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RedPixel22

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Posts posted by RedPixel22

  1. I noticed in an archwing mission (particularly fomorian sabotage, though I don't think that matters), that my kuva ayanga deals self damage. I was able to reproduce this in several redos of the same mission, as shown here 

    • Like 1
  2. I noticed in an archwing mission (particularly fomorian sabotage, though I don't think that matters), that my kuva ayanga deals self damage. I was able to reproduce this in several redos of the same mission, as shown here 

  3. I really don't like what you guys are doing with the lore of the liches.

    They were originally supposed to die multiple times. Their voice lines reflect this. However this is not the case. They only die twice if you count the larvaling.

    Additionally, trading "bounties" of liches you converted makes no sense. Why do they turn evil again if you already converted them?

    I have hope that you will eventually fix at least the first issue.

    • Like 2
  4. 35 minutes ago, Lyroth said:

    Throwing a fishing spear on the Plains of Eidolon will freeze your character for 3 seconds.

    In addition to this, after the first throw, at least while using Gauss noble, (I haven't checked with other frames) the fishing spear gets stuck into the left arm. Even when aiming.

  5. I've so far killed 2 liches, and I must say, they were enjoyable to fight.

    I normally do the lich missions solo and I'm not really in it for the rewards so I don't have anything to say on coop or the weapon aspect really. Although I have seen plenty of complaints on those subjects.

    I don't mind the relic or murmur grind, especially after all the hotfixes.

    My only gripe is the Lich's instant kill back breaker it does to get stronger. I find it thematically out of place and kind of demoralizing too. Luckily you guys are working to change it up slightly so I have hope.

    On a somewhat unrelated note I hope the parazon has more uses in the future. So far to me it seems kind of useless outside of lich missions.

  6. 23 minutes ago, Azvalk said:

    So, I'm ready for feedback '-'
    This update, is just amazing, congrats to all the team ^^
    So far, I've only one thing to talk about, all the rest is fine.

    I've read it several time in other feedback post, so I'm definitevely not the only one to think about that..
    There is a serious, and illogical, change about Kuva liches, compared to what has been shown before.

    They are immortal right ?
    The Kuva keeps resurrecting them, stronger.
    But for that to happen, we have to kill them first, and that's impossible now, because DE choose to implement the power reversal thing, instead of the resurrection.
    I've asked Pablo during his stream, and that's what I understood with his answer..
    But, the power reversal is perfectly implementable without this change.. And this is the only thing, in all the update, that is disapointing.

    Right now, the Lich uses his abilities in combat just fine, and can grab us when we are to close. Ok, fine.
    We attack his 3 parts life bar, and each time a bar is empty, we can do a mercy.
    But, if a requiem mod is wrong, we are instantly killed by power reversal.
    Ok, it's epic, but it could be better, if it was like planned.. like we have imagined it during and after tennocon.

    So, I suggest:
    The Lich uses his abilities in combat, can grab us when we are to close, and, maybe at certain condition, or not, can kill us with power reversal finisher if we're not careful enough.
    So, power reversal, implemented/conserved, Lich dangerousness increased. ( because it can happen at any time )
    Then, when we attempt the mercy, no matter the requiem mods, we kill it.
    The sequence show us if the mods have an effect or not, and, if the requiem isn't right, the Kuva reacts at the death of the Lich, (like it did when the Lich was created), and the Lich resurrects after the end of the mission, stronger.
    It's this version of the concept, that hyped everyone.
    The kuva lose his (important) creepy aspect if it does nothing during the combat.
    We need to be able to kill the Lich, and see the Kuva take it away to resurrect it.

    Sorry for the extented explanation, but clarity is needed for this gameplay.

    I second this. Without the whole resurrection thing, liches just seem like normal bosses. 

    • Like 5
  7. The update's only been out for two days so take my criticisms with a grain of salt, though I hope not to be too critical anyways.

    Parazon:
    I don't have many mods for it yet so I can't really talk about them. But looks wise, I feel like there should be more "uses" for this multitool. I thought I remember hearing about it being used to revive teammates and I still think it would be an interesting idea. Maybe it can be used to capture targets as well.

    Kuva liches:
    So far seems great. Still on my first lich and I haven't started requiem farming just yet. But so far I have one slight issue. Failing to kill a lich shouldn't result in an instant kill. They should just knock you away then flee. On the same subject, from the empyrean footage shown at Tennocon, it seemed to be implied that you were able to kill the lich multiple times without fully killing it. What happened to that?

  8. I normally use a heavy blade with a cleaving whirlwind stance equipped. When I'm hit with a host migration, most if not every time, my stance breaks and my character attacks using the default stance. This persists until I die and respawn (Note: Not on revive, but on respawn)

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