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Verticross

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Posts posted by Verticross

  1. Vauban's Tether Coils can be blocked and reduced in effectiveness from pulling in enemies by items pickups such as ammo, and dead bodies, most commonly being the original two that are pulled in when a Tether Coil is deployed.

    Even if the bodies blocking the mine's view eventually disintegrate, they can be unreliable in triggering again and may take a while before they grab another enemy in clear view. Throwing a Tether Coil to a higher area can help avoid these problems, but it is still an issue to be aware of.

    Also, older coils wires on a single mine tend to stick around even after their previously-pulled enemies have been killed.

  2. Sometimes, if Grendel is using Pulverize and happens to wall jump up an area where he would normally perform a ledge grab, he will become unable to jump or manually escape Pulverize mode until he is forced out of it through ways like complete energy loss, or is paused and unpaused. He will then exit his ball form to then teleport all the way to where the glitched ledge grab occurred and perform it.

    Also, just entering Pulverize changes Grendel's stance to ball form in the ability information screen.

    Feast doesn't seem to work on Syndicate assassins.

  3. I'd like it if Nourish could either get a UI element to tell which buff it is currently switched to, or activate all possible buffs on the same cast. Its difficult to see what buff is going to be activated when cast, and wastes time and energy if you're looking for a certain buff before your draining energy pool runs out.

    Grendel however has been an extremely fun warframe to play around with so far.

  4. I'd like to notify DE of an exploit I have found involving the Mutalist Quanta's Bursting Mass augment and various bugs that also decrease its effectiveness.

    The separate explosion that Bursting Mass gives to the alt-fire orb of the weapon is capable of crossing Limbo's rift and hurting enemies regardless of if the orb was fired while in the rift plane or not at the time. This enables the player to amplify the damage of the orb by firing through it, then detonate it and kill enemies without ever having to leave the rift and be put in harm's way. This also works the other way around, with enemies being in the rift and the orb exploding in the normal plane.

     

    On top of that, I've discovered a few other bugs that involve the Mutalist Quanta's alt-fire:

    Various secondary weapons don't seem to increase the damage of Bursting Mass's explosion, with the Nukor, Gammacor, Spectra, Embolist, and Cycron not adding to its damage when the orb is fired through with these weapons.

    The Akarius's projectile will either disappear or explode upon contact with the orb, depending on the range Akarius is fired from the orb.

    Some secondaries are also capable of increasing Bursting Mass's damage from across the rift.

     

    I hope, that at the very least, the issues with the secondary weapons not contributing to Bursting Mass is fixed, as Nukor feels like a match made for the Mutalist Quanta.

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