For the money, DE can actually also create a long questline as extra content to unlock the Blueprints for example, instead of a Battlepass kind of thing. There are many ways to make it a more fun, then the mindless Relic grind.

    The topic I mentioned above in the Fortuna Feedback forums is another great example, where players are forced to do the same activity over and over and over for specific items.

     

    All this goes back to the core Monetization model of this game. When everything in this game can be bought for Plat (= real money), you create a huge problem. In that you have to put up constant grind walls to try force people to spend money.

    This is what I am trying to get at!  It's a very old and outdated Free 2 Play concept.

     

  11. 20 minutes ago, YUNoJump said:

    The difference between Warframe and stuff like Fortnite is that it's PvE. Fortnite doesn't have progression, nor does it even have items that affect your gameplay AFAIK (if it did they'd be very minor i assume). Path of Exile doesn't have much non-cosmetic stuff in the store, but Path of Exile's progression isn't very similar to Warframe's at all. Warframe gear is crafted and stats are deliberately modified, while PoE's items are mostly looted as random drops from enemies/bosses etc. I can't think of a way that PoE could reasonably monetise that process that doesn't result in a pay-to-win nightmare.

    Overall, Warframe does have a pretty good real-money economy. There's not so much a problem with the plat store as there is with just the grindy nature of the game. Yes you can buy most resources, weapons and Warframes outright, but most items of such nature are relatively easy to grind for. In fact, many of the biggest grinds in the game (eg Relics, Rivens/Kuva, Arcanes, Standing) don't even have a direct way of buying progress within them outside of player trading. All you can do for most of those grinds is buy a resource booster, and their prices are very reasonable.

    Additionally, many veteran players will tell you that getting a solid amount of Platinum entirely through player trading isn't particularly difficult to do. If you are doing something like grinding Relics, then you'll have enough junk parts leftover to sell in bulk for a bit of Plat. You can also do stuff like selling Syndicate mods/weapons to players not in your Syndicates, and some people buy junk Rivens occasionally too.Those are just the get-rich-quick methods. Using player trading, you could earn enough Plat to easily buy not only essential items like Slots, but also Cosmetics or even gear outright without spending a cent. And that's not mentioning stuff like Baro or Syndicate cosmetics which are completely Plat-free as well.

    Warframe has many ways to avoid having to pay, DE very much operates using the "don't force players to spend money to have fun, if a player is having fun they'll spend money" method. Any problems that people have with grinding are almost always separate to any effects of paying real money.

    PVP or PVE has nothing to do with it. The only difference here is that in Fortnite you grind the Battlepass to unlock cosmetic rewards, while in Warframe you will grind the Season Pass to unlock blueprints for the Warframe, cosmetics, blueprints for weapons, etc.

    The principle is the same.  I feel it's much more fun to buy a Season Pass for 20 bucks and work for it by playing the game and do the activities in the game "I LIKE" and then earn it, then just cheaping out and paying a lot of money and buy stuff outright via Prime Vault and Prime Access, with the only alternative being the Relic grind.

    And the "Free" Ninjas they can always stick to the Relic grind if they so please.

    The whole reason I bring this up, is to find better ways to get rid of the terrible RNG plaguing this game and come with better alternatives to make the game more fun to play, instead of endlessly grinding the same few activities for a specific blueprint or component at the mercy of a terrible RNG!

    The issue is that everything can be bought for Plat and of course DE wants people to spend real money on plat, so they make money! That is the issue. It's an outdated boring F2P concept that needs overhauling. Their monetization model should not be competing with what can be earned in-game.

  12. 2 minutes ago, Naneel said:

    If this is an additional way to optain things, okay then I don't care, but if you want it instead of what we have now I am heavily against it, because it would ruin Warframe as it would no longer be F2P.

    Yes of course, I am not saying the Relics need to be removed. That is the free option.

    I see the Warframe Season Pass as a replacement example for the current Prime Vault and Prime Access, so people actually spend more time in-game playing, get more groups going, etc. Instead of just buying stuff outright for a lot of cash. Not many are spending willing to spend 70-100 bucks every two months, but a hell lot more are willing to spend 20 bucks and then work for it in-game by playing the activities they like.

    The difference with the Season Pass is that the progress is visible and awards are obtainable, without being at the mercy of a terrible RNG. We have seen time and again that unlucky players can play as much as they want and still not able to obtain everything, before it gets vaulted again. Which creates frustration and drives people away.

  13. NOTICE: I know this is a big wall of text, but there is really no other way explaining this issue in an as constructive way possible.


    Since Fortuna update I have seen this discussion lighting up again and it will continue to light up again in the future.
    But we can all agree that the RNG grind walls in Warframe are real and can be maddening, frustrating and often feel very unfair! Especially when trying to get blueprints, etc that can be vaulted again at any time.

    In general RNG is just a cheap way of development and doesn't really create any actual enjoyment in gaming, unless the odds are reasonable. 

    Sadly. The problem with Warframe and F2P games in general, is that they want to force people to spend money (so the company can survive) and make the odds in RNG so low it becomes unfair, tedious and worst case frustrating that people just give up and quit and all you're left with is a niche community and a handful of whales (big money spenders). 
    When someone who is lucky can play for 1 hour and get the item he/she wants and someone else can play for a whole month and not getting it, that is where RNG has gone terribly wrong. Especially when a lot of stuff in this game is time limited behind events, vaulting, etc. 

    Developers seem to have forgotten that free games can actually be made fun and still manage to make money. See Fortnite for example. All you can buy in the shop is cosmetics and the Season Battlepass, yet they make a billion last year with Cash Shop sales. 
    Same with Path of Exile. An ARPG game. All you can buy in the shop are cosmetics and convenience items, like stash increases, stash organizers, etc. So they can actually focus on creating fun content! 
      
    This is the main issue with games like Warframe, when your monetization model involves a cash shop that sells the exact same items that can be earned in-game and thus has to compete with said items! So they feel forced to make getting these items as difficult as possible, so a lot of people feel forced to buy them for real money instead.

    This is just an old outdated F2P model that dates back to Asia and F2P origins. /shrug 

    DE just needs to start figuring out a better Monetization model, so they can bring the fun back in the game instead of putting everything behind insane RNG grind walls, that locks out a lot of players to be able to get items in a fair amount of time if AT ALL, before they get vaulted again! 

    There are a lot of inventive and more fun ways to monetize and make people actually willing to spend money. 
    For example. Fortnites extremely successful Season Battlepass concept. It's not really new, but it's something that can be implemented in Warframe in a different way. 

    So, case in point. Instead of outright selling Warframes and Weapons, etc as Prime Access and Prime Vault on the Webshop and an incredible boring Relic grind ingame (most average players won't be able to find the time to grind all the blueprints in time for the vauling again).

    Why not create and release a Warframe Season pass(es) every 2 months or so, that people buy for say 20 bucks, with different unlock stages, where they get the main blueprint and then the component blueprints. Then afterwards unlock resources and/or specific weapons and mods for this warframe in higher unlock levels.

    This way people pay 20 bucks and can play any activity they like in the game that earns XP, maybe even run random Alerts that give bonus XP, to progress through the Season Pass and unlock everything they can and want within a reasonable time frame.

    1. You create recurring income every two months, since a lot more people are willing to pay 20 bucks every 2 months (this is a fair price compared to Pay 2 Play MMOs like WoW and FFXIV that charge 10-15 bucks a month subscription fee).

    2. It gives players something that is actually fun to work towards (since you are not at the mercy of RNG) by doing your favorite activities, be it like roaming around on the Plains of Eidolon or Fortuna killing stuff, doing bounties, etc. Or just running Alerts, missions on planets, etc.

    3. It fixes content drought between the what now seems big yearly updates, since players now have something to work towards every two months.

    Some important considerations and possible pitfalls:

    1. XP gain on the Season Pass needs to be balanced in a way that an average player will be able to fully unlock all levels/stages of the Season before the 2 months are up.

    2. More Hardcore players might rush through it a lot faster and maybe done within 2-3 weeks. This can be offset by offering 2 or maybe even 3 different Warframe Season Passes each 2 months, so an average player can focus on 1 Season Pass, while more hardcore players can focus on all 2 or 3 and set a limit that only 1 Season Pass can be progressed at a time. 

     

    In the end, I hope this gets seen by DE and hopefully gives them some inspiration to improve the monetization model of Warframe, so they can bring back the fun in the game and come up with more inventive ways to monetize, where people are more willing to spend money if they feel they are rewarded with more fun game experience, other then endless grinds at the mercy of an awful RNG. 

    The Warframe Season Pass is just one example by me and I am sure there are many more inventive "better" ways to monetize to reduce RNG in the game.

  14. It's really pointless to play Plains of Eidelon content at the moment on the Switch. Greineer cashes don't spawn, enemies don't spawn or too many spawn and freeze/crash the game, etc.

    POE is one big mess on the Nintendo Switch. It clearly can't handle this part of the game, even though it already uses extreme resolution scaling to the point it's hard to see the small stuff lol. Especially in Docked mode (which should run the SoC on the Switch in much higher clock speeds) it's one big blurry mess.

    I think DE and Panic Button greatly underestimated the performance improvement requirements needed to make POE (and later Fortuna) run on the Switch. 😞

    They clearly didn't test this part of the content and rushed the game out on the Switch.

    And it's not just POE, when you do Excavations or Defense missions it will have the same performance problems when you get beyond 6 or so excavation and passed 5 waves when the amount of enemies substantially increases (especially when with 4 players) to the point that everything just starts to freeze up and either everyone keeps dying due tot the lag or game disconnects. 😞

    So for example that junction where you were required to survive 10 waves in a single mission, I just had to switch to solo mode and run it all solo, so not too many enemies spawn and managed to finish it without lagging out and crashing.

    I think I am going to pause playing this game on the Switch until I see clear commitment by DE and Panic Button to fix these game breaking issues and stick to PC for now.

    I have already been burned by Path of Exile, where Grinding Gear Games released the game on Xbox One and shortly after abandoned it and not bothering fixing stuff.

  15. LOL! They can’t even make the game run 60 fps on XBOne and PS4!

    Only XBOne X they manage to get close due to the much better hardware.

    The Switch can’t even run POE during bounties without freezing and crashing all the time. /shrug.

    It would already be a miracle if they manage to run it at a more stable 30 fps without too aggressive resolution scaling. 😕

    I really hope they are not going to release Fortuna, before fixing these critical performance issues. Since it’s totally pointless if you can’t progress through the content, like is now the case with Cetus / POE, as I have yet to be able to complete a single bounty in Cetus. 😞

  16. I am not playing POE anymore either!

    They should have tested more, before releasing Warframe on the Switch.

    There are so many issues. I have disabled a lot of the graphics settings thar might improve performance, but I don’t see any improvements at all.

    POE is just one big crashing lagfest, when doing bounties. Too many mobs spawn at the camps during defense phases, that freeze and crash the game.

    It’s the same with excavation and Defense missions when you go beyond 5 waves. Too many mobs and everything freezes up due to extreme lag. So I just go to Extraction after 5 waves and about 6-8 excavations as beyond that it becomes unplayable.

  17. Plains of Eidolon is almost impossible to do on the Switch due to performance issues, freezes, disconnects, etc.

    So I rather not have them release Fortuna, until this is sorted out! Fortuna will be even worse otherwise. 

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