Really appreciate the work of the team here, they sure put a lot of work into it and the personality of the orbs is pretty damn neat, first we got the overcaring mother, now the abusive stepmom straight from the 1920s. While I undestand that this boss fight is supposed to be different, I still think it has a big flaw, which is the fact that no matter how good everything you grinded for in this game is, the fight remains exactly the same.
I mean warframe is all about getting new frames and guns and making them more effective, now you gave us a boss that:
1. Ignores all abilites
2. Is only marginally influenced by damage
3. Has a fight that ALWAYS plays out the same, no matter what
OK, while there are some abilities that can help you in the fight (gara, oberon), I don't get why you are trying to make this fight essentially a 10 minute canister-throwing contest. Warframe has so many gameplay possibilities to offer and you literally don't use any of the mechanics the game has to offer apart from the most basic things: running, shooting and healing. The fact that player were use these exploits shows how in the end it all boils down to "get the loot as fast as you can and repeat". It makes grinding for gear and getting better feel pointless again, because nothing has an effect on it, anyway. Any player with an oberon that has 150% strenght, a streamline mod and the rage mod or energy plates and a snipetron with 6 mods can solo this fight. Why don't we get to USE what we have?