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Rexolance

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Posts posted by Rexolance

  1. Hmm... It is known that the Twin Queens are Orokin, but the color red and the style of the place does not look neither Orokin nor Grineer...

    Anyone noticed that the "older" sister coughs a bit? Perhaps it has do with her being infected with some type of "infestation", which can be a reason why the place looks so red-ish? But why is the younger sister not infected? Actually, they are called "Twin" queens... So they should have the same age, right?

    Unless of course it was ONE of the Twin Queens talking to a younger unrelated person, but at the same time the person called her "sister"...

    Oh and, the Lotus quoted at the end of the Second Dream quest: "Now you fight on both fronts my child, the war within and the war without."

    EXTRA: The younger person had a "2 horned" crown, while the older had a "1 major horned" crown, what could this mean?

    Too much speculation, I'm leaving it to the theory masters as it's making my nerves pop out.

  2. Moonstruck Eclipse

    GrdiMfw.png

    Spoiler

    ~MAIN INSPIRATION~

    hyyfIRR.jpg

    -Special credits go to:

    >Fuzz for uploading Mirage model to Source Filmmaker Workshop!

    >Puxtril for uploading Rubico model to Source Filmmaker Workshop!

    EDIT: Made a spoiler for inspiration and credits!

  3. You know, RevXdev may have broke the ToS, he may have broke the EULA, but there is one thing that is worse than all of this...

     

    He's splitting the community into 2 toxic halves 

     

    And you know what is DE's red line? Spreading toxicity in the community.

    He deserves to be banned permanently for this.

  4. FBKhNFr.png

    "Oh dear... So I was just riftwalking through the Greedy Milk factories on Ceres and... I have lost my top hat when I tripped on the corpus-cow squeezing machines! I have spent almost 4 hours trying to find it again and I wore this Greedy Milk carton so I can hide my shame... Can you please help me find it, Tenno?" -Limbo

  5. Q; Will there be improvements on the atmosphere? Currently, the atmosphere seems a bit too simple... For example I really liked the alerts that had a lot of fog in them, it made the mission feel more fun... Not only fog, I would like to see more effects added to the missions depending on where it takes place. Those effects could also provide extra challenge, don't ya think? (Big ice storms in Europa? Sandstorms in Phobos? Random lights outs in both Corpus and Grineer ships?)

     

    Q: Any news on the upcoming Ying-Yang Warframe?

     

    Q: In Devstream 15 or 16 (I don't remember...) it was mentioned that there will be a shooting range room and a new obstacle course room for the Clan Dojo, any details about these?

     

    Q: Will there even be Enemy Scaling 2.0? This was something I have been wondering for a long time now, the current enemy scaling system is quite horrible and it needs a huge rework. (Perhaps Damage/HP/Armor stats for the enemies would stop increasing at LVL 50... But after that they get more special attacks? Like a scorpion charging at a player with a bomb, detonating herself and dealing insane amounts of damage to nearby players?)

     

    Q: Will the void actually get their own special "Units"? The idea of the void having corrupted versions of already existing enemies can be quite cool for a while... But wouldn't it be cooler if the void had their own special units? Perhaps the enemies could be the low guardians and the high guardians, like how the lore says so? Unless the low and high guardians are the current corrupted enemies... Which would be a bummer :I

     

    Q: Buff Supra pls ;c? C'mon... We have been asking for it for over a year now...

  6. I wanted to make a thread talking about the same thing, I 100% agree with you.

     

    It just feels like if they are fish, the animations focus on the torso and the head, but they don't give the "running" feel to both the arms and the legs.

     

    It's not just the running animations that feel fishy, shooting animations and most reloading animations too (For example, the animations for most rocket launchers don't give the "heavy" shooting feel to them.)

  7. Boss Reworks:

     

    Personally, the recent boss rewords were cool until you look at the scaling side (New players sometimes don't get to see the boss itself because of other veteran players killing it too 'quickly').

     

    Instead of just reworking the bosses and updating their models or whatever, how about focusing on the scaling too? Something that maybe adds a challenge to both new players AND veteran players, instead of just shooting it with a Boltor Prime and kill it under mere seconds (The current "Conclave" scaling is broken and should be reworked).

     

    I understand that a 6 Forma'd weapon should kill quickly, but aren't bosses supposed to be a challenge and deliver the "Oomph" feeling to the audience? That's why scaling should come in.

     

    Here's something that I have been thinking off that would add a new fresh air to the battle, instead of just increasing the boss' HP and damage, how about adding new special attacks too? This should apply to every single enemy as well, for example let's talk about the Grineer Elite Lancer, from LVL 0-15 he normally uses his Hind, then from LVL 15-30 he starts to use his grenades, then from LVL 30-45 his A.I. becomes much smarter and now coordinates with other nearby allies to form a squad to ambush the players, from LVL 45-65 if he is low on health, he will start sprinting towards the player and self detonate himself with his own grenade dealing insane amounts of damage to the players, and so on...

     

     

    The possibilities are endless, doing this would not make me only happy, but would make me actually coordinate with my team to encounter the deadly attacks of the enemies and possibly solve this "Scaling problem".

     

    Primed Mods:

     

    I have seen worse actions than this, DE. But adding a whole new "Grinding" level for a new pack of mods (Like we didn't have enough...) is just frustrating, many players abandoned the game because of the grind, and you are adding more to the grind.

     

    Instead of focusing on the grind, how about you focus on other WAY important stuff? (Endgame?)

     

    The current system of leveling up mods is broken (You need over 500 R5 cores to level up a rank 10 mod. Over 500 R5 cores).

     

    Either rework the system to be less grindy, or make R5 cores drop more often.

     

    Archwing:

     

    No opinion on this topic.

     

    Avatars:

     

    Didn't really care about them, but the way that you must use a limited amount of avatars (Tenno/Grineer only) kinda bugs me. And by that I mean why can't players use their own created avatars? I know that you are afraid of the "Abusive" avatars, but adding a report option would solve everything. OR making an in-game avatar creator would be very welcome (Look at EVE Online's avatar creating system, its very well done.)

  8. Hmm... Can't seem to figure it out :(

     

    EDIT: I kinda figured out how you can do that... It happened rarely though, I went to an interception mission (the same mission in the screenshot where the cryopod is still there) and threw a prism at it, after a while the prism stopped costing energy and it went on it's own (it still did damage to the enemies), tried to throw another prism and it worked again. So it is a bug after all (NOTE: this only happened when I had a bit of lag and was a client, NOT a host.)

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