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(PSN)NSO_Intercept

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Posts posted by (PSN)NSO_Intercept

  1. 6 hours ago, -AoN-CanoLathra- said:

    Learn the patterns.

    Use an automatic weapon like the Soma, or a beam like the Ignis. It makes the triggers far easier.

    To avoid the orbital strikes, just run in a circle down at the bottom, and take out the rollers in your way.

    To kill Kela, use corrosive damage and a frame that is at least somewhat tanky (Inaros, Rhino, Nidus, Gara, etc.).

    Even better. Use a frame like Harrow or Limbo to make you nigh invincible to the orbital strike. Using Harrow will boost team damage on Kela and you can stun lock her with his first ability. 

  2. I wouldn't touch maroo because the treasures there are to help low to mid game players who haven't completed the star chart. Likewise with the sorties except the people doing those should be starting to finish out the star chart. I like your idea of adding it to monster drops in arbitration, but honestly I don't see them adding it as a bundle. Drops though 💯 agree.

  3. Tonight, while I was trying to comprehend Archwing, I was playing around in the controls in the options menu. I was having some issues regarding Sprint mode (not afterburner) where I would click L3 go into Sprint click L3 again and sometimes may or may not come out of it. To remedy my issue my first instinct is to go to the options menu -> controller layout -> what I want to change; however, when I got to the controller layout I did not see an option to modify Archwing layout. Instead there is your normal layout for Warframes, Abilities, Lunaro, Decorator, and the newly added Frame Fighter. I found this very odd seeing as how Archwing has been in the game for some time now and Frame Fighters just got introduced. (This probably won't fix why a fair amount of console players don't play Archwing to begin with but it might be a step in the right direction. -General Observation and Opinion)

     

    P.S. If there is a way to modify the controller layout for Archwing please leave a comment explaining where it's located.

     

    As a simulator technician for helicopters, I find Archwing very janky feeling something almost unrealistic (It's a space ninja game. -sarcastic remark-). Seeing as how it functions similar to what I am used to working with it's not extremely terrible, but it's still different because it has those jet like functionalities. (I would compare it more to a harrier or osprey for accuracy but those aircraft both have flaws... Q.Q) What I mean by that is both aircraft that I listed started off a bit Rocky on the concept and design but as they learned what needed to be modified the aircraft started to succeed. I do like the concept and I do understand that you all tried to modify it before, but all I'm really requesting is just a controller layout so I can see what I am working with and make my changes. Also, keep up the good work DE.

    P.S. Maybe the Plains could use a better reason to use Archwing other than travel. Maybe the grineer could add a dargyn stronghold in which we could fight off ships and dargyn for "exotic" items. If done right it might give us more to work with than just nightly eidolons. In regards to the plains a wild animal spawn rate/zone increase wouldn't hurt.

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