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Integra.

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Posts posted by Integra.

  1. 1 minute ago, Chewarette said:

    Because there are primary targets in this game ?

    Stop playing on Earth and you *might* notice that.

    I don't notice than on neither of planets. There are too little exceptions for such a variety of weapons.

    • Like 1
  2. 1 minute ago, Chewarette said:

    They are threats to the Solar System, we're helping keeping the balance. The "global threat" is in another freaking system, out of our reach. We'll have challenging content when they'll decide to come for us.

    Why do people want to change Warframe into an entirely different type of game ?

    If I love Tetris, I won't ask Warframe to implement a game mode where I'll have to stockpile Grineers, I'd just leave Warframe to play Tetris.

    If you're complaining about "muh too much Horde Shooting in this Horde Shooter Game", maybe this game simply isn't for you.

    then why are there so many single target weapons and abilities in the game? Then why don't DE make most of the weapons and all of warframe abilities suitable for the horde shooting?

    • Like 1
  3. 2 minutes ago, grindbert said:

    what is bad for you ain't bad for everybody but i guess nowadays it's normal that kids don't understand that the universe doesn't revolve around them.

    you want single target stuff? go play destiny or something.

    This is not a maturity to accept everything as is. Especially when DE keeps in touch with it's consumers (at least a little sometimes).
    Besides I said crowd shooter is fun, but for a while. There is no need to go to another game when I like about 90% of this one. It is not like I say "hey DE, redo the whole game as I please". Just a few more game modes would be enough. Same planets, same nodes, same tilesets, but as we have Syndicates, Invasions and Nightmares, we could have a mode with fewer but very tought and let's say affinity rewarding enemies.

    • Like 2
  4. 5 minutes ago, Chewarette said:

    We're playing as War Machines designed to remove the Sentient threat from the Universe.

    Why tf would we struggle to kill flesh-cloned workforce with negative IQ or traders ?

    why do first answering people always defend what is kinda bad about game and say this is a feature?

    But ok, I'll answer: it makes only AOE weapons and abilities effective in this game. That's why you see amprex/ignis/arca/catchmoon weapons most of the time and warframes like Saryn who can AOE (and I don't mind them, I feel like this is good to clear week crowds but let us have a hard enemies to shred alltogether with other weapons and abilities)

    • Like 7
  5. Will Warframe stay as it is forever? Are there any plans of making game modes with fewer but fat and strong enemies? Shooting hordes of enemies is fun but for a while and in warframe there is no much need in a single target weapons since you need to damage the area most of the time. 
    I wish there were some missions where you fight much less enemies but for example Eximus (not a horde of eximus) so that it takes the whole team to concentrate fire for a while to take it down to proceed. 
    Same with defences - end of the wave - 1-4 tough enemies appear, end of wave 5 - miniboss. etc.

    • Like 4
  6.  Who doesn't know what it is - players can invade worlds of other players randomly, killing the host (or team) rewards the invader and slaying him rewards the host (or team).
    This could work in some special missions like Dark Sectors instead of some special bad conditions.
     The difference form Dark Souls is that frames have more than one life and this is not a problem (like getting killed by stalker and continue mission) - so even if Invaders are some meta OP builds - you just die once in the worst case, no big deal (if you are not too sensitive).

     How about this kind of test for pvp?

     FASHION INVASION FRAMES!!!

  7. I wish there was a "back" button when I randomise fashion on my frame for at least a few steps back.
    Some options about random would also be nice, for example, choose a pool of colour pallets to random from (as for now, random works only per one random colour pack)

    • Like 1
  8. Not sure about you, Tenno, but I don't feel rewarded with this random drop system. Neither (obviously) when I don't get the drop for the whole evening, nor when I actually randomly get it. There is no feeling of accomplishment. I'd rather have only one rotation on each endless mission but with chance increasing with each next rotation, so there would be a point to stay for longer. This is just an example. (I have a burnout after farming Loki Sys)

    • Like 3
  9. Let Wisp become a reservoir:
    Wisp becomes a reservoir (always buffed, why not make it fun, this is not OP, this is just pleasant, like Warframe movement), spawning motes around her, anyone in range (ability range of 1) with wisp gets this buff for a limited time (ability 1 duration).
    (Wisp may continue to drop reservoirs up to 6, maybe this is better)
    This is very good for capture, exterminate, rescue missions, makes Wisp and any tenno in her team happy!

  10. 47 minutes ago, (XB1)Kawaii Asa said:

    as an ex ivara main

    tired of walking? hehe

    All we want is fun, imagine Ivara on the capture mission flying on a punch through doors concentrated arrow, hitting the target in the head, damaging everyone around, teleporting to the impact point instantly, still in prowl, doing melee attacks, etc. This is a mind-blowing experience. Tell me you don't want it.

     

  11. Ivara is a fun utility hero, but her biggest drawback is her "walk speed". It makes her un-fun (I'd prefer to have a defense or hp viral-like penalty as a "risk penalty" instead of a "fun penalty").
    But if it remains as it is now, then please this guy's idea, I've heard it at least 3 times from different streamers so people noticed that and thought it was a good idea:
     

     

  12.  If we had 3-4 Exilus slots and be able to use them for all warframe augments - that would be fun. Right now we barely have anything to swap for another funny movement mods combinations as well as augmentation mods so most of them stay unused (and you guys just keep adding more of them - what to remove when there are so many mandatory mods?).perfect loops GIF

    • Like 1
  13. On 2019-05-23 at 8:10 AM, LazyBunnyKiera said:

    Energy conversion no longer works for wisp, when pax bolt on a weapon is equipped, regardless of whether or not pax bolt's buff is active or the weapon is in hand.

    If i drop a vitality mote i get a health buff of (62) and if i have energy conversion it's supposed to be 77. Yet it consumes the energy conversion and spawns a 62 vitality mote.

    energy conversion just doesn't work for me at all  (I don't use Pax). The charge gets consumed but reservoir buffs remain unaffected

  14. more effect range and ability to JEDI those staff weapons back in your hand by pressing alt fire again instead of waiting or picking it up (this is not op, this is cool and usable without frustration)

  15. Agree with OP, and for me resonator moves way too slow when I make a point with augment, like it is frozen and slowed down. Not usable at all during any missions where you need to run a lot.
    My proposal as OP said - press = teleport after delay (more duration - less delay) and stay there.
    Long Press (1.5s) = follow (and fast)
    Long press again = move around freely
    Long Press on allies/companions = follow them (fast of course)

    Or better just recast on Long press...

    BTW what is Resonator's actual speed?

    Edit: it is affected by power str whenever you pin the resonator and he follows (I had -90% just for invis spy and it was like a snail, now with 100% is is fast), when u let it go freely - his speed is default again

    Still long press - recast is better, or long press = target/follow

     

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