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Flaminghelmet

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Posts posted by Flaminghelmet

  1. I tried searching for any other post that brought up this animation fault, but I seem to be the first one to post this on here.

    The Grattler has a broken reload animation. When on missions you reload the Grattler, the reload animation comes after the reload; the animation itself is fine, but the fact it comes after it's supposed to trigger bothers me a lot. To me this seems a pretty easy fix.

    I don't know if I'm the first one to notice, but I just had the urge to bring it up because it has bugged me since I first deployed it.

     

  2. So, I messed up my password (that was right) a few times and I got the "too many many failures, try again later" message. I closed the game and opened it again, this time inputting it slowly, but I still got the "try again later" message. Ok, how much later? 30 seconds? 3 hours? 5 days? How much later? I NEED ANSWERS DE (dont know where to put this sorry)

  3. Before the Fortuna update launched, the Argonak Grineer rifle used to highlight enemies with an aura of the chosen energy color. Now it just doesn't, I'm not sure this is a Fortuna bug and, I've made sure by going to the simulacrum, I'm hoping for DE themselves to look into it.

    Also, I would like to discuss some problems this particular function had, first of all, it didn't highlight enemies through walls, yes the description doesn't say that it highlights enemies through walls and objects but, I think its a bit useless to highlight enemies only when in sight. Another problem it had is the farther the enemies the smaller they get but, the highlighting aura doesn't get smaller, at some point you'd see this huge ball (of whatever color you chose for the energy) and barely see any of the actual enemy.

  4. Before the Fortuna update launched, the Argonak Grineer rifle used to highlight enemies with an aura of the chosen energy color. Now it just doesn't, I'm not sure this is a Fortuna bug and, I've made sure by going to the simulacrum, I'm hoping for DE themselves to look into it.

    Also, I would like to discuss some problems this particular function had, first of all, it didn't highlight enemies through walls, yes the description doesn't say that it highlights enemies through walls and objects but, I think its a bit useless to highlight enemies only when in sight. Another problem it had is the farther the enemies the smaller they get but, the highlighting aura doesn't get smaller, at some point you'd see this huge ball (of whatever color you chose for the energy) and barely see any of the actual enemy.

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