Jump to content

LasarraSelendis

PC Member
  • Posts

    155
  • Joined

  • Last visited

Posts posted by LasarraSelendis

  1. 18 minutes ago, Katinka said:

    Could we please purchase Operator clothing configs too?

    Yes to this, please!

    Also, can this be added to the facial aesthetics? I keep having to change hairstyles and accessories for different fashion configurations. The ability to have a red hair setup and a blue one on separate tabs would be a nice QoL upgrade, too. 

    Thanks, DE.

    • Like 1
  2. I'm not a religious hunter, but before a riven I had my Vectis Prime modded with the usuals, radiation damage, and the combo of Depleted Reload and Charged Chamber. When I got a Riven for it, I had removed Depleted Reload and Charged Chamber and replaced with the Riven and Vital Sense.

    With the Daikyu, I haven't really tried it at all. I guess you mod it similarly; damage, crit, and rad damage with Vile Acceleration to reduce the charge up time. But I did get a Riven for it recently that has CC, electricity, and negative puncture. So I might see how that goes.

  3. On 2019-07-15 at 10:17 PM, SliverAeon said:

    I am more bothered by the fact that the feet in that animation (when equipping a primary weapon) stick out like they are standing. I guess that is what happens when a frame has no feet...

    Don't be bothered now, it has been updated this mainline and our issue with it can finally rest. Finally, Wisp noble stance with primaries don't look so stressful. xD

    Also, the bug issue as per idle sidearm holding, I think that happens when you go to the Secondary Appearance tab then exit. Not sure. Didn't really pay attention to most secondaries I'm equipped with her. Check Darthmuffin's video on her idle stances, most of it are rehashed. So the second issue isn't really an issue, I guess.

    But, what i do find more oppressing than anything else with Wisp is that she is stubbing around with no feet while using melee. And I adamantly avoid using melee because of that... xD

  4. On 2019-06-01 at 4:44 AM, Stuby369 said:

    The indoor index map is actually a Jupiter conclave map, so it makes sense as to why it was updated. Can agree it is a bit dark though

    Yup. In Conclave, the map's called Gas Works... So yeah... not a undocumented rework. While I can agree that it is a tad darker in most corners of the revamped map (useful in camping in PvP), I don't think DE will be reverting it to the old map at all. [DE]Steve did say on a DevStream that Corpus ships will soon(TM) get the same fix as well as the Ice Planet tileset. I mean these are Conclave maps to begin with and the Index (also Rathuum) are the PvE versions of Conclave.

    So that other map that's also used in the Index... yeah, that would most likely change as well.

    If minmax-ing is the current issue, I suggest doing Hieracon, Pluto. Finish one excavation, and run for the exit. the fastest you could do this is in two minutes for 25k (50k with booster).

    Else, we all adapt. I mean, c'mon. Grineer got about two to three different tilesets across the years while Corpus tilesets have been here since Beta (Alpha for some) with a bit of tweaking of the lights. xD

    Make Lunaro great again.

  5. I think this was brought up with the issue of crafting the mined materials one piece at a time. Where they hotfixed it into a bundle per minute. Like, Heart Nyth and Radiant Sentrium was crafted per piece and now in a bundle of three.

    So I guess they've addressed the issue in some way. I mean, queuing would mean that you automatically claim foundry items which is a passive way to play, perse. Whereas, daily coming back online to claim foundry items is more active in terms of daily login.

    Like if i could queue up 60 Forma BPs, I'd come back in two months and have 60 Formas to burn easily.

  6. 5 hours ago, WSPY said:

    So do you mean that an elite F1 driver feels unchallenged being a champion for so long and he had to opt to a mini saloon car while race with others' F1 car just to find the challenge?

    What we wish here IS when we are equipped with our best gear while still be able to feel challenged....

    But an elite F1 driver is always challenged... by other drivers that could one day either stand to where they are now or overtake them completely. That seems like more of PvP than PvE. Also we have that issue between team sponsors, vehicle engineering, pit crew efficiency, and tires! Especially the tires, man. xD

    If and when we're also equipped with our best gear, and still feel challenged, doesn't that mean that our gear ain't best yet? #noendgameconfirmed #yes! xD

  7. 5 hours ago, GPrime96 said:

    Trenchers and Embattor Moas, those guys are annoying but they makes me shoot them first before killing the rest. But the way Corpus brings Reinforcements in Fortuna with 4 Reinforcement beacons active and having the Profit taker Orb attack you at the same time if you are in it’s Area, that’s something i want to see more since Survivals, in endurance, just having scaling health, Armor, and damage. No different enemies or mechanic in every minute like a fully alerted Orb Vallis. But those Bursas though, yeah forget them.

    The Fortuna escalation is the currently best in scaling in terms of it's Reinforcement style especially when out in the open, IMO. The random Orbs, Jackals, and a Profit-Taker or Exploiter here and there keeps me on alert of what could possibly hit me from anywhere. So escalating the global alert outside in the Vallis is both fun and a challenge.

    Maybe, apart from scaling the enemies into sponges, they should implement a similar set of enemies onto certain endurance runs. Like, for this example, running a survival with the Corpus hitting around the 40min mark would yield Lynxes or Jackals. Then hitting an hour or so, the Shield Ospreys would be armed like the Vallis types... all the way until a bunch of Raptors show up as well. Then the Vauban Bursas  would show up and ill be "screw this in particular" and then extract. :crylaugh: Maybe this one can be easier to implement. For the Grineer... the only I can think of are Bombard Manics, but Regor need a continuation towards the lore for that. 

    Damn those Bursas.

  8. But with a ton of eximi around, I still find it challenging...

    Well, for the most part in Orb Vallis, The melee Terra guys and MOAs that hook themselves towards your frame as eximi is my current pain in game. From far away, energy leecher and arctic eximi... suddenly charging towards your location.. 

    And for a bonus, that Bursa that has those Vauban trampolines... :crylaugh:

    But hey, that's just me. To scale the AI of the enemies to have certain skills as an endurance run progresses means that they have to add another set of codes for that learning curve.

    Challenging content is fine, but I'd rather they fix what is currently broken right now... like the reactor and boosters of K-drives being too far into the board. xD

  9. Well, at least you've been in the boat for the last week. I've been painstakingly been playing on a VPN since the Chimera update. It's gotten worse since; I've hadn't had a good game in the last two weeks after Fortuna. Tickets have been filed, and I've been on every hotfix thread ever since with the same issue.

    I'm hoping the next patch that comes with Tennogen has this fix we need.

  10. 26 minutes ago, (PS4)AZN_RH said:

    Tbh i wonder y they jus didnt make the rivens that transfered from the pc account untradeable thus you couldnt profit off them but u could still enjoy them

    Im no coder but... That would most likely mean that a whole new code/program should be implemented to restrict Riven trade. But that would also mean that, once you reach the Riven cap, you would need to dissolve or transmute current Rivens to obtain new ones or do the daily Sortie....of which, in the end, will need another unnecessary patch to retroactively remove the trade ban on Rivens once the Nintenno community has matured like the the rest of the community (I guess). 

    Else if.. if Rivens is life, then sticking to PC is the best option for now. At least migration meant to copy and not to move.

×
×
  • Create New...