Woedenberg
-
Posts
22 -
Joined
-
Last visited
Posts posted by Woedenberg
-
-
How can i debug this and send as a bug report? This happens a lot in duviri randomly when i use the transferance. Can't use any weapons or habilities in this state. Only dying makes it 'refresh' the warframe state. "Moonwalking" bug..
-
I still have not played enough to have a pile of Ayatan statues, but have seen a lot of these images around
What about some actual Big Ayatan Sculptures in excharge of a good ammount of Ayatan Statues? To burnout this excessive reward veterans get. Something like the Orokin Snake in The War Within quest and Duviri Paradox trailer
Would be very cool to decorate the Clan Dojo and maybe the new Ship that's getting bigger.
By the way, when will this one be released (Cetus)? Looks cool
- 1
-
If it's it indeed them, maybe modifying the Terra Manker's Fluctus projectile to be more visible then? Something like a Wave effect with a good visible color, like the Naramon's "Surging Dash" ability
also nerf the range of the corpus, when we run out of Archgun ammo, we need to get closer to them anyways. OR, add a Charge attack for them so we can predict before getting exploded. Also making projectile speed slower for them@DE
-
I don't understand what is killing me every time in the profit taker fight. From nowhere, i'm down.
What's happening here?Please make it more predictable visually, it was a horrible expeirence so far.
-
No, not going to play with lag. The game just need more people able to do it.
-
Not everyone plays in North America, that is probably the biggest playerbase. I'm from South America and have this issue a Lot.
- 1
-
[spoilers]
I've maxed out Rank 5 Solaris United standing, started the quest and waited people to join in to help for 30 minutes and nothing.
Took a look at the Steam achievements for the Solaris United Rank 5, only 1% of the playerbase have reached it.. Don't you guys think it's a waste of development to hold this quest only to people who maxed out the Solaris United at Rank 5?
Could be only Rank 3 like the Eidolon hunt quest and for the Orb mother just 4. I've been trying for a while to take down the profit-taker but with few people allowed to do the quest like this, i can't (and yes, i do have some good gear). And if the issue is to try to tell the player that he needs high level mods and equipment to do it, just say it out loud in the quest as a tip, because the current way isn't really working.
- 1
-
I guess the idea of this mod was a bit useful in older tilesets that were smaller and the bouncing was more easy to get the enemies, but now we're even in Open world with Cetus/Fortuna and huge tilesets like Lua's and the new Sentient ones coming. Yes, glaives can be very powerful when modded correctly, but it's basically a single target weapon. Here's my suggestion on how to tweak it:
Make the Rebound mod actually go after enemies, or at least an almost guaranteed chance to it (because you guys really like RNG, don't you?). But in exchange for it to not be so OP, the mod will reduce a % of Total DMG per level, maybe 10% per level? (max lv is 3). That would make the Rebound mod a Corrupted mod.
The idea of the Quick Return mod is to Throw and recover the glaive asap. The rebound mod is tecnically a Nerf to Glaives, instead of tracking enemies while bouncing around, it mostly just waste time bouncing in the walls hitting nothing.
Nowdays the game envolves too much on quick paced missions and strong AoE weapons nuking every enemy around. So, here's my contribution on Glaives, i rarely see someone using one. What about some love to the weapon signature of your older title?
Hugs -
I've become the planet! To execute it, Throw and "detonate" the glaive very quickly.
This could be a thing, at least 1 circle or 2 before coming back.
-
Was testing a glaive in the Simulacron when this happened:
I showed to some people that have more playtime and they said it was a bugged like this in the past and then fixed. The Jovian Concord update bringed it back maybe?
here're the mods for reference
Glaive + Pistol combo -
At the end game, we're all enjoying our Arca Plasmor, Staticors, Zaws, Kitguns, [...], letting Bows (without counting the Lenz) way behind with the single target projectile shots. What about Arcane Slots for SOME of them and create some AoE fun?
Something similar to the "Seeker" arcane that the kitguns have, for example:
Landing Headshot proc a chance for the arrow to Ricochet 1~3 more enemies near (rng)
Landing Crit shot proc chance to spread the bow's elemental dmg around (something similar to Saryn's)
Applying Status in the enemy proc a chance to knock down nearby enemies
and other possible AoE ideas to compensate the lack of it later in the game.
also what about a "Status Chance Multiplier" similar to Sniper Rifle's Crit Multiplier?
Could wait for something like a Modular Bow to build and have that, but bows in general sucks in end game, there're too many heads to shoot. When we hit one, the entire team wiped out the others with their weapons. We could say that "Bows are made for single targets, that's how it works" but also are Sniper Rifles, and those are trully the Single Target weapons that really does a good single target dmg, they're not projectiles weapons, they have hitscans and have a crit multiplier with the zoom. Bows deserve some more love.
Hugs -
What about putting buffs in the Archwing Maneuvers in general? Like archwing speed, small dmg resistance, status resistance, bullet deflect [...]. Something useful for some seconds after executing them.
-
I think this new game mode could replace all Survival missions entirely in the game. It's way better and dynamic compared to the "Sitting afk in the corner with a Nidus/Hydroid and farming endlessly without putting much effort."
Could have for Grineer and Infested missions =]- 1
-
I refined the idea because some frames would gain a lot of advantage over this. Normal, there's the "No Shield" nightmare mode and Frames like Inaros that doesn't even need shield get over it easily.
I renamed from "The floor is lava" to "Wallrider", it would not be based in the floor doing dmg, but the map in general except while in the Walls to play Ninja mode. Do you guys think "Wallrider" name fits in the new idea? Does this word even exists? I don't know much of english.🙂 -
How it would work: After 10 seconds in the map, the player will start suffering 5% of DMG (fixed) every 3 seconds (ignoring every type of defense: HP/Shield/Mods/Invencibility Skills/Status Protection [...]). Health pickups heal Less in this mode, the player will have to use Walls to heal and play: Everytime the player "Ninja hops" in the wall or holds on it, it will heal 5% of HP back, with a litle cooldown of 1.5 seconds.
At first, (for testing), the Void Orokin tilesets, they have the best Parkour tilesets in my opinion. This would be a great way to enjoy Parkour 2.0, for the players to actually climb and hold walls instead of a more "Boss Rush" gameplay.
Hugs- 2
-
So, i decided to make a Sahasa Kubrow to use Dig to get some extra energy at the plains of Eidolons. The problem is that the majority of time while hunting Eidolons, we're in operator mode, and the operator was eating all of the energy the Sahasa Kubrow was digging. When i get back to the Warframe to use my abilities, no energy..
Can the Operator give like 50% of the energy/health pickups to the Warframe? At least in the Eidolons Plains/Fortuna, to help out the Energy efficiency.
Also, i have noticed that the Sahasa Kubrow stops using dig while taking dmg, even the small tick dmg at the Energy Spike phase. This makes him useless there, could have a fix. Would help out for Kubrows to be an alternative for the Crít Kavat meta, to have more efficient options for an Eidolon Hunt party.- 1
-
If you use a Rebound mod it will not work if you use the Pistol + Glaive combo, it just pass through the target instead of bouncing around them.
-
Just buff the mod "Hyperion Thrusters" by lowering it's base capacity from 10 to 5 (level 0), and buff it's max % stat to something like 40%.
https://warframe.fandom.com/wiki/Hyperion_Thrusters
-
Started playing this month, loving so far. In the very first missions, i have seen other players playing as the Operators outside of their Warframes, got spoiled very early of this concept. The devs could make them look Transparent until the player reach the end of the Second Dream quest, so they can get the surprise about what those 'transparant void abilities' were really about. Also for the new Creator mode option, for streamers.
Hugs- 1
-
I really like those effects, but i think they're too strong in Warframe. Can we have a Slider to control the ammount of Shakiness and Motion blur, eventually?
https://imgur.com/U27KeXs
Hugs- 1
Unable to shoot/use abilities + Moonwalking
in General
Posted
The only way I can fix this is gettin on the k-drive and then leaving it, while in open world, else only dying and ressurecting right after. I always try the /unstuck command but it never works, this seems to be some kind of desync between me and whoever is hosting the server.
@devs Maybe the solution could be implementing whatever is happens after we get ressurected and/or when we leave k-drive to the /unstuck command? That could be a good shot.