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My_Brain_Trembles

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Posts posted by My_Brain_Trembles

  1. With the nerf to SD the Teralyst is now an official pain in the arse to farm. Went from capturing 4-5 in a night cycle to just 1. If you don't have a party with the second tier weapon then that's pretty much all you can get. Even with these increases, that is aids. Good thing I did a good bit of farming before that nerf :P

  2. 57 minutes ago, Katinka said:

    Is there any chance that those who already crafted some could be given an extra set to compensate for the lost resources?

    Is there any chance that those who already handed some in can get the extra Standing?

    Nope, this is why all the vets held onto theirs, myself included. Should have held onto them mate.

  3. 8 minutes ago, Fatern12 said:

    If you get close enough it starts moving again for a little. I think it only has a few meters range for this function.

    No, it does get solidly stuck. I did find that if you move away and come back a few times it inches out. Normally happens when going around rock formations.

  4. To be honest, all i want is for XP and rewards to scale. However, DE has no intention of doing so as it provides a sense of power creep where long time players steamroll through the grind faster which in turn breeds more elitist attitudes. That said, i think the current system is fine. Unequipping other weapons allows you to level your frame/weapon that much faster which makes sense because you are making the game that much harder on yourself.

    However, i do also see where the issue is in the long term. DE is heavily focused on making enemies that have "weak points"(or better yet extremely reduced dmg if you hit the enemy anywhere else). This is why, for a long time, Infested and Corpus were great for affinity until they added in Ancient buffs/Juggernaut for Infested and Bursa/Nullifiers for Corpus. As Grineer gain similar units to the Nox it will become that much more tedious to farm XP with our current methods. There will need to be some changes to the current system in order to make the grind feel less tedious due to the (imaginary) difficulty increase, that is where i would agree.

  5. 14 hours ago, Jaysus41 said:

    I did my 3 runs for the potato and the 200k credits and they aren't getting a single extra polymer out of me. Kronia can burn for all I care, but the good news is if Kronia goes down and we get 2 more razorbacks with the same overinflated costs DE will have no choice but to rush that community relay reconstruction thing that is well overdue.

    So tempted to just watch all of the Relays burn right now :D

  6. 20 hours ago, Merlinior said:

    the exlius adapter "fix" is ridiculous, only the most experienced players have an unlimited supply of forma, in my opinion this is just DE pressuring the middle class of player to purchase more platinum.

    Well, tbf, this should have been obvious. I mean, when tower was replaced with relics they removed fully built forma as a potential reward and added "Forma Bundle" to the market. In an attempt to get rid of all the excess of forma people have they added Exilus with a cost of 2 Forma to build one Exilus Adapter. So, it shouldn't be any surprise that they wouldn't want players getting fully built Exilus unless it was from some rare event.

  7. 10 hours ago, HarrodTasker said:

    Con: Level 112 Ambulas has more hitpoints than God and some groups can't down two in two minutes much less protect them afterwards.  Its as bad as, if not worse than, Vay Hek.

    Well, tbf, Sortie was originally meant to be endgame. That said, it isn't hard for geared players to kill him in seconds at that level.(even with sortie ele/phys roll) Players that couldn't down him simply didn't go there geared up and probably shouldn't have been there if that was the case.

  8. 5 minutes ago, Csirkekrem_Leves said:

    yep, this is a competitive event. But with that fix they just simply support the cheaters. The event is still new, they have to hard reset the whole thing extend the event with +1 day add a weapon or anything useful to the purchaseable list to perrin (to encourage people to gain more points) or revoke that afk fix completely.

    Well, they just took out the top players. So, they are either resetting the list or taking out those they think are exploiters because the top now has 530.

  9. 10 minutes ago, TehPers said:

    Wait, you could AFK stack the spawns? Apparently I did not know the exploit at all. I can definitely see how that is a problem, I imagine the Ambulas level did not increase as you afk'd?

    The level would increase but there were many areas on the map that you could camp that enemies wouldn't come for you and this allowed for complete afk farming because, even if you had to kill the enemies, they were no threat. This meant that people could very easily obtain extremely high scores with little effort.

    Edit: Also, depending on the gear you can very quickly strip off all his armor and deal tons of dmg. So, armor/level means absolutely nothing.

  10. 13 minutes ago, Eldirian said:

    Well I don't think it's an exploit. You can do almost the same thing with defense missions. Slow enemies down and kill only the ones who get near the crypod. More than one Ambulas spawn occurs each 5 waves.

    It was considered an exploit because you could AFK stack the spawns. In defense if you afk'd for 3 spawns then the defense target would probably be dead. You also have to consider that none of the enemies in the area, aside from the boss, would increase and it wasn't by much. So, yea, it was an exploit because you could AFK then come back and kill 3 then afk and come back and kill 3 rinse/repeat. The reason you could AFK is honestly DE's fault though because the region has many areas where players can go that enemies won't go to. Yea, you could argue that the boss level is rising and work is still needed for a reward but it was still a bug that was being taken advantage of. Ambulas spawns are suppose to be limited based on mission advancement.

    TBH, if they are going to fix this then they need to solve the scoring on the leaderboards as well because there is absolutely no way any of those top scores are legitimate. (The top score would require around 260 spawns which is a minimum of 10.8hrs in mission time)

  11. 6 hours ago, [DE]Rebecca said:

    Fixed an exploit with the Operation on Excavation missions

    GG RIP stacking/repeated spawns after activating just one node. Sucks for those of us that didn't take advantage of it.

    (Edit): Fix the leaderboard scores if you are going to do that. The top scores should have at least 10.8 hrs of in mission time with those kinds of scores. Which means they obviously exploited to obtain them. Honestly, i would find it hard to believe that most would go above 300 considering how long it takes.

  12. 46 minutes ago, Ceryk said:

    People always talk about that Aura, but I NEVER see anyone use it. It's not very useful unless you stack it 4x.

    Or just stack 3 with 3 Coaction Drift exilus mods. 

    (Edit): I almost always have it slotted in. The only exceptions are: When a new frame is released and i forget to equip mods/level it with a polarity that fits OR When i choose a frame for infested i will probably have ES in, but i do forget and leave CP in for them fairly often.

  13. Would have been nice if there was a Chroma rework to go along with his skin. He requires a lot of build up (bullet sponging) only to lose it after a short period and have to restart many times over in a mission. If his abilities were toggle rather than timed i would probably enjoy him a lot more but as it stands he isn't for me :/ 

    Nice skin though.

  14. 5 hours ago, Faketony said:

    Hi, i am a player who play this game more than 1100 hours. In rank 19 right now.  I got some ideas for this update. As we see. DE nerfs some weapon like Synoid Simulor and  TONKOR. To be honest. Those weapon is strong but i think that is what late game weapon should be. The reason why too many people think that it is a weapon need nerfs because too many people can use it. Synoid Simulor only need tenno rank 12 or 13?~~Anyway. Synoid Simulor do lots of damage. But if you use it in some 100 level mission. You can ask yourself again. Is it strong enough right now. No it is not. It still takes you 2 to 5 sec to kill a enemy if you press mouse very hard. The enemy can one shot you as well. Once again, It is not a overpower weapon. People played this game lower than 500 hours that think they know this game a lot and then give DE some not smart feedback. On my way. Synoid Simulor only have a good performance in low level map(0 to 70 level) Above that. Not that good. Overall , I highly recommenced DE buffed some old weapon which is good. To raise the strong late game weapon use requirement. For instance. If Synoid Simulor need to rank 20 to use. People won't say it is a overpower weapon. That's how game go. You have higher rank. More stronger weapon you get. Even it is not that strong. 

    First time review. Personally idea, My mother language is not english sorry about some grammar mistake but i am sure that you can understand it. Thanks DE for making a great game. Best wises

    It wouldn't matter. If you take the time to look at a lot of the complaints most of them are complaining because other players are clearing out all the mobs before they get to them/get to kill them. They then go on to call it a "Walking Simulator" or something of that nature. Essentially, the people wanting the nerfs don't want a progression based game, they want a pass-time game. It wouldn't matter if you made a powerful weapon after 5000hrs of in mission time and it required MR22. The fact that someone could use it in a mission means that someone else will complain about it. This, along with the nerfs, is why i have grown to hate getting on this game. I now only get on for major updates and when they nerf things i use i spend less and less time on. This "massive" update got me to stay on for about 1hr to max the warframe/weapons (no forma) and buy the new cosmetics with plat i got from others through trading.

    Oh well, DE has every right to do what they want with their game.

  15. 16 minutes ago, Stevo115 said:

    *sigh* the simulor needs to be NERFED, not buffed!

    It was nerfed. 

    Ammo was reduced, Stacking dmg is now 1/5th of what it was, Explosion delay and crit chance reduced to 5% from 10% (crit was a big thing on that weapon)

  16. 1 hour ago, Cheeky_Kitty said:

    RIP click-to-kill basically, I don't see the problem? Tonkor has been broken for years, it was the only grenade launcher that was -that- bs even if it had self damage.
    RIP spin-to-win and fps-killer, can't say I'm not happy.
    RIP both of the above ones fused into a weapon? Sick
    For these 3 nerfs we got -lots- of updates on old weapons that many players didn't even know existed and will likely pick them up now, THAT is what a qol update means.

    "click-to-kill"....I can't even...

    You do know that a large portion of the community chose those weapons because they were efficient right? Do you understand what this game is? It is a horde based shooter built around RNG loot which means that the more and faster you kill the higher your chances of getting the mats you want/need O.O Go figure! 

    Why did it bother you so much if other people chose to play efficiently? Was avoiding those players that hard for you? You weren't forced to play with those players or use those weapons. To me, real stupidity is when you complain about something you can prevent yourself. Why would you want to ruin the enjoyment for others? I can't understand people like you at all. :/

  17. RIP Tonkor

    RIP Telos Boltace

    RIP Simulor

    DE is continually trying to make the game harder but it is only increasing how repetitive this game feels. Works in the short term but we will see how it affects the playerbase in the months to come. I already only got on for new warframes/weapons because of their way of "balance". *sigh*

  18. 10 hours ago, [DE]Megan said:

    Fixes

    • Fixed Clients being able to throw multiple Javloks and Ferroxs which are then unable to be picked back up.

    Well, there goes the only reason i got on. Having 6+ of those out at a time was fun. I felt like Zeus lobbing lightning around. Being able to fire while it was thrown out also made it easier to use/more fun because i wasn't forced to choose between having a primary or not (Gee i wonder which one will kill the enemies lol). Oh well, into the fodder bin it goes. Call me when the next weapon/frame releases.

  19. 10 hours ago, -SB-Blame said:

    I had a problem with a loki right now that was teleporting the players to the extraction (nick: --------) to force them out of the mission while the upgrade went up

    DE please, it would be nice to make some changes in Loki's teleport to avoid this type of situation

     

    .eJwNyMENwyAMAMBdGAATQxTIGh2gQsSCSAlG2H1

    You aren't suppose to call out usernames on the Forums. DE could delete your post or even ban you. I would suggest removing the user's name at the very least.

  20. Also, i changed my name again about a week ago and it is still showing the last one i had on the forums. How does that work? lol

    You can try pming me in game atm but you won't find a character with that name. My current name is "My_Brain_Trembles" not Kaoru :d

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