Her shield satellites is *. Wisp's health mote gives more EHP per second and no, you can still die really fast even with satellites on your feet. The shield gating only prevent damage to health but not to shield, this make you draining all of your satellites in a matter of seconds. Hildryn's haven is way better than this. Also, sometimes the satellites thrown are a base strength satellites. This is most likely a bug. Status immunity, increase innate shield DR from 25% to 50%, increase shield capacity, inferior hildryn's shield gating. Take your pick.
The turret damage is good now but, the range should be unaffected by mods. Just let it always shoot 30m away. The radius of the bullets could be affected by range mods to aid better in crowd clearing and stacking damage.
Let us deploy multiple dispensers and you can remove the extra chance for more drops. Instead, ability strength increases the potency of dispenser drops.
Idk how to touch up Temporal anchor, with the added invulnerability window, it certainly has it use as a panic button. The warning sound should appear 2 or 3 seconds before the ability ends. 1.5s is too short of a window to react to when it's pretty chaotic. The implosion has good damage, but there's just too much limitation. The range is just 15m and it's affected by line of sight. Either of that need to be changed.
There's really no reason to use Temporal anchor, you spend 100 energy and the energies that you got after that won't brought with you. It doesn't even that spammable to kill enemies with the explosion, and while Temporal anchor is active, you literally don't get anything except a peace of mind. I suggest that all abilities casted while temporal anchor is active have their duration increased, when rewinding, all active abilities duration are reset and the explosion happen at the start and end of rewinding.
And for any of you players that don't know, you can cancel Temporal anchor by holding the ability button. You won't get a refund but you still get to keep things you picked up and not interrupted by the rewind.