Dell_the_Engie
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Posts posted by Dell_the_Engie
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Basically, all you achieved with that was turning an otherwise enjoyable melee-only mission into another rush-and-press-four one.
I am not impressed.
Oh boy. How did you like Europa then? My clanmates did not appreciate my very vocal irritation, but I think it's an honest-to-goodness example of Nintendo Hard. I, too, was not impressed. At all. Thankfully, one of the least hype missions I've ever run was followed by one of the absolute hypest!
Why do you hurt so good Warframe?
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There is nothing to indicate that the animation was intentionally removed. It is, until official word from DE, a bug from the 16.5 patch. This is the third duplicate thread about this issue now. I would encourage, the next time you wish to report a bug, to search the forum to check if there is already a thread for that bug, and to post there instead. It's not just common sense and common courtesy, it's also part of the guidelines you're expected to read before posting. Almost needless to say, though, Marelok users have noticed the missing animation, and many have already reported it.
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I was just about to post a topic on this bug, myself, and I've been meaning to for a while now. I first noticed this after update 16, although a quick search shows this bug has been around since at least as early as March. Of course it's such a minor thing, especially compared to more pressing problems, but nothing has been done about it for months, so I hope a moment is taken to fix this.
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Since there has been no mention in patch notes in regard to the Marelok's animation change, I'm going to assume it's a bug. I've posted a thread about this already, so I would hope to keep redundant topics all merged, but the video demonstrating the issue here is very helpful.
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I've already posted a topic in regard to this. I have the Vaykor, so I wasn't sure if both Mareloks had lost the animation, so thanks for confirming this for me.
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If you are experiencing this bug with the Marelok's animation, perhaps you could report it in my thread under the PC Beta Bugs / Art & Animation forum. I'd appreciate it.
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I have used the search function for this particular forum, and the last posts with the word "Marelok" were from April. Apologies if there are duplicate threads in other forums, but I believe this would be the correct forum to post the issue.
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I noticed this after the 16.5 patch today, my Vaykor Marelok no longer performs the flipping animation between shots. Given that this is a very distinct animation, particular to the Marelok and Vaykor Marelok, I would assume it would have been mentioned in the 16.5 patch notes if it was removed intentionally. Since there was no mention of changing the Marelok's animation in the patch notes, I believe this is a bug. I only have the Vaykor Marelok, so I would appreciate any confirmation of this same issue for the normal Marelok.
EDIT: Other topics have confirmed that this problem occurs for both the Marelok and Vaykor variant.
Video snagged from CreatorUnreal.
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Just experienced this bug, myself. Firstly, apparently clicking on any item in the inventory selects it as though "control" was also held down, meaning multiple items were selected. Worse yet, only one of my Detonite Injector blueprints were sold, and yet both of my Forma blueprints were sold. Of course, all I really meant to do was simply sell a Glaive blueprint, and I clicked "confirm" a little too soon, assuming the last thing I clicked on and selected was the only thing I was selling. It was only a moment later when I realised that my balance was far too high and my inventory was missing several precious items that I found what had happened.
I hope this isn't considered thread necromancy after over a month, rather I thought I would reduce redundant threads and put my problem in a thread that has already reported it.
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When using my "Pull" ability, I've noticed that while it interrupts Shockwave Moa's stomping animation, moments later, a shockwave still emenates from where the Moa was when it started the animation. If the Moa did not complete the animation, the shockwave shouldn't happen, right? I'm not sure if this applies to other enemies which should have their actions stopped when their animations are interrupted, since I'm not very far into the game and haven't seen all enemy varieties yet.
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I've seen this many times, I hope this issue gets resolved soon, it's especially awful during a Nightmare Mode mission.
Tennogen Vol.2: Final Results!
in Livestreams
Posted · Edited by Dell_the_Engie
Congratulations to the six winners, your avatars look very cool! There was a lot of artistic talent competing in this contest, so be proud of yourselves, and of course, enjoy the heaps of Platinum!
Now, I would be remiss if I didn't address the issue of scaling. I am a little concerned that the darkest designs will be difficult to appreciate when significantly scaled down. That can present a problem, since this is how most players will actually see them. I hope that with the Photoshop files in DE's hands, they will make the necessary adjustments to keep those designs visible at all sizes.
Thanks for Tennogen Volume 2, DE, and I hope another avatar contest runs at some point soon.