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(NSW)AnimePanda

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Posts posted by (NSW)AnimePanda

  1. It would be a lot harder to make K-Drives compatible with all the various warframe's abilities which is part of the reason I suggested Operators instead.

    If you could just press a button to recover the Perfect Balance mod would become basically useless but it's not a bad idea.

    If fast travel like that was added no one would use vehicles period.

  2. 23 hours ago, Infirito said:

    Not really, they just need to add a button to switch modes, like it was with guns / melee switch before since that button isn't used anymore.

    There's no real need for a button to switch modes it could be as simple as disabling weapons & skills in favor of tricks while mid-air or grinding.

    16 hours ago, 80think08 said:

    Just give the K drives a way to boost up. The only reason K-drives are not used as much as Archwing in regards of repetitive and long term  gameplay activity, is because Archwing is faster.

    The idea of OP to create variety by allowing an operator to drive and giving him additional methods of regaining energy would most likely be exploited as an additional tactic in fighting and destroying eidolons. As such a specific purpose it would also most likely not lead to additional variety namely in more gameplay in Orb Vallis.

     

    The problem with the idea of just make K-Drives faster is they are a grounded vehicle so even if they're as fast or faster than Archwings they would still be the inferior option in the Valis because of the terrain & they would be much harder to control leading to wipe outs which cost time.

    As for Eidolon hunters exploiting the energy regen well... I honestly didn't think about that cause I don't hunt them but a simple fix would be just to make it so there's no energy regen it & make K-Drives stop energy decay or make K-Drives use a separate energy bar like Archwings. Both of which might still be exploitable not sure since like I said I haven't really gotten too deep into Eidolon hunting yet.

  3. Make it so that upon mounting a K-Drive you switch to your operator if you've unlocked them with a slight amount of energy regen comparable to archwings.

    Enable the use of your operator's abilities, void blast would let it become a more combat focused vehicle & warp dash would make it a viable option for speed compared to the Itzal but still not surpassing it so those who've already invested forma in it retain their value.

    This could be further improved upon if DE made new mods to go with it like restoring energy for doing tricks, kill skill buffs & much more for example the suggestions found in the comments below.

    Finally the most important part is you would be able to look like a proper vent pobber.

    I mean what more could you want it buffs speed, combat ability, utility & fashion? It's the dream patch.

    P.S. I forgot to mention ragdoll NEEDS to be removed. Falling off your K-Drive is annoying but manageable the problem is when you ragdoll it oftentimes launches you over 100m or through the ground sending you back to Fortuna's entrance or at least it does on the Switch version.

  4. Randomized orbiter view on log in can roll Lua before completing Second Dream resulting in a pretty big spoiler for 1st time players.

    I discovered this on the Switch but it probably applies to all platforms it's just hard to test cause of the RNG involved.

    Not sure if this is the right place to post this so sorry if it's not.

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