Jump to content

Synaavia21

PC Member
  • Posts

    5
  • Joined

  • Last visited

Posts posted by Synaavia21

  1. Hey :) Thanks for the update!

    I've managed to complete 2 railjack missions so far which I really enjoyed, but most other missions I've had a lot of issues, such as:

    * Railjack customization title persisting as an overlay at top left of screen after exiting menu.

    * Locked out of crafting at engineering during and after mission completion screen. Couldn't craft until moving to new station.

    * Lots of black screens when loading between missions/drydock and excessive load times.

    * Crewships sometimes not marked after completing mission, but continue to shoot at player while fighters flee.

    * Crewships shoot at player when exiting in archwing after killing every enemy aboard the ship (pilot, gunnners, everyone). 

    * Able to walk/jump/roll in space after respawning from death in archwing.

    * Unable to complete mission with dead (no revives) teammate who died in archwing.

    * Stuck in kneel emote after warping to new area. Able to jump, but not move while kneeling. Had to use another emote to fix.

    * Railjack boost toggle not cancelling when "stamina" is depleted. Doesn't recharge until toggled off. Separate toggle setting for boost would be great as well since this "sprint toggle" uses stamina. It's also irritating to have to toggle sprint each time I exit piloting.

    * No option to disable horizon plane levelling. Makes banking feel like a chore and less useful for aligning side guns with enemies.

    * HUD disappearing after using engineer station.

    * Having to open engineering stations more than once to make UI appear.

    * No indicator to tell players which engineer stations are "busy" or how long until it's not "busy"

    * Avionics stat boosts not updating after upgrading grid slot. Had to re equip to see stat changes.

    * Specters summoned by squad mates occasionally remain on ship after disbanding squad in dry dock.

    * Camera/menu glitch after: Opening railjack upgrade menu. Clicking on player profile icon to bring up pause menu. Hovering over railjack engine, reactor, sheild to change perspective. Press esc to close railjack menu. Notice pause menu in front of player while in OTS perspective. Can close with esc.

    D36A6D1277E618A8CE83D9084D57FADD56CB4AFA

    * I died (bleedout) during omni recall countdown on a crewship. Warped back to Railjack. Then upon reviving myself, I was teleported back to my death point on the crew ship with 6 seconds left to reactor meltdown xD

    * Missing ship wall tiles after ramsled boarding occasionally. Big square hole in ship, invisible ramsled, but visible ramsled hatch.

    C48E173434413C24F1ABD874A24041FADB7D6A91

    * Collision box on large space debris is sometimes way too large. Like in this screenshot. It looks like I can fly forward between the debris, but I just hit an invisible wall.

    E5DE9C674F4945A26D8ED27EE94C6BD22E2D7788

    _______________

    Aside from the bugs, the flight and ship mechanics feel really solid and responsive and I've really enjoyed the bug free moments. Great work so far! :)

     

  2. I just noticed a bug with wisp’s passive ability not working after switching weapons from scoped aim while aim gliding. After switching, wisp will remain aim gliding but will not be invisible, though as soon as I release the aim button she becomes invisible while free falling, then visible if I aim glide again before landing.

    I’ve tested this several times and it happens consistently. It’s kind of a set back for me at the moment since I use patagium and aero vantage for max aim gliding on wisp.

    I also noticed that she uses her ASD walking animation after dodging or using an ability while aim gliding.

×
×
  • Create New...