Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy.
Passive: Chromatic-Energy Disorder, changes energy-colour/type every few (20-25) seconds to a randon element.
1. Ability: Handbomb, cost 25, throws the own arm towards the enemy causing an discharge on impact.
Damage on impact 1300, enviromental damage 1000 (random passive element), radius 7m, cooldown 8s (can be bypassed by picking up your arm)
2. Ability: Redirection, drain 5/s, uses energy to boost a certain aspect of Broken Warframe
2.1.Energetic Legs, Movementspeed/actions +35%
2.2.Power Surge, Ability Power +35%
2.3.Weapon Overcharge, adds 35% damage to Weapons (changes with passive element)
3. Ability: Root, toggle, roots yourself into the ground making you immovable, forming a shield around you and replenishes energy for you and your team
Activasion till rooted 2s, unrooting 1s, Energy gain 10/s, radius 4, shield health 6000
4. Ability: Darkvoid Pulse, cost 100, overcharges enemy weapons but causes them to deal more damage but can misfire and explode, melee hits trigger misfire more accurate
Activation radius 25m, duration till max range 4 seconds, damage multiplier for enemy's x3, chance to misfire 50%/ melee hits 85%,
enviromental damage 2500 (uses passive element), explosion radius 5m
Unique Perks for Broken Warframe:
PS; I hope there are not too many spelling mistakes *-*