Shinobi-kun
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Posts
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Posts posted by Shinobi-kun
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Mods
Frame:Spoiler
Streamline x16 *RARE*
Flow x17 *RARE*
Intensify x6 *RARE*
Natural Talent x5 *RARE*
Retribution x2 *RARE*
Shock Absorbers x3 *RARE*
Rage x2 *RARE*
Quick Thinking *RARE*
Continuity x4 *RARE*
Enemy Sense *RARE*Primary:
Spoiler
Charged Chamber x7
Ravage x3 *RARE*
Metal Auger x4 *RARE*
Vital Sense x12 *RARE*
Accelerated Blast x4 *RARE*
Tainted Mag x2 *RARE*
Hell's Chamber x17 *RARE*
Shred x4 *RARE*
Split Chamber x3 *RARE*
Rifle Ammo Mutation x7 *RARE*
Sniper Ammo Mutation x7 *RARE*
Shotgun Ammo Mutation x2 *RARE*
Arrow Mutation *RARE*
Thunderbolt x7 *RARE*
Tainted Shell x2 *RARE*
Firestorm x2 *RARE*
Accelerated Blast x5 *RARE*
Seeking Force x2 *RARE*Secondary:
Spoiler
Lethal Torrent x3 *RARE*
Barrel Diffusion x6 *RARE*
Pistol Ammo Mutation x7 *RARE*
Stunning Speed *RARE*Melee:
Spoiler
Heavy Trauma x10 *RARE*
Rending Strike x7 *RARE*
Sundering Strike x15 *RARE*
Covert Lethality *RARE*
Berserker x2 *RARE*Sentinel:
Spoiler
Sanctuary *RARE*
Animal Instinct *RARE*
Fired Up x2 *RARE*Aura:
Spoiler
Enemy Radar x4
Rifle Amp x3
Sniper Scavenger x3
Rifle Scavenger
Pistol Scavenger x2
Sprint Boost
Steel Charge x2
Speed HolsterStances:
Spoiler
Bleeding Willow x5 *RARE*
Crossing Snakes x3 *RARE*
Shattering Storm
Shimmering Blight x3
Swirling Tiger x8
Brutal Tide *RARE*
Coiling Viper x5 *RARE*
Malicious Raptor x3 *RARE*
Pointed Wind *RARE*
Cleaving Whirlwind *RARE*
Seismic Palm x5 *RARE*
Iron Phoenix x2 *RARE*
Blind JusticeArchwing mods
Spoiler
Morphic Transformer x8 *RARE*
Efficient Transferral x8 *RARE*
System Reroute x4 *RARE*Arch-Gun mods
SpoilerAutomatic Trigger x6 *RARE*
Hollowed Bullets x2 *RARE*
Sets:SpoilerBraton Prime set - 50p
Burston Prime set - 50p
Mods (without the *RARE* tag) each go for 5p
Mods tagged *RARE* go for 15p lest stated
Individual Prime BP / Parts:
SpoilerNyx Prime main bp - 20p
Nyx Prime systems - 20pCarrier Prime main BP - 10p
Odonata Prime harness BP -10p
Scindo Prime handle -10p
Syndicate primary weapons 75p each
Spoiler
Sancti TigrisExtras (75p)
Spoiler
Combustion Beam *RARE* MaxedLet me know if you have questions or would like to trade, whether in-game or via forums.
Sortie rewards (10p each)
Spoiler
Nezha helmet x2
Nezha chassis x2
Dera Vandal main BPStrun Wraith barrel
Strun Wraith stock
Karak Wraith barrel x3
Karak Wraith receiver x2 -
Right, did you notice a _1 after your name in chat, headless, default colour scheme warframe, or slow connection etc?
Usually if things look like you hadn't participated in a mission but you in fact did, my guess is slow connection not letting the servers record the session data in time.
Best look to Support.
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I doubt DE would want to see all the Relays gone. All the work put into it down the drain.
Bet they're just going to magically introduce them again because their Balor mode didn't work. -
You do not fight for Lotus?!
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So I was running a Syndicate Spy mission on a Grineer tileset, more specifically the one with a Grineer unit inside a locked Vault with 2 diagonal moving lasers.
I did all I could to be cautious; 'parked' the two Syndicate boots outside the room, switched to non-Syndicate weapon etc.With the alternate routes I was able to get to the second laser console (the one right beneath the Vault console with a single Grineer patrol).
However, just right before I got to the console, I heard Grineer footsteps (walk speed frequency), and suddenly a grunt (as in when they take damage). Then the alarms got set off.
And there was a fire hazard going on on that map.
I was thinking if anyone could help confirm this or am I just unlucky enough the Grineer brought specs and saw me through the windows.God forbid the Grineer got too paranoid, they step on fires they created themselves and see it as Tenno threat.
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friend? i have no friends. my personality, sense of humor, and body odor drives everyone away
Cracked me up like a pomegranate.
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"Muh friends are moderators, you mezz with me you mezz with them".
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Yep, not just me, then.
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Still a little bit of backtracking in Exterminates mid-mission though. Squads spawning in 'loot' rooms I just raided and whatnot.
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I used to play a little of BLR back then. We'll see how much this update brings, they do seem really nice.
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thank you for ur feed back.
i just realized that u get full rewards even if you trigger the normal alarms but not the vault alarms when i play with my friends
and that made me disappointed, i dont want to just feel the spy mission in 3 parts of the map, i want it to feel in the whole mission
if ever they change it as what im expecting it, i think it will be fun as well as adding variety to the mix
if they changed spy missions,
for me its fine to use invi frames for the player worked hard (or earned hard money) on spy missions
they could add obstacles, like smoke, if a player is invi and stands to a smoke, they are visible, but the smoke doesnt trigger alarm unless an enemy sees you.
if you ever try to play spy mission with out triggering any alarm as well as no enemy sees you, the feeling is so exciting, like im playing some suspence thriller stealth games.
You know? I'm half tempted to counter this again due to the strict learning curves for new players.
I understand your feelings, not saying your idea is entirely bad, but it's a refreshing change to implement this on maybe, the new Grineer treasury alerts released more often / Nightmare etc.
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"triggerd alarms fail" there is an "or" after that.
"the mission should fail or, you get less reward( not just affiity)"
I see it.
And you realise why players run mad in Spy missions? As long as they get the data without setting the alarms, they get their rewards; the exact same rewards compared with sneaking in.
They're just speed running it and cutting down on time; with Loki = Invisibility with mad dash, with other frames = mad dash.
And if players want maximum affinity without having to go through the extermination phase, you'll see they'll be especially careful in Vaults.
If your idea of 'alarms set off fails mission' gets through, expect to see no change at all but with invisibility-capable frames instead.
EDIT: Let me clarify this more, get data without alarms, maximum rewards. Trip alarms, reduced rewards.
It's already in there, your 'less reward' feedback.
Beating 3 vaults and getting only 2 rewards is unfair, after all.
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yeah sure i can play solo...
i play for fun, but playing with others are more fun than playing solo
again all im saying, i hate the idea of spy mission.
this is feedback forum, not "this guy feedback sucks, lets bring this down"
take everything with a grain of salt, we are all different here, they might as well not add a feedback forum if the community is like this
Your idea of adding a 'tripped alarms fail the entire mission' and 'shame hat' is what triggered me.
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im not telling others to do this and that..
im posting my feedback about this mission
all im saying is
spy mission dosent felt like a spy mission moreso it dosent differentiate from other mission where you can sprint.. rush.. kill... go home
it sucks the fun aspect about it knowing it will be the same kinda mission your having.
people.. im giving my feedback cos u know, this is Feedback Category for Missions, as well as i am not shaming anyone.
Well your feedback is the volatile kind.
Marking players because they tripped the alarms is fuel for the blame game. No different from the shame hat.
Let me put it this way, in Spy 2.0, you can either sneak your way in and out, or you can do it the loud way, just as long as you get the data.
Plus, players can just troll with your idea. No thank you.
Players tripping the alarms and failing the entire mission out of spite; entirely possible.
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1. if an alarm was triggered (even if its just a simple personnel alarm or simple alarm whatever u call it) the mission should fail or, you get less reward( not only affinity is gotten less)
2. if in a squad, the person who triggered the alarm(again even just a personnel alarm) should be marked so that players know who triggered it.( this not the purpose for shaming, but to identify whether if I triggered it so i can adjust for the next retry)
all i want is a SPY MISSION worthy of its name.
TLDR;
i wish Spy missions are like stealth missions, trigger any level alarms, mission will fail or less loots and rewards
1. You effectively distance players from Spy missions. Credit caches in game as rewards are already a joke; 1k, 2.5k etc
2. You needn't all players in session know who tripped the alarms. Only players who tripped the alarms can see themselves marked, all others none.
Also, you signed to play public. You have no right or obligations to tell others how to role play just for you.
Even if you claim this is not player-shaming, it may well be, moreso if a single alarm tripped fails the entire session.
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2. being glorified player-shaming.
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God forbid me inserting LaBeouf's meme.
Who knows, you just might get that X part you really wanted.
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Ya well, Volt helmet parts; wirings etc.
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With the Synthesis scanner, you scan and get xp for Simaris.
And with Simaris xp, you get to cash in for items at relays.
Simply put, the Synthesis scanner totally rendered normal scanners obsolete.
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Personally, I think 10-15 levels in a single run is too much.
There're mission types which do not necessarily need you to fight; spy, rescue, occasional sabotage all can be completed by just sneaking through.
Getting that much xp in a single pacifist run doesn't seem right.I'd ask for double / triple xp only though.
*Edit, xp amounts should scale with difficulty, just as they did the credits reward, but maybe amp it up a little wee bit more.
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Ya know, DE could always rename 'sniper' to 'special'. That way we won't have to grind for specific weapon ammo.
Or DE could make all ammo drops universal.
That'd render ammo mutation / scavenger mods obsolete, but I don't really see much use for them since ammo consumables can be produced for cheap.
Your reason is drop in my case if I am not mistaken all enemy drop ammo then they decide if they drop mods or resources differently
So the only dilution will be to the Weapon ammo drop.But it will separate the 2 into different groups for once a little organization.
I understand bow weapon pulling from sniper ammo but explosive weapon should have their own explosive amo
And if they drop 'sniper' ammo, don't expect to get 'explosives' ammo in turn.
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Metal Gear lel
Beginner outfitter (certain Rivens included)
in Trading Post
Posted · Edited by Shinobi-kun
Primes 30p per set, 5p per part / bp
Braton Prime
1. Set
Burston Prime
1. Set
Ash Prime
1. Chassis
Dual Kamas P
3. BP
Nyx P
1. BP
Mods 15p each
Unique
3. Firestorm
Primary
3. Combustion Beam
Rifle
4. Arrow Mutation
2. Tainted Mag
14. Vital Sense
Shotgun
6. Accelerated Blast
1. Blaze
1. Frigid Blast
23. Hell's Chamber
3. Scattering Inferno
2. Tainted Shell
1. Toxic Barrage
Sentinel
2. Animal Instinct
1. Coolant Leak
1. Sanctuary
Pistol
9. Barrel Diffusion
1. Pistol Pestilence
4. Scorch
Melee
3. Berserker
3. Covert Lethality
13. Energy Channel
14. Heavy Trauma
5. Vicious Frost
1. Virulent Scourge
Melee stance
5. Bleeding Willow
10. Coiling Viper
13. Crossing Snakes
1. Slicing Feathers
1. Vulpine Mask
Frame
1. Constitution
8. Continuity
2. Enemy Sense
25. Flow
6. Natural Talent
23. Streamline
Arch-Gun
7. Auto trigger
Riven prices
Spira Zeti-decidex 15p
Astilla Igni-Decicon 100p
Boltor Sci-decicron 100p
Akboltor Mantitin 150p
Cassowar Acriata 300p
Sicarus Visiada 300p
Riven info
1. Spira Zeti-decidex (+52.1 status chance, +59.8 status duration, -57.4 recoil, -21.9 Grineer damage)
1. Astilla Igni-Decicon (+110.5 fire, +52.6 Grineer damage, +119 status duraton, -79.1 crit damage)
1. Boltor Sci-decicron (+71 status duration, +100.7 crit chance, +93.6 slash, -56.9 projectile flight speed)
1. Akboltor Mantitin (+38.5 Corpus damage, +40.1 magazine)
1. Cassowar Acriata (+116.8 crit damage, +207.5 damage, -43.4 slide crit chance
1. Sicarus Visiada (+84.4 Infested damage, +434.3 damage, -36.5 Grineer damage)
Syndicate weapon (50p each)
1. Vaykor Hek
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Trade for 1 Mantis Engines, 1 other
1. Mantis Fuselage
1. Mantis Avionics
All mods are unranked, but I can rank them up to your specs with a slight bump in prices.
Maximizing any mods (Riven included) will add an extra 5p
Ranking up (without maximizing, Riven included) will add an extra 3p
IG: Shinobi-kun
Drop me a PM here on the forums; I may or may not be available in-game at the time of contact.
All Arcane helms sold, congrats to me, and many thanks to you.