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Cystax

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Posts posted by Cystax

  1. Combo count is great, trust me on that

    I don't want to say why because DE will nerf it into the ground and it'll destroy my build, so just trust me 🙂

    If you're going for a purely heavy attack build, you may want a lot of crit chance, crit damage, and damage. Now, if you want something interesting, try putting true punishment in, with heavy attack efficiency, and shoot, heavy attack, shoot, heavy attack at 12x combo. you'll maintain that 12x combo as long as you alternate between normal attacks and heavy attacks.

  2. 20 hours ago, vegetosayajin said:

    I know the pain. 250 missions for normal ivara. Good times...

    On the other hand 1 mission for harrow systems. 😄

    LateImpassionedIndianringneckparakeet-si

    god damnnnn it took me over 3 months of non-stop grind for harrow systems, i still can hear the grunts of the defectors in my brain as they get stuck on closed off doorways and die. Why can't DE just pre-path them instead of making them find their own way, would be sooooo much easier and less obnoxious. It wouldn't even take away from the challenge, having them get stuck just makes you LET THEM DIE because otherwise more won't spawn.

  3. Does anyone have a good build for using ash's bladestorm in a survival? I have one i'm working on, but i'd like a cheaper one to use for now, just don't have all the right mods yet. 

    Here's a link to the build i'm working on: https://overframe.gg/build/41741/ash-prime/ash-but-bladestorm-is-underrated-100k-true-damage-per-mark/

    please read the explanation for the above build, because the 12% duration won't make sense without it.

    I don't have the primed mods, fleeting expertise, or blind rage yet, nor do i have arcane trickery, so i've been looking to build a budget version of it. I was thinking something with duration and strength, but i want your thoughts on this. 

    here's a link to my current build for ash: https://overframe.gg/build/41756/ash-prime/current-ash-build-for-reference/

  4. 58 minutes ago, AndouRaiton said:

    https://warframe.fandom.com/wiki/Accuracy

    This has all the info you're looking for it'll be quicker to read it yourself then for me to copy paste it here but i'll give a tl:dr:

    Simply put accuracy describes a weapon's ability to land shots close to where it's aimed, and how close to its reticle will multiple shots land over a given period of time.

    No it's not a glitch the formula for decreasing accuracy is just not linear.

    Took a look at the wiki, based on what it said, I'm thinking it uses something similar to the Schrodinger equation, for determining where a particle is likely to appear on a wave. Not sure if DE would use something like that for their game though. 

    • Like 1
  5. I was just building my mesa, and like some people say i put Magnum force on the regulators. I know magnum force doesn't actually effect the accuracy of the regulators, but i got a very strange number from the accuracy. My magnum force removes 45% of the accuracy, but the accuracy went from 100 to 18.2. How and why did that happen? Is it a display glitch? what does the accuracy number even measure? How does it effect gameplay on any weapon at all?

  6. So... I've been experimenting for a bit, and i've found that any +combo gain mod on a gunblade seems to activate twice... On redeemer specifically, you can get 20 combo per shot if you just equip True punishment. This only works on the gun aspect of the gunblades however, so normal hits will work as normal. 

    The fact that you can gain combo so fast with gunblades, as far as i know, has only really been used in eidolons and scarlet spear, because in normal missions it's not super useful. However, i've recently found a really good use for it in ash's blade storm. Normally if you wanted to make a build with blade storm, you'd need it's augment to gain combo effectively and increase the damage. 

    If you've been following so far you can probably see where this is going

     

    Considering you only need like 10 presses of E to get max combo with redeemer now (That doesn't include hitting multiple enemies with a single shot, or the high noon's stance where stationary E does 2 shots), you can gain combo insanely quickly, which frees up a slot in your ash build. 

    you can also add Arcane Fury instead of an attack speed arcane, because you gain combo so fast. and redeemer can get reliable crits, and proc Fury often enough with getting multiple crits per shot that it's practically always active.

    Arcane Fury adds 180% damage to ash's blade storm at max rank when active. 

     

    With my horrible 140% strength, non-primed, non-potato-ed ash build... I'm able to get 35.7k true damage on each single hit of blade storm, not including the slash procs. this is just with a few hits to a group of enemies with my redeemer, and arcane fury in my second acrane slot (energize in the first).


    If anyone has anything they'd like to add after experimenting themselves, i'm open to discussion. I'm just an MR 11 who happened across this.

    Here's a link to pictures and a video of it working: 

    https://imgur.com/a/MJiBezT

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