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Vajet

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Posts posted by Vajet

  1. vor 8 Minuten schrieb Rusty_Shackleford_Prime:

    what you're saying is true for hitscan weapons, but for projectiles it does. Or at least it gets folded into secondary elements containing electricity, so if it's not the case that a heat projectile would combine with electric to make radiation then that's my bad. 

    It behaves same for projectiles and hitscan. At least for weapons like bow (including Ivaras's exalted) or catchmoon. I'm not sure what other projectiles you are refering to.

     

    vor 8 Minuten schrieb Rusty_Shackleford_Prime:

    As for damage being bad, I've got I think 169 strength and enough duration for 15 shots on my build and 3 turrets kills groups of level 145 chg's and bombards in a few seconds. One thing I've found that makes a big difference is bunching up enemies enough for the punchthrough to do its thing and stack up the multiplier in fewer shots, so I've been using the ferrox for that. Then factor in stacking viral with a kuva nukor and you have a pretty well scaling crowd clearer. I can understand if that seems like too much work to make an ability work really well, but I've been enjoying my playstyle with it and I kinda think a lot of people are writing it off sooner than they should.

    You might just kill them with the nukor if you're using it to stack viral to make a difference. Basically what you are saying is when all stars align and I use other mechanics to buff damage the turrets do alright. Keep in mind we have warframes that can clear entire rooms with a single button and weapons that deal large amounts of aoe and a lot more damage. Like I said, if the turrets would last significantly longer, I wouldn't compare them against such things because their damage would be additional to whatever else I'm doing. But in it's current state (and one second extra won't really change that), it's an ability you need to use frequently which means you do it instead of just using weapons.

    I can understand you enjoy the current playstyle and I do too because it requires to use her abilities a lot and more attention than most warframes. But regardless it underperforms terribly in my opinion and one part of the solution to that is either make blaze artillery a more passive ability (by increasing the duration significantly) or make it more powerful (by increasing damage significantly). I think DE put in a lot of effort into this frame, it truly has a lot of unique and fun abilities. I think it'd be sad if in the end it becomes another mastery fodder frame because of it's overall performance.

    • Like 1
  2. vor 3 Stunden schrieb Rusty_Shackleford_Prime:

    Dunno why people are still complaining about blaze artillery. Even the current version in game with a high duration build with moderate power strength does very good damage to a crowd of enemies, so doubling its scaling and improving base duration should be great. Also, to people complaining about it not getting volt shield synergy; you realize blaze artillery can't crit (even with avenger) so all that would do is change its damage type to radiation so you miss out on the infinite heat proc stacking, right?

    Although I don't really care about Volt shield and never suggested it, Volt shield damage does not combine exsiting damage types to create secondary elements. Also the electric damage addition is the part that stacks with multiple shields, so before making a clever argument here, I'd probably check my facts before making false conclusions. I do not agree with the blaze artillery damage being fine with these changes. At least not for level 30+ content. If I spawn in simulacrum - for the ultimate test - 20 heavy gunners at lvl 175 and use a fully forma'd Protea having 250% strength and 12 ammo, the artillery just shoots randomly at them. Fire never stacks higher than 25 (because the guns just shoot different targets even if they're not moving) and most importantly I don't even see the HP moving after several minutes. LOL. It's completely useless. I could clear these with a decent weapon in 15 seconds or less. Now if this would be additional damage, I wouldn't really care or complain but I'm required to constantly put turrets down to get most damage out of them. In other words, I would be A LOT more effective just using my weapons and not using the ability at all. The suggested buffs will not change this.

    • Like 3
  3. Changes are not enough. Buffs of Blaze Artillery are too weak. You still need to spam them to do anything while you could use weapons instead. Temporal Anchor is still mostly useless. Change implosion to an Equinox-ranged shockwave and let us abort the anchor or remove necessity to place it first.

  4. If they want to keep it time-limited (an idea I personally don't support as well), I'd make it so you an only try it once a cycle. In order to compensate ppl not being able to spam it multiple times anymore, I'd increase the drop/spawn chance of Shedu parts and rare chests. Right now there's people even leaving with Shedu parts dropped (beacuse they look for Ephemera or whatever). Though I don't blame the people, I blame the scenario DE created here.

  5. For me this is the worst update I've experienced in Warframe. The original ideas are great but the grind is terrible. The reasons are:

    - In order to kill Kuva Liches you need to do specific content (kuva lich nodes, requiem fissures) that is completely parallel to any other content

    - You can't properly opt-out of Kuva Liches because you will eventually kill a larvling in a random greneer mission and the lich will start stealing your stuff

    - It takes like 3 hours to get rid of a kuva lich. This feels even worse when the lich holds a weapon you don't want or that you already have or that has a terrible roll

    - With the current system it will take hundrets of hours to get all weapons and probably thousands of hours to get all ephemeras (with avg luck), this is an insane grind considering that for this time you're limiting yourself to a very small part of content warframe has to offer

    - The grind is tedious and encourages solo play because in random groups people will probably ignore their lich reducing your chance to get attempts on a mod combination and in premade groups you will most likely not start off the same planets also reducing your chance to get attempts on a mod combination

     

    Also there are a lot of stupid bugs right now that make the experience even worse and should be fixed ASAP:

    - When a Kuva Lich spawns in a mission there is some form of hardware lag

    - Kuva Floods still don't reward 100% requiem relics, sometimes you just don't get one

    - The UI sometimes completely bugs out when you attempt to mercy a kuva lich and you have to complete the missions without a map/reticle/marker etc

     

    I hope there will be serious changes to how this all works right now or I don't know whether this game is still something I wanna play.

    • Like 4
  6. With Titania/Razorwing you can actually fly in a nieche behind where the Kuria is located. However, you can still not scan it from there. With lots of going in and out of '4' I eventually managed to bug myself inside the structure and scan it. I highly doubt this is the intended way though :D

     

    Pzv1xRb.jpg

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