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pebblepossum

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Posts posted by pebblepossum

  1. Quote

    Fixed major performance issues occurring when rapidly casting Mirage’s Sleight of Hand with the Explosive Legerdemain Augment Mod equipped while Hall of Mirrors is active. In order to solve the performance issues, the following changes were made to Explosive Legerdemain: 

    Explosion radius is no longer affected by Mods. It is now always 15m. 

    Optimized the proximity mines when cast in the dark. 

    Optimized the proximity mine triggers when there are multiple placed with Hall of Mirrors. Now there will be one trigger per group of mines, since they are close enough to one another. The trigger will swap to a new mine if the latter is destroyed. 

    Proximity mine triggers no longer replicate to Clients (this was a particularly brutal performance issue origin for Clients in squads where the Host was casting Sleight of Hands with Hall of Mirrors often). 

    Proximity mines now have a 20 second lifespan unless it is attracting an enemy, in which case it is paused. Only one mine can attract a particular enemy at a time.

    The lifespan previously used to be extended if an enemy entered its trigger range, but if they never reached the explosion (e.g. something else killed them first) the lifespan could be extended indefinitely, causing strain on performance when stacking mines with multiple Sleight of Hand casts. 

    I hope this is a temporary fix until bigger performance issues are resolved because this is a crushing nerf to an ability that was already only viable in low-to-mid level content.

    • Like 6
  2. An in-game bug allows Titania to become gigantic in Railjack missions.

    unknown.png

    To reproduce, do one of the following while Titania's Razorwing is active:

    a) switch to Operator mode and leave the Railjack/boarding zone, or

    b) be onboard a Crewship when it explodes.

    You will enter space in Archwing mode, and the next time you board or warp to a ship you will spawn as Giant Titania. This had a 100% success rate in testing.

    In addition to being gigantic, movement controls seem to remain Archwing-like and you are extremely prone to stagger and knockdown, but you use normal animations and weapons operate normally, seemingly at proportionally-scaled ranges. edit: Melee slam attacks no longer work.

    Titania can return to normal at any time, as long as she has energy, by re-activating Razorwing. Upon deactivation, she will be normal size again.

    This isn't a particularly exploitable bug as few indoor spaces can accommodate her size enough to allow free movement, and the constant stagger while being a barn-sized target is very obnoxious. It is extremely silly and fun, though.

    unknown.png

  3. Keeping in mind Mark Rosewater's twenty lessons of game design, namely that fighting human nature is a losing battle and your audience is good at recognizing problems even if they're bad at finding solutions, rather than listing a bunch of suggested changes I'm just going to point out the ways my behavior as a player is contrary to the devs' vision for this update and the factors that are motivating that behavior. These are the things that will have to change somehow in order to make this update successful.

    First, the stated goal for the Kuva Liches is for them to be a long-term nemesis to the player. However, under the current implementation, I feel compelled to avoid generating a Lich unless I'm prepared for a long play session in which I kill it as quickly as possible after its creation. The reasons for this are:

    1. The Larvling does not spawn in missions that I as a late-game player have much motivation to play. I am primarily motivated to play missions that offer rewards that are relevant to me like void fissures, sorties, and arbitration. Because of this, avoiding creating a Lich is easy.
    2. Similar to point 1, I cannot multitask and make incremental progress towards killing the Lich while playing the content I already want to play. Thralls and Liches only appear in missions that offer regular mission rewards, which are not relevant to late-game players. Thus, no progress towards killing the Lich is ever made, except when I choose to forgo other rewarding content and play the content that is dedicated to making this progress and gives nothing else.
    3. There is a constant negative effect on me while a Kuva Lich is around, with no additional payoff for suffering it (either immediate or long-term). The net reward for killing the Lich is the same no matter what.

    Point 2 in particular I feel is a big contributor to why Requiem Murmurs feel excessively grindy right now. It's one thing to kill fifty Thralls that pop up in the things you're already doing, it's another to set aside everything else you're doing for the sake of hunting down fifty Thralls. Contrast this with the Requiem relic drops, which I get in the Kuva Floods I'm already doing. My only issue with Requiem relics is that they're consuming the void traces I'd have liked to use on existing relics.

    Then there's the matter of actually fighting the Lich. If I feel I don't have a reasonable probability of having the correct Parazon combination, my natural instinct is to just ignore the Lich. This ends up leading to friction with other players that join my session. The reasons I ignore the Lich are:

    1. If I try to execute it and fail, it instakills me. I don't even get a revive timer. This is just a human nature feels-bad, and there's no getting around it. Players don't want to suicide.
    2. After being instakilled, the Lich ranks up. This makes it take over more territory (making its tax on me worse) and also increases the difficulty of the Lich missions, with no additional reward to compensate. Because of this, Liches ranking up feels like a punishment to the player.
    3. The Lich actively converts nearby Grineer into Thralls, which translates to more Requiem Murmurs. By leaving the Lich alive, I make more progress towards its eventual demise faster than getting rid of it as soon as possible.

    That's all I have for now, I may add other points later if I think of them. I hope this sparks some ideas for fixes among the devs.

    • Like 5
  4. I still get reasonable damage slide-critting with my Plague Kripath up through Sortie 3 content. The range nerf is a little sad, but not gamebreaking. And the main reason I used Maiming Strike in the first place, the overly complicated inputs and the poor mobility of the animation-locked stance combos, has largely been addressed in this update, so I'm not particularly broken up about it.

  5. 9 hours ago, jetfirejay1 said:

    Pretty much every 300 armor your effective hp doubles so say you have 100 hp, if you have 300 armor its effectively 200 hp, if you have 600 armor its effectively 300hp and so on, the wiki page talks more about it if u wanna go crunch some numbers https://warframe.fandom.com/wiki/Armor

    Not quite accurate. It takes 300 armor to double your effective HP, then 900 armor to double that, and 2100 armor to double that, and so on. The damage reduction formula is DR% = Armor/(Armor + 300).

  6. 6 hours ago, (XB1)D00M INCARNATE said:

    Why would you spend 8 hours in a single mission? I spend half hour tops because I know I'll disconnect. 8 hours seems like bad planning unless there's some kind of ramping rewards for extra time?

    Arbitration missions are random and reroll on the hour. Due to DE gimping the reward drops on the other game modes, Excavation is currently the most rewarding, so if you leave the mission and the new Arbitration is a Survival you're SOL. Because of this there's also a competitive scene that's built up around Excavation on going as long as possible.

  7. 42 minutes ago, Lutesque said:

    Wait... hang on.... don't you need to reach Neptune to do that quest ? I remember aquiring the quest from Darvo and then not being able to do it until reaching neptune and being annoyed about it...

    Not to my knowledge. Make it your active quest and then access it through the corner drop-down menu of the Navigation screen. It should work, though it's possible they may have changed that recently,

    Also, I checked the wiki and we're both wrong about the planet, it takes place on Uranus (which still has plastids)

    42 minutes ago, Lutesque said:

    I just don't have as much faith in rhino as everyone else....

    Iron Skin falls off too easily even later on when he's properly buillt... and the damage you get from Roar using Just Intenify is really lacking.... it becomes strong later on with Blind Rage and Growing Power but I feel like Tossing Nezha's ring was more effective.... that plus Rhino us freaking energy hog....

     

    True, he's not as good a tank as, say, Inaros, but Iron Skin is perfectly adequate for clearing map nodes and making early progress. I used to run high Index with a 0-forma, no-catalyst base Rhino and had no real problems with survivability. The Ironclad Charge augment also helps add a lot of extra Iron Skin health, as it double-dips on ability strength.

    Don't forget that the Roar buff is multiplicative, so even a 50% Roar adds a considerable amount of damage. I still main Rhino Prime now and my Roar buff is up to 135%. It gets even better with DoT status procs as they will double-dip on the buff.

  8. On 2019-06-17 at 3:26 PM, (XB1)DarkLordGarus said:

    Honestly wisp should be locked behind sacrifice for story continuity, it's full of spoilers new players won't get.

    It is, actually. To fight the Ropalolyst you have to have completed the Chimera Prologue.

    When Wisp was released, DE straight-up said that she was late-game content. This isn't news.

  9. 1 hour ago, Lutesque said:

    Then you simply didn't build him as soon as most other players did....

    Normally after players get the Rhino Blueprints they then realise they have no way of building him for a pretty long time.... hence some of them gett Taxied to the void to get Control modules and uranus for plastids... which I feel like DE should change....

    You shouldn't be able to aquire the Blue Prints of anything you haven't unlocked resources locations to build it....

    Not only will this allow people to build Rhino Sooner but it would stop people from accidentally selling important blueprints such as Chroma's Components and Gara's main Blueprint.... in b4 "Just Buy it From Semaris" ....

     

    When I was a wee noob, I actually ran Darvo's "Man of Few Words" quest to farm plastids, since it takes place on Saturn but you don't have to have reached Saturn to do it. Same goes for the Void and Maroo's weeklies. I would suggest doing the same to build Rhino if you can't get a taxi. He's an excellent newbie frame due to the survivability given by Iron Skin, and Roar remains one of the best damage buffs in the late game.

    As for weapons, the Hek is a popular shotgun at MR4. If you are part of a clan that has their research done, the Scourge is now a late-game viable weapon that's available at MR6. For secondaries and melees, a Catchmoon-Lovetap-Slap kitgun and a Dokrahm-Shtung-Jai zaw will outperform anything else available to you until you rank up and get access to better kitgun and zaw parts

  10. 14 minutes ago, kuciol said:

    To be fair it doesnt say "6 different creatures", it would be kinda hard to word it differently because it just means 6 different hunts so multiple captures on the same hunt dont count.

    The "different" is added wording since season 1, though. It used to be "Complete 10 Perfect Animal Captures in [location]." So the addition of the word "different" is significant somehow.

  11. I'm sure I'm not the first to say it, but the absolute easiest way to find sabotage caches is to use Limbo with max range and efficiency and a bunch of loot radar mods. Caches show as crates on the map, and Cataclysm breaks crates, so just drop a Cataclysm nuke in every concentration of crates you see on the mini-map and look for ones that don't break.

    Works for finding syndicate medallions too.

  12. Ever since I tried out the Amalgam Serration mod from the Thermia Fractures event, I've found the sprint boost to be totally worth the dip in damage. So much so that I've been finding it a bummer whenever I bring a shotgun into a mission, because of course Amalgam Serration is strictly a rifle mod. And I really like my shotguns, but everything feels so slow with them now that I'm avoiding using them. I'd like to fix that.

    So my suggestion, as you've certainly gathered from the title, is to introduce a shotgun counterpart to Amalgam Serration: Amalgam Hell's Chamber. Not Point Blank, because Primed Point Blank already exists and this shouldn't be totally outclassed by or a discount version of that. Hell's Chamber is the next closest "must have" mod in shotgun builds, so it's the most logical fit.

    I'd understand if you didn't want to just copy Amalgam Serration's "+25% Sprint Speed" effect (though I would be more than okay with it). My suggestion for an alternative, if one is necessary, would be to buff the speed of aerial maneuvers instead, being some of the most commonly used movement techniques to progress through maps quicker.

    So here's an example of what this mod could look like:

    Amalgam Hell's Chamber

    (Rank: 5    Drain: 17 :madurai:)

    +110% Multishot

    +50% Speed after a Bullet

    Jump until landing.

    Thanks for your time and consideration.

  13. No matter how you think I "should" see it, when it comes down to pressure, counterclockwise is instinctively "left" to me. If it were as easy as thinking about it a different way, I wouldn't have made a topic.

    I actually tried flipping shoot and aim on my mouse in the hopes that it would also invert the rotation, because that would be much easier for me to adapt to. Unfortunately, it seems the rotation is inherently fixed on left and right click.

  14. First of all, great game, I started this week and I'm pretty hooked. This is the only "looter shooter" I haven't found to be bland and unengaging.

    But please, allow me some way to invert the direction the hexes rotate on the Corpus cipher hacking UI when I click them. Counterclockwise just inherently feels like "left" and clockwise "right" to me, yet clockwise seems to be inherently bound to left click and vice versa. It seems like a small thing, but it bugs the crap out of me and after dozens of hours it still throws me off every single time I hack on a Corpus map. I nearly flubbed the Roche spy mission of Stolen Dreams on account of it.

    Thank you!

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