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NalkorRN

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Posts posted by NalkorRN

  1. So, I just had to abort a solo Void exterminate mission because it seems once again the Exterminate mission bugged out on me and never spawned the last enemy and I couldn't extract. Yet when I saw the Mission Failed screen, it said I had 156 kills, exactly the amount needed to complete the mission. I spent over an hour running through the map to find that last enemy and all I have to show for it is 5,056 credits, a wasted Void Tower key, and a S#&$ ton of lost materials, credits, and drops and whatever Void reward I was denied.

     

    This crap has been going on for years, why can't DE just let us keep the rewards if we have to abort and the map isn't spawning enemies? Maybe include a timer or something that gives us half the credit rewards? They could at least add in a /spawnenemy option that only works when the game isn't spawning them in properly or something. How is it that this bug continues to persist? Are they just ignoring it?

     

    The frame I was using was Loki by the way, if that somehow is helpful.

  2. The Grineer Commander is the only "annoying" unit the Grineer have. Look at the Corpus and Infested. Plenty of "annoying" units.

    All I have to say is...

    rzW7Ugd.png

    What in the hell makes you think the Grineer Commander, a unit who uses an undodgable, unblockable, guaranteed-stunning teleport the instant he sees you is in anyway worthy of being compared to the enemies and their careful design in Dark Souls? You have some balls to compare this trainwreck of a balanced faction to the beauty of Miyazaki's interpretation of the Western Fantasy genre that is Demon's Souls and Dark Souls.

  3.  

    At this point in Warframe, we've basically seen it all. Our arsenals have engineers, paladins, dragons, jesters and stage magicians - we really can't say anything would be "out of place" anymore, which makes every theme free game.

     

    So my question today is, what would you think of the hypothetical addition of a Gambler class?

     

    Many games have already set a precedent of a class who fights with cards or dice, weaponizing slot machines and even the money they've already swindled out of others (giving their attack power an element of scalability). The archetype has proven quite successful, due to their wide array of possible abilities.

     

    However, an example of a Gambler-esque ability already exists within Nekros' Desecrate, whose random and uncontrollable effectiveness leads to very polarizing opinions of his playstyle. Some players swear that the reward overcomes the cost, while others believe that having a Warframe influence rewards makes a poor substitute for safety nets and is bad for the development of the game.

    There are ways to design a Gambler's abilities without forcing a player to pray to RNGesus for the skill to work as intended - but if anyone should have a random effect within their arsenal or churn out loot, it should be a Gambler, no?

     

    TL;DR:

    Let's say you were tasked to design a Gambler for Warframe. Would their powers use any amount of "chance to X" randomness, purely skill-based risk-reward tactics, or just casino gimmicks? Would their job be hitting the jackpot, or would they be an honorable combatant from the Old War? How would you go about executing this plan?

     

    Edit:

     

     

    Drops are already a gamble, let's try to avoid anything that might make it even worse. DE's track record of hiding content beyond increasingly insane requirements means they might just make it so unless you get the frame parts dropped in a specific order that requires getting them after each kill means you might lose all progress towards getting the frame. Say it's based off some new event promoting a new boss hidden behind a keygate, every time you kill that boss after the event ends, you have a chance of getting the Chassis, Helm, or Systems BP and to make the Gambler, you need to get the Chassis, Helm, and Systems BP in that order within 3 boss kills or you have to start farming the drops all over.

     

    DE would think that would be funny and challenging, all the while charging like, $30 USD for a gimmicky frame who doesn't hold a candle to the frames that are tried and true in their usefulness (Nyx, Trinity, Loki with Radial Disarm against ranged-heavy factions, etc).

  4. -DE tells people they'll be fixing UNWANTED effects on an ability

    -A bunch of people say they shouldn't, just because

    -They do it anyway, because they were considered UNWANTED

     

    People overreacted about the pilfering swarm change and greedy pull was ruining mag.

     

    Ultimately, it's their game, and if the playerbase had their way we'd have no balance. There is literally no reason for them to ever listen to their community or even bother announcing changes ahead of time, but they do both things more than is expected.

     

    I'm still going to recommend this game to people, because it's fun.

    It's not their game, it's our's. It's their product yes, but it is their job to ensure we have fun playing with their product, our game. Being a game developer company for a game like Warframe (online, co-op, etc) is less about normal Single Player offline game stuff and more similar to being a Dungeon Master/Game Master/Story Teller for a Tabletop game. Yes, you set it all up, house rules, setting, etc, but in the end, you're a host throwing a certain brand of party to ensure your guests are enjoying themselves. If they don't like it, they'll leave and tell their friends via social media and word of mouth and eventually, no one will want to play the game you've set up.

     

    They developed this game not for them to play, as many livestreams in the past and previous design choices show they either suck hard at playing their own game, or they just don't play it with efficiency in mind.

     

    Oh wait a second, I think I see another Extra Credits video that's once again, relevant:

     

    https://forums.warframe.com/index.php?/topic/117870-i-find-myself-becoming-more-and-more-bitter-as-the-days-progress/

     

    A number of issues brought up in that old thread are still very relevant these days. Some have changed and been addressed (Vor's Prize was a damn joke for like, a year or so), but others have simply gotten worse.

  5. Knee jerk away, Rebecca has most the details we don't and she was visibly skeptical about the whole thing.

     

    The worst part is, the devs are trying to pretend that it's so the starchart isn't overwhelming for new players, blah, blah, blah. That's not it at all.

     

    Mogamu said "there will always be a Viver". People have said before that if the devs ever nerfed Draco in some way, people would just migrate to another farming spot, and another after that. People will always be drawn to the easiest, most efficient grinding spots, and this starchart overhaul seems to be designed to stop this.

     

    You can't have a Draco when it changes daily. This is just Vivergate on a global scale.

    I'm suddenly reminded of Rats - Day 1: Blow up the Meth lab asap to get to the escape prior next day, bring C4 for the safes then evac before Dozers, Shields, and Tasers show up, buy the Ace pilot and do the bare minimum of cash bags on Day 3 and do your best to do the cash bag throw rodeo from one Heister to the next.

     

    Yes, I'm talking about how farming for xp (cards/loot was done by farming missions like Four Stores or something that was a 1 day job that could be completed fast) in PAYDAY 2. That's what this proposed change reminds me of: Crime Net's random selection of Heists, which had a set number of days, and random difficulty, but lacking Crime Net's function of being able to spend a lot of money to create a specific heist and difficulty in-case you got tired of waiting for RNG to favor you. Granted, that system was also easier because it cycled through Heists very quickly, not a daily set that might not appeal to some people depending on what RNG tosses their way.

     

    tl;dr - year of 'quality' indeed.

  6. Here's why it's still called a beta: Would you guys really be defending some of the insane changes and stealth nerfs if DE had said the game was finalized and released and it was simply a normal update? I doubt some would, but by using the 'still beta' shield, it allows them to deflect any criticisms by saying the game is still under development and subject to change. Horrible change gets poorly received? "It's still a beta guys!" and you fall for it every damn time.

  7. Pure gold, u6 style. No butt sliding, no coptering, damaging abilities useful fireblast <3, no 1000 enemies crowds on screen, resource conservation, no inflated numbers

    Everything at its place, old warframe.

    Yeah, this was back in the days where seeing Alloy Plates or Rubedo as a component for a BP meant long amounts of farming on Venus or such. People would be in awe of someone who had 5k Alloy Plates and 3.5k Rubedo. J3 Golem was nothing more than an Infested Ancient that looked slightly bigger and threw clouds of poison everywhere, Captain Vor came at four bad-&amp;#&#33; ninjas using nothing but a Cattle Prod while he teleported RIGHT BEHIND YOU! The Grineer's sole tactic was Combat Formation Bravo, Uncle Hek just wanted to give everyone a hug, and the Lex was the strongest side-arm when fully modded because it actually had a built-in Polarity I think. The Hek was the best primary because of the powerful Shotgun mods and it's tight pellet spread and base damage being so high making the Armor Piercing damage so awesome. Also, Iron Skin was like 12-15 seconds of complete invincibility and CC immunity... which is weird that DE nerfed it given their current love of invincibility phases.

     

    To top it all off, Xini was the endgame. The Grineer Sawmen also had that wicked-sounding buzz-saw for a hand, so you could listen for them. Oh, and the starter gear wasn't complete garbage against Grineer because of bad damage type distribution. Newbies had it easier with buying the credit-bought weaponry, provided they farmed Vor for Cronus BPs that is. Mods dropped from factions, not rare mobs, fusion cores were damn plentiful.

     

    The grind has just gotten worse and worse and worse over the past year or two, all aimed at keeping the few hardcore players occupied for a bit, yet it serves to push new players away more and more. Hell, I remember the survival event, people would be amazed if you lasted upwards of 25-30 minutes and got those special weapons that were actually strong for a good while, not OP out the gate and nerfed a month later when a new shiny toy from Tenno Reinforcements emerges.

  8. I dunno. If nothing else, I think that an easy way to create scaling without having constant AI tweaks might not be bad would be to give enemies different special attachements and moves. Like, at first a Lancer has a low chance to get a panic-button grenade launcher on his Grakata, but then that chance rises for a bit then stops, as more and more augments are added on, like a combat knife for close-quarters melee or something like that.

    Also, more Elite versions and variants of enemies, using the massive enemy arsenal we've built up, would be pretty easy to implement too. Opticor crewman anybody?

    It's not easy, it's lazy, there's a difference.

  9. 2 things, people would take you more seriously if you offered a game that is already out.  Secondly, you build a game for the players you have not for the ones you don't.  If DE boosted AI and made the game more difficult there would be outrage and mass quitting.

     

    Most Warframe players just do not want what you're asking for.

    We don't want cheap enemies who invalidate frames, guns, and powers simply due to how the armor and damage system works.

  10. They need to make it so the low-tier weapons can be bought with credits like they used to. This whole game is turned into one big grindy timewall filled with ungodly amounts of waiting. Brand new players are not going to wait 12 hours + however long it takes to get the needed credits and materials to craft the thing for a Strun or Latron and wait by playing the game. They might do it before going to work/school, or even before going to bed or play a different game entirely while it's being built. I know I can start crafting a 12 hour weapon, log off, play Civ V Complete for a bit, log back onto Warframe and the weapon will have been done crafting for an hour, if it's on a weekend.

  11. They need more hate, hate is how you make people want to do stuff for you. Right?

    If I learned anything from Emperor Palpatine, it's that hate makes you stronger.... that, and not to fire lightning at Samuel L. Jackson, as he can reflect it back and totally ruin how one's face will look.

  12. On March 21, I posted a long and detailed post regarding, as I put it, DE's word and its lack of integrity. (For reference, it can be viewed here: https://forums.warframe.com/index.php?/topic/422024-des-word-and-its-lack-of-integrity-another-viewpoint-from-another-long-time-player )

     

    I, personally, was frustrated because of the change, not what the change did. I felt like DE had bent the truth or even lied about what they had done to Excalibur and why they had done so. I feel that, considering what was discussed in Dev Stream 50, now is as good a time as any to set aside my pride and retract the vast majority of my post...which is something I'd been considering on doing and putting off for quite a while.

     

    I humbly apologize for talking down to the team as a whole based on a misunderstanding on my part, and I will be returning to Warframe when I'm able. I was in the wrong. I made the post before knowing the depth of the changes, and almost a whole week had passed before someone indirectly showed me the link to the PSA. I understand things are lost in translation from list to posting, as well as the changes that were not based on line-of-sight to begin with. Miscommunications happen, and I shouldn't have lashed out so harshly. While there are still some points in my post that I feel should be considered (such as proper controller support, which was promised pre-U14), those can be set aside in another topic.

     

    Overall, I appreciate the work you have put into the game thus far and the work you are doing for the future. Thank you.

    So you go from making a good point in the original post of the thread you mentioned, to apologizing to DE despite all the crap they keep pulling? Man, it's almost like a domestic abuse victim, almost.

  13. Grineer arent really that tactical anyways. Their tactics revolve mostly around "Hide behind big thing so tiny shooty things dont hurt meat".

     

    Maybe one day when DE finishes the Grineer the Corpus will show em how tactics work.

    The only tactic Grineer use is Combat Formation Bravo, which involves sticking close to the walls among a few other things.

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