super2sentai
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Posts posted by super2sentai
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Same here, at the start of the week (8th April) I checked my frame options, then when I actually did elite archimedea at the end of the week (14th April) one of the frame options got altered
Start of week (8th April):
End of week (14th April):
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Blaze Artillery on the arsenal UI shows a base duration of 3 seconds (when the ability is at max rank), I found this bug when I was messing with different builds
With 203% duration, the ability shows a duration of 6s (screenshot 1)
With 200% duration, the ability shows a duration of 5.67s (screenshot 2)
With 227% duration, the ability shows a duration of 6.67s (screenshot 3)
With 176% duration, the ability shows a duration of 5s (screenshot 4)
The math doesn't add up,
3 x 2.03 = 6.09s (not 6s)
3 x 2 = 6s (not 5.67s)
3 x 2.27 = 6.81s (not 6.67s)
3 x 1.76 = 5.28s (not 5s)
screenshot 1:
https://drive.google.com/file/d/1lB1ra8xgHKeHXWCw_WZcLqdqKpzFXI5n/view?usp=sharing
screenshot 2:
https://drive.google.com/file/d/1RSa9o3y6MahWxwx4Lf7T2y4mEYTYZ2XI/view?usp=share_link
screenshot 3:
https://drive.google.com/file/d/1oMWVIq9pVKla997Fr7EKhVRkQ8htYEjp/view?usp=share_link
screenshot 4:
https://drive.google.com/file/d/1G2N8dlRgcjVDgDSN_SQzatRalmcEgfVk/view?usp=sharing
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7 hours ago, Thural said:
This bug is caused by the host switching to operator mode or being on a k-drive when the mission starts from my experience.
Oh this just gets even weirder, in another post I saw it said it was disarming the moas that caused them not to go towards the kill counter, as I've mentioned in that post I use disarm loki a lot so it made sense, well thanks for the extra information, I shall continue testing, I'm running with my slow nova at the moment.
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Thank you for this information! I use my disarm loki a lot for bounties and was wondering why the counter doesn't go up half the time.
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Hey I've had so many issues with this type of mission in bounties too, the kill counter seems to glitch out for me so often, half the time I kill a designated enemy the counter DOES NOT go up, if I had to kill say 15 moas, I probably would have to kill like 30 to reach the mission criteria.
Deep Archimedea Individual Loadout Modifiers Reset
in Deep Archimedea Bugs
Posted · Edited by super2sentai
added further comments
Partial reset is also a thing, these bugs are getting quite confusing