Jump to content

MyHatStinks

PC Member
  • Posts

    3
  • Joined

  • Last visited

Posts posted by MyHatStinks

  1. This thread is entirely about the usability of the new interface, not about how it looks.

    The flow of the new relic selection menu is much worse than the old one. Though it does include a new option to refine in this menu, if you're not using that option the menu less useful. It's easier to show UX issues with images, though. The goal is to have as few arrows as possible, with a secondary goal of making them greener if possible:

    Old Menu

    EOrZzB4.png

     

    New Menu

    0fcomyK.png

    There's just so much more going on here, plus a lot more movement back and forth to actually use the menu. Most frustrating is that instead of clicking a relic and just hitting space, you now have to click a relic, move to the opposite end of the screen to click another button, then hit space to do the same action.

    To maintain the old usability with the new refine functionality, I propose refining relics is added to the confirm dialogue. This will also remove the need for separate "Upgade" and "Equip" buttons, freeing up more UI space.

    uwlhcou.png

    • Like 1
  2. How prominent data is on the syndicate page is inversely proportional to how useful that data is. In other words, you're hiding the useful stuff to fit in a picture of the player's equipped warframe. Players already know what their warframe looks like. See image.

    dmiqJ8W.png

    Dark green should be the biggest, followed by light green then yellow, then red if there's any space left over. This screen is the opposite of that.

    • Like 1
  3. As the title says, any generic waypoints/objective markers have a chance to remain on screen indefinitely. This only affects the waypoints drawn directly to the screen, it does not seem to affect the minimap or expanded map.

    This screenshot is from a few weeks ago, but the issue still persists:

    5RPZYDT.jpg

    Pictured: persistent generic objective markers and "Up" and "Down" elevator arrows from another tile.

    Not pictured, the issue also frequently occurs for numbered player waypoints (1/2/3/4, including in single player, possibly only your own waypoint?) and "revive" markers when a pet or ally is downed.

     

    Notably I have not seen the issue occur for lettered waypoints (A/B/C etc) or void traces. I've also not seen the issue occur for a player's item or mod waypoints (eg "Orokin Cell") after every player has picked them up. This is possibly because those waypoints are tied to specific objects and are removed with those objects, but without seeing how it works behind the curtain that's just speculation.

×
×
  • Create New...