I might return to this with actual concepts if this get traction
This is a suggestion to use the helminth to just enable or disable augments on warframes, which would allow a slot to be freed for other mods.
Generally, by the time augments become available, I'm fairly sure that the helminth would not be obtained yet. However, this should just be the helminth's standard ability. Simply moving a sort of 'pass' for players to buy and changing augments to keys would be something a simple function. This could be overwhelming to new players, but then I looked it up to see when you would get access to the system is MR15, so augments could simply be another tab at the top (also augments unlocked is already pretty far).
Imma be real, I just want the slot freed for my builds and I'd like the helminth to be more useful earlier. I'm not sure how you would rank up augments tho... maybe by buying multiple? idk
This has been in my head for a while and I just wanted to share it.