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Alantar

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Posts posted by Alantar

  1. One of their options is to be able to "holster" the datamass so you'll have the ability to use your primary, another is that whoever carries the datamass will have a slight buff, thus "encouraging" players to bring the datamass and use secondary weapons. Those were the two ideas they expressed during the livestream.

    The idea shared on the livestream was holstering it onto the characters back. I'm just wanting to share a different way to approach the problem.

  2. During the last livestream, I heard Scott talking about the spy mission type and how the data-mass can be a big turn off. What if instead of losing use your primary weapon, the data-mass is shrunk and holstered. This would mean you couldn't use your off-hand secondary, but the draw backs of carrying the data-mass would be minimal.



  3. Project Skana is simple, have a small piece of Warframe become a real and functional weapon. Every two weeks blacksmith Tony Swatton creates memorable arms from pop-culture at the suggestion of the audience. If enough Tenno work together and suggest the skana from Warframe, the fine Tenno blade may become a reality.

    I believe the skana to be the most appropriate weapon to be forged. It is sleek, simple and is the blade that every Tenno started with. I hope the community backs this idea, comments and suggestions are welcomed!

    AWE me channel: www.youtube.com/user/AweMeChannel
    Tony Swatton's Company: www.swordandstone.com
    Latest episode: Mjolnir (Thor: The Dark World)

       

     

  4. Watch their Twitch live stream they have every two weeks. A lot of ideas and updates are talked about and you get to see the creators of the game talk about their baby. They are also posted on YouTube on their channel.

  5.  A while back DE shot down the idea of including vehicles in a livestream - basically explaining they never intend to make maps big enough that vehicles would be necessary.

    I wonder how big a map would need to be for vehicles? Maybe not speeders, but something akin to a small tank would take ages to complete an area, and couldn't go through some areas.

  6. What do you think they do at the office? It's like twelve hours of iterative design and coffee. Prototype, test, roll out, doesn't work, roll back, re-prototype, etc. This is how betas work. It's so glorious and fun, and organic, I want to be part of their team. <3<3<3

     

    TWbnMr5.png

    Who doesn't want to help make an awesome game while drinking beer and Kraken.

  7. I guess it would be possible for the Orokin to have modified them after a while to fit their battle with the Techno-Organic beings that rivaled their own, the Sentients; making it so that the TCV would corrupt them in such a way that it would bring flesh to metal, rather than metal to flesh as originally designed...Though, this brings up the question as to what the Orokin are to the TCV to begin with.

    Well, the Orokin are a bit of a paradox, aren't they? Some are saying that they made the technocyte/Proto-Warframes, which just feels... Odd, as that would mean that the Orokin are mad American scientists... Others say they're aliens that came down a few centuries after Dark Sector, which also feels odd, as that means that they'd only find the remnants of the human race, and no Tenno to speak of, since they would have all died out.

    Orokin, to me, are exactly like the Tenno. TCV infested beings that have molded the plague to benefit them, though for different reasons compared to the Tenno. Where the Tenno are the warriors and the soldiers, the Orokin would be the scholars, and the researchers. This fits in rather well with how the Void is; A research lab and library, equipped with defenses that ignore Tenno, aside from the brainwashed units that we fight, all equipped with an Orokin Control Module; A peaceful people's way of dealing with threats, traps and protectors.

    Orokin is used to describe the Golden Age of the Tenno.

  8. Well.... i think they should do something about the courses in general....

     

    They already put a lot of effort into the traps, the challenges and courses in the new void tilesets.... yet they put little care in preventing from people breaking it and rendering both boring and broken. Examples of this, Loki with decoy and swap.... now nova with wormhole as well......

    I believe that for the courses, parkour challenge, main vaults, etc.... they should deactivate ability use in frames...... to make it completely evenly balanced... they should also make it so the speed in frames is the same for that moment, only making rush (obtainable by all) effect count. But i guess that would prolly be a bit harder. I also don't really know why they make laser trap plates breakable, they should be indestructible.... else you can easily break the beautiful traps and leave it plain, naked and boring.... depriving the challenge of it to all the squad as well.

    This is talking about the dojo obstacle course, not the void challenges.

  9. Currently I find the obstacle course a great addition on any dojo, but the exploits and single player use make it a bit broken. With a few changes however, it could become a much more enjoyed space.

    hrhr4l.png

    The first problem I see is that the space is too open. If walls were added around the course with viewing windows, this could fix most of the exploits and allow people to view the course properly. This leads to my second suggestion, filling the big space in the middle with an observation deck that has obstacles to train on. This could heavily increase the usefulness of such a large space.

    Comments/Critiques welcomed.

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