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Akhume

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Posts posted by Akhume

  1. So far the experience feels ok. A good base that needs a lot of tuning and bug correction, but overall is very refreshing.

    Railjack is honestly horrible at first, but when you start knowing a bit more, communicate with your teammates and have an upgraded ship it feels much much better !

    So far, the worst experiences come more from players refusing to communicate and taking decision without consulting the team than bugs.

    Good points :

    •  Flying and fighting mechanics are cool and fluid

    •  Design and animation is top notch, as usual

    •  I really like the multi-layers progression system (intrinsics, gears, avionics, matrices ...)

    •  I like the repair and forge system while flying, make you take care of your ship and stay active, not seated at a turret. The refine mechanics can seems annoying at first but with a    bit of management and communication with your teammates you can upgrade the amount of ressources you get on your mission whitout a risk of failling it. It can really make a differences between a team that works together or not.

    •  Overall economy seems ok (without the random stats on parts), it should take a bit of time to get new weapons but you should be sure on how your part stats are compared to others when investing.

    What can be improved :

    •  Lots of bugs (stuck in arch animation / weapons, part of ship not displayed, parts of ship displayed while in turret, turret cannon clipping with ship body and sometimes unusable)

    •  Loots vacuum, even with the latest boosts still feels of.

    •  Loots in crewships and base not shared, can be a real problem with a non communicating team and a huge loss of time  

    •  Random stats on shields, engines and reactors wreckage are in my opinion a real problem. That's what made me quit destiny and stick with warframe. I hate finally looting something that should be good just to see it has poor stats. I could bare with it if at least there was a bit of consistency in it between houses and their strong points (like having a better houses drops mean guaranted better stats on a sets of stats) and MK levels but it clearly seems it's not the case. I don't want to be wandering forever for the perfect loot, i like to have a precise objective when grinding. If an extra layer of RNG should be added to MK an Houses, i would prefer divide each MK tiers with 4/5 state of 'quality' or 'damage level' that grants a % of max stats for each tiers. As an exemple an heavily damaged MKII part would grants only 50% of max MKII stats of its house. Also higher crafting cost should always mean better stats overall. Either houses have differents strong points and all have the same cost, either houses are a indication of global quality and provide differents ranges stats at differents costs. Mixing both feels weird and very confusing.

    •  Wreckage inventory limit is confusing as you can't see the limit and how much you already own. And the 30 limit is way not enough with totally random parts (but is totally ok with differents tiers of loots like for weapons). And what about builded parts, how do they count in this inventory ? Is there an another inventory for them ?  A good option would be to have 1 or 2 inventory space for each builded element (reactor, turret weapons ...) and have to pay plat to expand it and have a much higher limits on unbuilded parts, if random stats are still a thing. That would be much closer to the actual system for weapons and warframes, and i would have no problem to buy and spend plat to upgrade builded parts slots.

    •  Avionics UI could be upgraded with differents color for each house, as that would let me find and compare avionics with the same purpose in a much easier way.

    •  For intrinsics, removing archwing bonuses from other tree and replace them, and create a whole new archwing tree. Could add interesting bonuses like a protection buff for the few first second after leaving ship or base, allowing you to assert the situation and not get oneshoted from nowhere.

    •  Real lack of diversity between missions, even for a first iteration. Would love some missions more oriented on exploration and a bit less on fights, like assault a greener base or orokin tower that does not have a whole fleet to defend and the whole team can go and loot everything inside. That would also allow to separate missions purpose and avoid conflicts in teams on wether looting or go next missions for intrinsics. The fighting would be more to get xp and exploration one more for ressources.

    •  Heat capacity cost on Zetki weapons feels too high. If I invest more to have better stats I don't want to be that much more limited on the use of it.

     

    I might have forgot to mention a fews things but I think thoose are the main points I wanted to share.

    This update is a huge step for the game and I hope it will get the attention it needs to provide a solide base for upcoming updates.

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