(NSW)Manaka421
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Posts posted by (NSW)Manaka421
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Alright command intrinsic looks great now for my feedback have the crew have a secondary role example if I have a crewman that’s my security chief as well I’d set this by going to the rj menu going to the now empty secondary role and set his as fa gunner. Now whenever a crewship punches in my female pilot will line him up and knock out his engines then it’s his turn also I’d echo what others have said and have the engineer use the forge to top off whatever’s low because I’m picking up resources and my engineering crew isn’t topping off what we need
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Regarding crewmen not using forward artillery I think much of what I see here is a lot of bugs chief of which is the fact the ai is so derpy
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On 2021-03-19 at 10:27 PM, smashedwookie said:
Please improve the AI to actualy have it focus on the objective when there are one, if after a volitile i position the ship and forgot that ai is set to pilot, as soon as i hop in the artillery chair ai will go back to piloting and start moving the ship instead of making sure it lined up for artillery shot.
I could say the same thing happen when trying to shoot at a crew ship, ai will take back control if not removed from it and start moving making it impossible to target crew ship.
Command intrisinct was made so it would be easier to play solo or in smaller squad, but if i always need to play around with the position of the AI its defy tehe purpose.
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I’m trying to build my railjack but them dang sentients get in my way and even if I take down one the battalyst usually kills me ps I am a Terrible shot so I melee everything
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Yeah maybe have unique weapon animations on kill not just executions again like assassins creed
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Saw this in another post and had to piggyback maybe have a system wherein a person can submit a disability form to de and they automatically advance him/her to the next mr if they approve like me with my motor deficits this leads me to have an overreliance on melee weapons as my tracking combined with a lazy right trigger finger leads me to have to use ole reliable hek and have to fire from the hip a lot
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Maybe have it like a hidden passive for Warframe where unequipping your melee weapons will equip your Parazon instead and during the recovery mission be your only weapon instead of fistfighting this would stack for Warframes that have built in weapons ie garuda as you would be able to equip the Parazon in place of her claws what’d be the advantage of using the Parazon in an open fight if you’ve played assassins creed you’ll know where I’m going it’s focus on crit chance and unique to the weapon form an auxiliary Parazon on both arms (think assassins creed again) so it’d have unique stances to boot this could also be applied to the operator to a degree in that you’d be able to get unique bladed amps based on it void beam fires a beam in the shape of a blade void blast does something different depending on if your in combat or not and if your close enough to hit em but back to the Warframe version you’d uniquely have a combat camera kinda like assassins creed nothing disorienting but basically a zoomed out camera with your Tenno in the center enemies will be highlighted and in the case of Lich thralls be highlighted in red with the standard Parazon icon above its head once you’ve given him a good solid stabbing and slashing with your Parazon maybe take some pages from middle earth shadow of war and be able to build an army of converted Grineer to serve on your army to fight the sentients basically you dominate them then they’re bound to the Tenno cause this can be applied to anything organic corpus infested whatever the only enemy you cannot dominate is the sentients
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19 hours ago, (NSW)iAntibiotic said:
I just don’t know what the big holdup is atm at ninty but they need to hurry up and pass this though I wonder if the update means they’ll have to stick a warning that says an sd card is required for this software for Warframe heck dcuo is 24 something gigs and that passed fine sorry didn’t mean to quote you
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@[DE]Danielle any update on cert status for switch. Been awhile just waiting to hear back for a launch date which as I understand from previous updates took about a weekend on a regular (I’d imagine longer if a major launch like Pokémon was holding it up
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On 2019-11-06 at 8:38 AM, (NSW)Gunz said:
Detach the joycon from the Switch/charging grip and make sure it's powered off. Get some rubbing alcohol and a cotton swab, drench the swab in alcohol, and get the alcohol under the little rubber flap on the control stick. Rotate the stick in circles a few times, then let it sit for 10 mins or so to let the alcohol evaporate away.
After all that, give it a try. If it's still drifting, it's a faulty graphite plate underneath and needs a complete repair. Otherwise, you're good to go.
Nintendrew said as much or just get a v2 joycon
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Any update de is a good one can’t wait for empyrean cause when I launch the tss Kaguya Nanbu (get the endless frontier reference, name subject to change) I’ll voidjump by saying Engage just like in Star Trek and be crewed entirely by fortuna refugees
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Like should I have a drydock dedicated to my clan also if I were to start a new clan how would I go about recruiting FYI I’m on switch
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Asking cause Imma need help finding them darn oculysts come the old blood I’ve the equipment just can’t seem to land that scan even when I see the screen flash blue
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2 hours ago, Circle_of_Psi said:
No, End of Aug is Mainline.
Early September, in your dreams my friend, we'll be lucky we even get it this year
Wow being pessimistic r we and mainline meaning empyrean
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Going by the last devstream we’re looking at end of August to early September
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I’m confused myself based on what i saw I already have a name for my railjack the USS Argo after the American counterpart to uchuu senkan yamato lit. Space Battleship Yamato and based on what I saw I say google knows stuff we don’t
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I know bout the settings but it’s not snapping to the target
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I was half expecting to get something of an announcement for switch
Update 29.10.0: Command Intrinsic Feedback Megathread (Read First Post!)
in General
Posted
Crew should gain their own affinity and those designated as xo should go with you on away missions and stay with you until either they die or a hazard comes up which is why you’ll want someone’s maxed in repair serving as engineer